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Shaw

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Shaw

 

Combat Department Op

 

Neurogenesis -- JonCon08!

and

What Dreams May Come

 


 

Character Name: Shaw

Recruitment:

Recruited the latest in life of all of team 612, you were then put through five years of the most intensive training on earth, which yielded an outstanding combat agent. Combat Department chose you high in the draft, because of your skills as a self made mercenary after short service in the US Army. You didn’t fit in in the Army and were bounced out. Combat department is responsible for killing the enemy. You are the point of the spear. You have been with the team since its formation in 2002. The team has only lost one agent in the field, an intel op named Drexel, who was replaced by Bill.

As combat op for the team, you are the one sent into harms way first. Among eight people with the most dangerous jobs on earth, yours is even more dangerous. When someone is needed to swim, jump, climb, or break into something to attack the enemy, the team looks to you. You are also the team’s experts on Beasts and Monsters, because you’re primarily tasked with killing them. If beasts or monsters, and direct combat are involved, speak up, they’ll listen to you.

Always remember that Snell is the team leader, when he’s laying out a plan, its probably the best plan unless direct combat or direct undercover work are required. He’ll ask you for advice on the direct combat, otherwise, stick to the plan. Stick with your team buddy too. Working in pairs keeps people alive.

When asked about a direct combat mission, any plan should have the following:

-People on the assault. Even on defense, probe for attackers.

-People on reserve.

-People on the flanks.

-A weak spot to lure the enemy with.

-A sniper somewhere on the lookout.

Move as a group, watch each others back, stay off walls, and don’t stop. Stopping means getting pinned down and having to wait for rescue.

 

Personality:

Shaw has problems just like the rest of the team. Long hours, high stress, and a risk level crazier than being on the LAPD SWAT team, have bred intresting flaws into your team.

 

 

Team:

In general remember that your team is tougher than any other 8 soldiers in the world. Each member of your team is a professional Con man, Shooter, and Technician. You all speak a dialect of Maori (pacific islanders) you use for secure communication.

 

Snell – He’s the leader of the team, and has kept everyone but Drexel alive for 5 years of hell. This is the best job on earth, you live like kings, and are gods among men, but you’re also fighting the most dangerous foes humanity has, sometimes including itself. He looks out for people, and only insists that the safest route be taken among a list of options that aren’t really all that safe. Snell almost never sleeps, and it wears him down.

 

Abby – The team’s science op. She can figure damn near anything out given a long enough time line. Brilliant only begins to describe her. She’s also prone to wandering off to explore and discover new things. If something looks intresting she’ll be on it the first second Snell isn’t holding her back. More than a couple times you have had to save her from trouble. Her flaw is alcoholism, this much killing and death are a steep depressant, which she soaks in alcohol. She’s almost always pissed, hung over, or working on another buzz.

 

Minni – The number one combat op. Can kill anything, anytime, anywhere with enough preparation. She is an assassin and a single target wet worker. She is the teams premiere marksman. She is also heavily addicted to the amphetamines that are the combat drugs.

 

You – The team’s number two combat op. You like working with intel to gather the preparation needed to kill things. You like working with technology to use new gadgets to kill things. You generally like killing anything. You don’t care about the feelings of others. You’re damn near a robot. You are an expert at heavy destruction. Explosives are your favorite, but anything from cannons, to missiles, to flame throwers fall within your area of expertise. You are the teams premiere explosives expert, both high explosive and nuclear explosives, as well as the master armorer for the team. You know how to take apart and repair every gun known to man and the British Royal Pattern Makers Corp of Engineers. You are also heavily addicted to the amphetamines that are the combat drugs, which makes you jumpy, prone to violence, bullish, extremely focused, to the point of excluding noticing new things (unless you’re trying to notice new things, then you forget about old things).

 

House – The number one intel op. When things need breaking into, House in the man. He’s also a playboy and a lady’s man, but so are most intel ops. He’s very gung ho for the company, and a tad heavy on the fanatic side. Even after a grey almost cut him in half, which is the source of the scar on his back, he retains this fanaticism. Also chain smokes.

 

Bill – The number two intel op. She’s a pretty face and a fast talker like no other, probably better than the guy she replaced. She was the first op to graduate from the academy that was from Minneosta after his death, so team 612 got her. She’s slept with everyone on the team, and just about everyone from ages 16-25 in St. Paul as near as you can tell. The academy was not kind to her.

 

Ukre – The number one tech op. This Ukranian blond is the teams driver and pilot, and is by far the best wheel (wo)man you’ve ever come across. She is a chain smoker and doesn’t wake up well in the morning.

 

Pot – The number two tech op. Geek. Geek. Geek. He’s an electronic wizard, whose biggest problem is related to an electrical accident while tracking down a werewolf through a sub station. He’s now sensitive to the ambient psionic energy from people around him. If there is more than one he gets pissed off, over 20 and he goes unconscious. He needs to be left alone, and he gets really really angry when people are around him. On the plus side, he’s like an alarm beacon that can’t be snuck up on.

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