Steampunk
The GM: Jeff
The Characters:
Game System: GURPS
Game Type: Campaign
Synopsis:
The game started at a wedding that all the characters were invited to. The bride was of course taken amidst a few deaths and one gutting. The players gathered together and headed into the crypts below this Parisian cathedral.
Defining moment of the game was Claus' indian tracker named Zephyr taking a shot with his old school 1876 Springfield trap-door Rifle, and then taking like 14 actions (seconds) to reload. He then decided this was really dumb and he should join the melee. I'm not sure it was really 14 seconds, my guess is that the number gets larger with time, but the point is the same; "Fire and then charge."
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