Unnamed Project : Whispers on the Wind
Long blong hair, with a hint of green frame the dull face of Zhan. It is slender and fair, as all of his race, but lacks the spark of vibrancy. Tan skin from spending a lifetime outdoors, his light green eyes seem almost entirely white next to the darker skin.
When about town, he usually wears a simply made tunic of dark green fabric over a pair of elk-hide pants. When in the woods, he dons a jacket made of elk-hide, with fox fur sewn in for extra protection.
His longbow, by far his most precious possession is stained with a dark oil to give it a dull black finish. In the grip, a crescent moon is carved, in honor to his goddess, Sehanine. His arrows are fletched with black feathers. His backpack, made of worn leather, is well packed and tended for.
Zhan
| Race: Elf | Size: M | MOVEMENT |
| Class: Ranger | Age: 19 | Speed: 7 = 7 base - 0 armor |
| Style: Archery | Gender: Male | |
| Paragon Path: | Height: 5'7" | Passive Insight: 15 |
| Epic Destiny: | Weight: 125lb | Passive Perception: 22 |
| Level: 2 | Alignment: Unaligned | |
| Total XP: 1950/2250 | Deity: Sehanine | Initiative: +6 = 5 Dex + 1 (half level) + 0 Misc |
Stats & Defenses
| Strength: | 10 (+0 Mod) | AC: 19 = 11 + 8 armor +0 shield |
| Constitution: | 11 (+0 Mod) | Fort: 12 = 11 + 1 class |
| Dexterity: | 20 (+5 Mod) | |
| Intelligence: | 08 (-1 Mod) | Reflexes: 17 = 11 +5 Abil +1 class |
| Wisdom: | 18 (+4 Mod) | |
| Charisma: | 08 (-1 Mod) | Will: 15 = 11 + 4 Abil |
Hit Points & Vitals
| Max Hit Points: 28 |
| Blooded: 14 |
| Surge: 7 points |
| Surges: 6 per day |
| Second Wind: 1/ Encounter |
| Death Saving Throws: 3 |
Skills
| | Total | Half-Lev | Ability | Trained | Armor | Race | Misc |
| Acrobatics (Dex) | + 6 | 1 | 5 | - | -1 | - | 1 |
| Arcana (Int) | + 0 | 1 | -1 | - | - | - | |
| Athletics (Str) | + 5 | 1 | - | 5 | -1 | - | |
| Bower/Fletcher (int) | + 5 | 1 | -1 | 5 | - | - | |
| Bluff (Cha) | + 0 | 1 | -1 | - | - | - | |
| Diplomacy (Cha) | + 0 | 1 | -1 | - | - | - | |
| Dungeoneering (Wis) | + 5 | 1 | 4 | - | - | - | |
| Endurance (Con) | + 0 | 1 | - | - | -1 | - | |
| Heal (Wis) | + 5 | 1 | 4 | - | - | - | |
| History (Int) | + 0 | 1 | -1 | - | - | - | |
| Insight (Wis) | + 5 | 1 | 4 | - | - | - | |
| Intimidate (Cha) | + 0 | 1 | -1 | - | - | - | |
| Nature (Wis) | +12 | 1 | 4 | 5 | - | 2 | |
| Perception (Wis) | +12 | 1 | 4 | 5 | - | 2 | |
| Religion (Int) | + 0 | 1 | -1 | - | - | - | |
| Stealth (Dex) | +11 | 1 | 5 | 5 | -1 | - | 1 |
| Streetwise (Cha) | + 0 | 1 | -1 | - | - | - | |
| Theivery (Dex) | + 5 | 1 | 5 | - | -1 | - | |
Languages:
| Erelsfordian | Speak Only |
| Sindarin | Speak Only |
Features
Race
| Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin. |
| Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks. |
| Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares). |
| Elven Accuracy: You can use elven accuracy as an encounter power. |
| Low-Light vision: Characters who have low-light vision see normally in dim light. |
Class
| Fighting Style: Because of your focus on ranged attacks, you gain Defensive Mobility as a bonus feat. |
| Hunter's Quarry: Once per round, you deal extra damage (+1d6) to your quarry. The extra damage is based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. |
| Prime Shot: If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target. |
Feats
| Weapon Focus (Longbow): You gain a +1 feat bonus to damage rolls with your chosen weapon group. |
| Defensive Mobility: You gain a +2 bonus to AC against opportunity attacks. |
| Light Step: Add to overland speed of group, +1 to Acrobatics and Stealth |
Powers
At Will
Encounter
Daily
Utility
Attack Matrix
| | Basic Melee | Basic Ranged | Nimble Strike | Twin Strike | Evasive Strike | Hunter's Bear Trap |
| Dagger (Melee) | +4 / 1d4 | -- | -- | -- | +4 / 2d4 | +4 / 2d4 |
| Dagger (Ranged) | | +9 / 1d4+5 | +9 / 1d4+5 | (x2) +9 / 1d4 | +9 / 2d4+5 | +9 / 2d4+5 |
| Longbow | | +8 / 1d10+6 | +8 / 1d10+6 | (x2) +8 / 1d10 | +8 / 2d10+6 | +8 / 2d10+6 |
Equipment:
| Hide Armor | 25# | Backpack | 2# |
| Longbow | 3# | Bower/Fletcher Gear | 5# |
| 60 Arrows | 6# | Bedroll | 10# |
| (3) Daggers | 3# | Flint and Steel | - |
| | | Pouch, belt | 0.5 |
| 300 Arrows (Cached) | | Climbing Kit | 11# |
| | | Rations | 6# |
| | | Rope | 10# |
| | | Sunrods (4) | 4# |
| | | Waterskin | 4# |
| | | Total: | 93.5# |
Weapons
| Dagger | +3 | 1d 4 damage | 5/10 sqrs | Light Blade, Offhand, Thrown. |
| Longbow | +2 | 1d10 damage | 15/30 sqrs | Load Free |
Armor
| Hide | +3 | Light Armor | -1 check | -0 Speed |
Lift Capacity
| Normal Load: | 100 lbs |
| Max Lift: | 200 lbs |
Xp Rewards
| 100 | Winning First Fight | 100 |
| 200 | Getting Character in Wiki | 300 |
| 400 | Session 1 - 10/19/08 | 700 |
| 40 | +10% journal | 740 |
| 500 | Session 2 - 11/09/08 | 1240 |
| 50 | +10% journal | 1290 |
| 600 | Session 3 - 11/09/08 | 1890 |
| 60 | +10% journal | 1950 |
Unnamed Project : Whispers on the Wind
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