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The Dead Hand Artifact

Page history last edited by Jeff 9 years, 7 months ago

Shadowrun: The Dead Hand Artifact

 

Dead Hand Control: n. A soviet cold-war era fail-deadly control system for nuclear missiles, where when one missile was launched, it activated all other missiles in the fleet.

 

The GM: Brandon

 

The Characters:

Jeff Wolf
Uriah Bob (Retired)
Claus Castiel DEAD
Mortimer "Big Mort" Thompson HMHVV DEAD
  Karl "Grendel" Wagner DEAD
  Albert "Subtle" Jones
Alice Myst (Retired)
David

Bloodbath (Retired)

Chip MIA (HMHVV)

Ronin

Rachel Miranda
Ryan Sparrow
Ben Sorinth

 

Game System: Shadowrun

 

Game Type: Campaign

 

Related Games:

 

Synopsis:

Runners seeing the world. Living in the Barrens. Criming in the shadows. The team over the course of a year gets pulled into two plots.  First some ancient elves are embroiled first in a duel of sorts, but then in an ongoing effort to collect Relics from past ages.  Though an agent of the elves named Jane, the party undertake and succeed at these missions.  The second is involving a nuclear warehead and ultimately a missile.  The bad guys are group of four toxic shaman known as the Four Horsemen of the apocalypse, and they conspire to steal a warehead, information, and technology to build a missile silo in the middle of the barrens.  The Four also take over an all HMHVV gang known as the Crypt Keepers and use them to create an area of influence to keep out interlopers.  The team interferes with this at several points from Canada to Russia, and ultimately confronts them at their base in the Barrens.  The final fight goes down, and most of the team is disabled, along with the teams drones and van, but ultimately the team carries the day and secure the site for Knight Errant SPECOPS.  The team is thanked and shuffled back into the Shadows.

 

More info here:

Campaign Info

Equipment, Spells, Skills, Info

MSP Plex

 

Wolf's Journals:

 

Session 

Kar

ma

RL Day IG Day Attending  Name 
Session 1 1 1-3-10 1-3-72 Myst, Castiel, Wolf, Doc Double Crossed, enter the Dragon
Session 2 2 1-31-10 1-4-72 Myst, Castiel, Wolf, Doc, Dez Stun damage KO's Wolf
Session 3 4 2-5-10 1-4-72 Myst, Castiel, Wolf, Doc, Dez Meet Fez, Meet Oreo, Meet Doctor Crazy. Drug Lab Fight
Session 4 2 2-26-10 1-18-72 Myst, Castiel, Wolf, Doc, Dez JP Morlock Job. Tony's is the "Usual".
Session 5 3 3-7-10 1-21-72 Myst, Castiel, Wolf, Doc, Dez Warehouse job. Castiel's car impounded.
Session 6 2 3-28-10 2-7-72 Wolf, Dez, Myst, Cast Fight vs Spirit at Interstate park to rescue Bob. My first disarm.
Session 7 2 4-25-10 2-8-72 Wolf, Dez, Myst, Cast, Doc Huge storm. I plow. Meet with Ares about box job.
Session 8 3 5-2-10 3-1-72 Wolf, Dez, Myst, Cast, Doc Guarding the box. Fight vs Bluebloods. Gopher rules!
Session 9 2 6-6-10   Dez, Bob, Castiel Steal another box. Bloodbath's notes. 
Session 10 4 7-25-10 3-29-72 Wolf, Dez, Cast, Doc Trip to Canada, recover crash video. First meet the Fox.
Session 11 2 9-5-10 4-17-72 Wolf, Bob, Dez, Cast, Myst Get job from Oreo to wack Policlub.
Session 12 4 9-26-10 4-22-72 Wolf, Bob, Dez, (Castiel died) Shootout at the Policlub downtown MSP. Lay low.
Session 13 3 10-3-10 4-30-72 Wolf, Bob, Dez, Mort Sniper at Clinic.  Off to Germany to avoid sweep.
Session 14 4 11-7-10 5-1-72 Wolf, Bob, Dez, Mort Castle raid get book. Return to barrens riots. Sweep done.
Session 15 3 11-28-10 5-8-72 Wolf, Dez, Mort Vacate Dez's. Robot and van raid at Clinic. Boom.
Session 16 5 1-30-11 5-20-72 Wolf, Dez, Mort Downtown chip drop and Dason securities sneak.
Session 17 3 2-13-11 5-22-72

Wolf, Dez, Mort, Sore, Spar, Mir

New crew. Harrison shootout at Bluebloods.
Session 18 4 3-6-11 5-24-72 Wolf, Mort, Chip, Spar, Mir, Sore

Knight snooping. Truce with Bluebloods. Find secret bolthole.

