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Pott

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Pott

 

Technology Department Op

 

Neurogenesis -- JonCon08!

and

What Dreams May Come -- Albert

 


 

Character Name: Pot

Recruitment:

Recruited shortly after graduating college like most ops, you were then put through five years of the most intensive training on earth, which yielded an outstanding tech agent. Tech Department chose you high in the draft. Tech department is responsible to provide the teams with the tools, technology, and training in those, to defeat the enemy. You have been with the team since its formation in 2002. The team has only lost one agent in the field, an intel op named Drexel, who was replaced by Bill.

As a tech op for the team, it is your job to work with the ops on the team to make sure they have what they need to get the job done. If their job involves something normal, give them a tool so they can do it extraordinarily well. Most of the time the ops won’t even know they could be using something better. Cut in and find a better way to do it. Take it apart, put it back together better.

Always remember that Snell is the team leader, when he’s laying out a plan, its probably the best plan unless direct combat or intel gathering work are required. Let other people offer advice on those subjects, you should just stick to the plan.

When asked for a gadget, consider a few things:

- How long would it take a multinational corporation (GE, Mitsubishi, Sony) to develop this gadget? You can probably do it in 1/100th that time.

- What does it do? What other thing does basically that job today? You can probably do it in 1/100th the size.

- How much would it cost? Who cares.

- Does it break a fundamental law of physics (Conservation of Mass, Energy, Time). Better ask the GM in a note.

- If it looks like Magic, its probably nano.

Stick with your team buddy too. Working in pairs keeps people alive.

 

 

Personality:

Pot has problems just like the rest of the team. Long hours, high stress, and a risk level crazier than being on the LAPD SWAT team, have bred intresting flaws into your team.

 

 

Team:

In general remember that your team is tougher than any other 8 soldiers in the world. Each member of your team is a professional Con man, Shooter, and Technician. You all speak a dialect of Maori (pacific islanders) you use for secure communication.

 

Snell – He’s the leader of the team, and has kept everyone but Drexel alive for 5 years of hell. This is the best job on earth, you live like kings, and are gods among men, but you’re also fighting the most dangerous foes humanity has, sometimes including itself. He looks out for people, and only insists that the safest route be taken among a list of options that aren’t really all that safe. Snell almost never sleeps, and it wears him down.

 

Abby – The team’s science op. She can figure damn near anything out given a long enough time line. Brilliant only begins to describe her. She’s also prone to wandering off to explore and discover new things. If something looks intresting she’ll be on it the first second Snell isn’t holding her back. More than a couple times you have had to save her from trouble. Her flaw is alcoholism, this much killing and death are a steep depressant, which she soaks in alcohol. She’s almost always pissed, hung over, or working on another buzz.

 

Minni – The number one combat op. Can kill anything, anytime, anywhere with enough preparation. She is an assassin and a single target wet worker. She is the teams premiere marksman. She is also heavily addicted to the amphetamines that are the combat drugs.

 

Shaw – The number two combat op. Can kill anything, anytime, anywhere with enough preparation. He is an expert of mass descruction. He is the teams premiere expert on high and nuclear explosives. He is also heavily addicted to the amphetamines that are the combat drugs.

 

House – The number one intel op. When things need breaking into, House in the man. He’s also a playboy and a lady’s man, but so are most intel ops. He’s very gung ho for the company, and a tad heavy on the fanatic side. Even after a grey almost cut him in half, which is the source of the scar on his back, he retains this fanaticism. Also chain smokes.

 

Bill – The number two intel op. She’s a pretty face and a fast talker like no other, probably better than the guy she replaced. She was the first op to graduate from the academy that was from Minneosta after his death, so team 612 got her. She’s slept with everyone on the team, and just about everyone from ages 16-25 in St. Paul as near as you can tell. The academy was not kind to her.

 

Ukre – The number one tech op. This Ukranian blond is the teams driver and pilot, and is by far the best wheel (wo)man you’ve ever come across. She is a chain smoker and doesn’t wake up well in the morning.

 

You – The number two tech op. The low man on the totem pole, the guy who hears the static of everyone’s thoughts, that’s you. You’re a geek at heart. You’re just a geek now that is a human alarm beacon. If anyone is within 10 yards of you, you hear a slight static. Ten people make it seriously bothersome. One hundred within a hundred yards makes it like standing in a boiler room. A thousand put you into unconsciousness. On the up side, everyone looks out for you. The cool part is that not even House can sneak up on you. It wakes you up, it keeps you up, it sort of drives you made. Being bothered makes you a bully and violent. You actively prefer being alone in your workshops until its time to go kill things. The greatest pleasure in the world for you isn’t sex, or drugs, or food. Its killing that one person in ten yards and having silence again.

Professionally you’re an electronic wizard who can craft darn near anything on the spot.

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