The Justice League of America: The Impossible War Part II: Brainiac
The GM: Jon
The Characters:
Game System: Champions
Game Type:
Related Games:
Synopsis:
The Psion Axis of Power has been routed by the JLA and Turian Alliance but the humanist secret society, "Cerberus", has begun funneling Brainiac weaponized tech into this quadrant of space further destabilizing the already war torn sector. Wonder Woman has fallen prey to her anger and the Red Lantern Corp, joining their campaign of rage. Flash and Atom have retooled Barry Allen's quantum tunneler track in hopes to possibly confront a mysterious time traveler that has a left a series of temporal anomalies. Hal Jordan leads the remaining dozen Green Lanterns to the other side of the sector to break up Cyborg Superman's hold over the Geth. Superman wants nothing more than to save Diana from the mind altering effects of the red ring of power but doesn't know the best course of action to take against a friend. Batman and Hawkman join the Specters in rooting out Cerberus hot spots and laboratories. Cerberus responds by assigning their top assassin, Miranda Lawson, a powerful biotic, to take out both of them. Zatanna has a dreadful feeling about ... events. She senses that something is wrong about ... everything, but can't quite put her finger on what.
Brainiac waits for the Justice League to notice their true protagonist. A confrontation between them is inevitable. Why delay?
Brainiac sends them a message via tightbeam, "Justice League. You want me out of this quadrant. A confrontation between us is inevitable. Why delay? You may find me at these stellar coordinates. I await your response".
Batman's Case File: "The Impossible War" (a brief summary of Part I through Batman's mind)
Superman's Thoughts on the "Impossible War" (a brief summary of Part II through Superman's mind)
Wonder Woman's Thoughts on "The Impossible War" (a summary of Part II through Wonder Woman's mind)
Hawkman's Final Report
Brainiac
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