Other team chop's Mort's car.

Session 19 0 3-20-11 5-28-72 not Wolf Something at Club InfinitySorrinth's notes.
Session 20 3 4-3-11 5-31-72 Wolf, Chip, Spar, Mir, Sore, Mort Backstage riot. Cathode Glow bar. Carrion Sessions.
Session 21 5 4-17-11 6-1-72 Wolf, Chip, Spar, Mir, Sore, Mort Turn over the disc with lots of subterfuge. Fly into storm.
Session 22 4 5-1-11 6-18-72 Wolf, Chip, Spar, Mir, Sore 2nd trip to Canada. Azzies fight. Building explodes under Mort.
Session 23 4 5-15-11 6-19-72

Wolf, Spar, Mir, Sore, Mort

Knight fight same spot. Sniper in MSP. Off to Amazonia.
Session 24 2 6-12-11 7-24-72 Wolf, Spar, Mir, Sore, Mort Raid facility. Fly off over trees.
Session 25 4 6-26-11 7-30-72 Wolf, Chip, Spar, Mir, Sore, Mort

Plane chase. Back in MSP kill the sniper.Sioux smuggling book job.

Session 26 3 7-10-11 8-4-72 Wolf, Chip, Mort, Sore Chip job to Iron range.
Session 27 3 7-24-11 8-21-72 Wolf, Chip, Mort, Sore Search into mine, get book. Fight death.
Session 28 2 8-7-11 8-27-72 Mort, Sorinth Leave flower. Take girl.
Session 29 5 8-21-11 8-29-72

Wolf, Chip, Mort, Sore,

Spar

Polyup Barrens, Seattle. Volcano. Girl. Aron vs Clown. Jane.
Session 30 0 9-4-11 9-2-72

not Wolf (Chip+Mort die)

Chip and Mort went into Ghoul territory?
Session 31 2 9-18-11 9-7-72 Wolf, Ronin, Gren, Sore Get Silo job. Meet two replacements. Go to Dakota.
Session 32 4 10-2-11 9-18-72 Wolf, Grendel, Sorrenth Finish Silo Job, get Hardware to Yogi.
Session 33 2 10-16-11 10-16-72 Wolf, Grendel, Sparrow Get job to go to Lagos. Lagos is hell. From Jane.
Session 34 3 10-30-11 10-19-72 Wolf, Grendel, Sorrenth, Ronin  Out to plague zone in Lagos, get iron mask. 
Session 35 3 11-13-11  10-20-72  Wolf, Grendel, Sorrenth, Ronin Bust up at the Palace and go after Silence. 
Session 36 2 12-11-11  10-22-72  Wolf, Grendel, Sorrenth. Capture of Silence. 
Session 37 0 1-8-12  10-22-72  not Wolf Spirit fight, Area boys fight.
Session 38 1-22-12  10-22-72  Wolf, Gren, Sore, Ronin  Fight at Compound, Ghoul ambush
Session 39 0 2-5-12 10-23-72  Subtle (new), Sore, Ronin The auction, fight on cars and taxis and shootout at intersection. 
Session 40 2-19-12  10-23-72  not Wolf 

Elf healed Subtle, team clean up, rn for airport.

Left Lagos. Sorinth kidnapped!

Session 41  3-4-12  10-27-72  Wolf, Sorinth, Al, Ronin  Truck chase, Pit them, blow up the second van, sit with Bob. Go to 8Bit. 
Session 42 2 3-18-12  10-30-72  Wolf, Sorinth, Ronin 

Jaros' is blown up. Devil's night. Bolthole busted in. Tacer on Wolf.

Shaver finished job.

