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The Boat Job

Page history last edited by Kr1mz0n 14 years, 10 months ago

 

 

The Boat Job

 

 

 

The GM: Claus Emmer

 

 

 

The Characters:

Jeff Shark
Jim B. Frank Martin
Dan Hardison
None Parker
None Spenser
None Castle

 

 

 

Game System: Spirit of the Century: Cyberpunk Variant

 

 

 

Game Type: One-Shot: JonCon09

 

Related Games:

 

  •  

  • All the Cyberpunk for the Holiday Games 

    Memorial Day is a Holiday, right?

     

Synopsis:

Date: 2046 - 08 - 20 - Time: 1400 zulu

 

A pair of AI controlled container ships, transporting cargo from Eastern United States to Antartica, have, due to instrument failure, gone far off course.  Their transport is of particular interest to us. Weather satilites inidcate that a large storm front is set to overtake the vessels at 2000 zulu.  The parent company is scheduled to get support there at 1930; we can get you there at 1900.

 

Of the cargo being transported is a prototype combat vehicle.  the Ka-2-Low

 

Objective:  Recover the Combat Vehicle

  Objective of Opportunity: Make it look as if the cargo was lost at sea

  Objective of Opportunity: Erase physical and digital evidence of your actions

 

Objective Consideration: There should be limited human presence onboard (4 per ship), unless you are still there when support arrives. 

 

Resources: 

  Satillite Imagry of the ship including shipping manifest

  Documents regarding the design specifications of the Ka-2-Low.

  Employee Profiles of people on board container ships

 

The Team:

  Ares outfited unit.  Either current or ex-Ares operatives.

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