Ukre
Technology Department Op
Neurogenesis -- JonCon08!
and
What Dreams May Come -- Alice
Character Name: Ukre
Recruitment:
Recruited shortly after graduating college like most ops, you were then put through five years of the most intensive training on earth, which yielded an outstanding tech agent. Tech Department chose you high in the draft. Tech department is responsible to provide the teams with the tools, technology, and training in those, to defeat the enemy. You have been with the team since its formation in 2002. The team has only lost one agent in the field, an intel op named Drexel, who was replaced by Bill.
As a tech op for the team, it is your job to work with the ops on the team to make sure they have what they need to get the job done. If their job involves something normal, give them a tool so they can do it extraordinarily well. Most of the time the ops won’t even know they could be using something better. Cut in and find a better way to do it. Take it apart, put it back together better.
Always remember that Snell is the team leader, when he’s laying out a plan, its probably the best plan unless direct combat or intel gathering work are required. Let other people offer advice on those subjects, you should just stick to the plan.
When asked for a gadget, consider a few things:
- How long would it take a multinational corporation (GE, Mitsubishi, Sony) to develop this gadget? You can probably do it in 1/100th that time.
- What does it do? What other thing does basically that job today? You can probably do it in 1/100th the size.
- How much would it cost? Who cares.
- Does it break a fundamental law of physics (Conservation of Mass, Energy, Time). Better ask the GM in a note.
- If it looks like Magic, its probably nano.
Stick with your team buddy too. Working in pairs keeps people alive.
Personality:
Ukre has problems just like the rest of the team. Long hours, high stress, and a risk level crazier than being on the LAPD SWAT team, have bred intresting flaws into your team.
Team:
In general remember that your team is tougher than any other 8 soldiers in the world. Each member of your team is a professional Con man, Shooter, and Technician. You all speak a dialect of Maori (pacific islanders) you use for secure communication.
Snell – He’s the leader of the team, and has kept everyone but Drexel alive for 5 years of hell. This is the best job on earth, you live like kings, and are gods among men, but you’re also fighting the most dangerous foes humanity has, sometimes including itself. He looks out for people, and only insists that the safest route be taken among a list of options that aren’t really all that safe. Snell almost never sleeps, and it wears him down.
Abby – The team’s science op. She can figure damn near anything out given a long enough time line. Brilliant only begins to describe her. She’s also prone to wandering off to explore and discover new things. If something looks intresting she’ll be on it the first second Snell isn’t holding her back. More than a couple times you have had to save her from trouble. Her flaw is alcoholism, this much killing and death are a steep depressant, which she soaks in alcohol. She’s almost always pissed, hung over, or working on another buzz.
Minni – The number one combat op. Can kill anything, anytime, anywhere with enough preparation. She is an assassin and a single target wet worker. She is the teams premiere marksman. She is also heavily addicted to the amphetamines that are the combat drugs.
Shaw – The number two combat op. Can kill anything, anytime, anywhere with enough preparation. He is an expert of mass descruction. He is the teams premiere expert on high and nuclear explosives. He is also heavily addicted to the amphetamines that are the combat drugs.
House – The number one intel op. When things need breaking into, House in the man. He’s also a playboy and a lady’s man, but so are most intel ops. He’s very gung ho for the company, and a tad heavy on the fanatic side. Even after a grey almost cut him in half, which is the source of the scar on his back, he retains this fanaticism. Also chain smokes.
Bill – The number two intel op. She’s a pretty face and a fast talker like no other, probably better than the guy she replaced. She was the first op to graduate from the academy that was from Minneosta after his death, so team 612 got her. She’s slept with everyone on the team, and just about everyone from ages 16-25 in St. Paul as near as you can tell. The academy was not kind to her.
You – The number one tech op. You are the teams driver. You get them where they need to go when no one else could. All the team are good drivers. They’re good enough to race professionally, but you have the uncommon skill to do what normal drivers can’t. You are also their pilot, but you are not a shuttle service. You are also not inactive. You have good enough skills for field work and combat work, so do those when you can. Sitting in a car doing nothing is no fun, get out and shoot something or sneak around. Be ready for when your driving skills are needed, everyone will expect you to get behind the wheel and get them the hell out of there. As for flaws, you drink, chain smoke, have a hell of a hard time waking up and partake in the past time that the Roman’s popularized centuries ago, binging and purging.
Pot – The number two tech op. Geek. Geek. Geek. He’s an electronic wizard, whose biggest problem is related to an electrical accident while tracking down a werewolf through a sub station. He’s now sensitive to the ambient psionic energy from people around him. If there is more than one he gets pissed off, over 20 and he goes unconscious. He needs to be left alone, and he gets really really angry when people are around him. On the plus side, he’s like an alarm beacon that can’t be snuck up on.
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