Session 43 3 4-15-12  11-4-72  Wolf, Sorinth, Ronin, Subtle 

w/Jane, to Chicago Zone, bar, shootout vs 25 suppressive dream

find image 

Session 44  3 6-10-12  11-5-72  Wolf, Sorinth, Ronin, Subtle  Fight with dogs and Trolls at The Spire 
Session 45  3 6-24-12  11-5-72  Wolf, Sorinth, Ronin, Subtle  Farmhouse fight. Devil rats. Denver barfight, hot on the trail.
Session 46 2 7-8-12  11-6-72  Wolf, Sorinth, Miranda, Subtle  Denver!!! to Utah. Big fight at the Camp.
Session 47  7-22-12  11-6-72  Wolf, Sorinth, Mirana, Subtle  San Bernadino safehouse and Warehouse fights.
Session 48  4 8-19-12 11-7-72  Wolf, Sorinth, Mort  In tunnel.  Fight blood mage, return to barrens.
Session 49 2 9-16-12  11-8-72  Wolf, Sorinth, Mort  Barrens yay. Subtle on Cram. Gearing up.
Session 50  2 9-30-12  11-10-72  Wolf, Sorinth, Ronin, Subtle  Subtle turns into Red. #1 on KE Most Wanted. 
Session 51 2 10-21-12  11-15-72  Wolf, Sorinth, Ronin, Subtle, Miranda 

Subtle riding the crazy train. Church of Satan. Vagrants in the street

want his blood. Punch a little girl for Cram.

Session 52  11-11-12  11-20-72  Wolf, Sorinth, Ronin, Subtle, Miranda Trip to St. Petersburg, find the cave.  Planning thread
Session 53 3 12-9-12  11-23-72  Wolf, Sorinth, Ronin, Subtle, Miranda
Assault the cave. Captured by FSB. Return to MSP.
Session 54  2 1-6-13
12-8-72
Wolf, Sorinth, Ronin, Subtle, Miranda  Jane Hamburg job. Kill or disperse a Shedim.  
Session 55 2 1-20-13  12-11-72  Wolf, Sorinth, Ronin, Subtle, Miranda  Dog at bar. Vori at tunnel with shotguns. 
Session 56 3 3-31-13  12-12-72  Wolf, Sorinth, Ronin, Subtle, Miranda 
Stun 4 guards. Take Doc. Meet Malcolm. Go to Frankfurt.
Session 57  3
5-19-13
12-14-72
Wolf, Sorinth, Subtle, Miranda  Get fake circle from Frankfurt, and go to Sarajevo. 
Session 58 4 6-9-13  12-17-72 Wolf, Sorinth, Subtle, Miranda  Explore pyramid. gangs wiped out.
Session 59  2 7-7-13  12-24-72  Wolf. Sorinth, Subtle, Miranda  Harlequin gets us in a shootout. Aron sends us to Hong Kong. 
Session 60 8-4-13  12-25-72  Wolf, Sorinth, Subtle, Miranda, Ronin.  The Museum job. TARFU to Win! Then counterfeit chain sais hai!
Session 61  8-18-13  12-26-72  Wolf, Subtle, Ronin 

Talk to Bennett. Find Second Tigers. Go to Caravan. Find necklace

stolen. Wake up in holding cell.

Session 62  3 9-15-13  12-29-72? Wolf, Sorinth, Subtle, Ronin 

Wake up in the room, fight our way out, find a girl in the matrix room,

find the compass and chain, and then get out. As we exit, Flash!

Wake up in the same room again.

Session 63 9-29-13  12-29-72  Wolf, Sorinth, Subtle, Ronin

Wake up in room again. Fight our way out. Get the AI out too.

Meet up with Jane, leave on the ship.

Session 64 10-27-13  12-29-72  Wolf, Subtle, Sorinth, Ronin, Miranda 

Great Movie Ending! Huge fight on boat with Japanese Assassins,

EcoFirst Terrorists, Pirates, and an Atlantean Society helo.

Return to MSP.

Session 65 11-17-13  12-31-72  Wolf, Subtle, Sorinth, Ronin, Miranda 

THE END! Take a trip into the heart of Crypt Keeper territory as Tyr's

Hand gang (the last gang) runs interference. Take out the Four 

Horsemen and stop the launch of a Dead Hand ICBM nuc missile.

 

Madness!! Chrome!! Bioware!! Bullets!!! A Dead Hand nuclear missile and save the world!

 

 

 

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