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Morigu

Page history last edited by cazares911@... 7 years, 6 months ago

Morigu: The Vengeance

 

The GM: Jon

 

The Characters:

 

 

Brian Character
Ryan Character
Lanica Character
Todd Creighton
Bob Character
Brad Character
Little Dave Character

 

 

 

Game System: Dungeons & Dragons

 

Game Type: Campaign

 

Related Games

 

 

Synopsis: (This game is a sequel to Behold the Shrike): The great powers of the world are coming together in the final war of law and chaos. Gods, demons, epic level characters, kings, mercenaries and peasants collide!

 

GM Notes: I consider this story an interesting failer. I think it was entertaining for everyone (including me) but clearly tried to put too much into a single story. First of all, I had each of the seven players create four seperate characters:

 

1) A high level character from 12th-15th lvl (I just had them roll a d4 to decide what level they would start). Then I took their character and convereted them into their Kara Tur equals. If someone created a mage, I converted it into a Wu-Jen, assassins into ninja, fighter into samurai, etc, etc. This was a surprise to the players they had no idea I was going to convert them.

2) A zero level character with skills that a town elder or city council person would have. These character were in charge of running a city after the duke and his family had been assassinated. I think they played these characters twice.

3) First level theives of good or neutral alignment. After they all made first level theives I recuded all their stats to that of a child between the age of 7-10 (again, they rolled a d4 to decide their age). These kids were all orphans in a nameless city which had been recently ravaged in a giant battle.

4) Their main characters. They had the option of making a dwarf or an elf or using their surviving character from the first game, Behold the Shrike. But since only one of them surived the first game, Creighton, they all made dwarves or elves.

 

THEN I had a bunch of complicated rules for elves and dwarves and the specific magic and psionics they could and could not have.

 

THEN the story was not told in a linear fashion. It bounced all around the time line until they players saw the whole picture.

 

THEN I rarely told the players what characters they would be playing until the night they arrived. So each night I would say, "Okay pull out your Kara Tur characters" or whomever they would be playing.

 

THEN the story was so huge and sprawling sometimes the players felt things were out of their control (I didn't mind this because sometimes the story was indeed out of their hands). For example: One of the final battles where the elven army and thier greatest heroes stood against the God of the Orcs, a demi God of ghouls and their respective armies. The characters felt they weren't powerful enough to go up against the God and the demi god (they were right but that didn't stop them from trying, which was kind of the point of the story).

 

THEN after this epic cinematic story I went with an arty ending. The last night had the characters opening a bunch time tombs that had captured some of histories greatest good hereos. So they opened the tombs and the player characters led the good horde in one last final charge against the massive forces of evil. I ended the story in mid charge.

 

Last note: I wrote this story to be a sequel to my previous game, Behold the Shrike and also to be a sequel to a set of high action fantasy novels called: Morigu: The Dead and Morigu: The Destruction. The second novel ended in a cliff hanger and the author never wrote a third (and still, 10 years later, no third novel). I wanted to write an ending to the story of the Morigu (a bad ass elf warrior), hence this story. The first half of the game unfolded as the first two novels did. I used the same characters as in the novel (they were all NPC's) had a lot of the same scenes (the Dwarven Massacre on the mountain top, the battle against the orc god) and I tried to stick to the tone and scope of the novels which was very epic and sometimes had sweeping events which were out of control of the lead characters. Which is why I did it to the players.

 

 

 

 

Memorable Moments:

 

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