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G3Herger

Page history last edited by Jeff 13 years ago
Herger                          202 Points
(Her-ger)
Footman
Male, Viking, Age 27, Height 5'-9", Weight 180#, Curly blond hair, blue eyes, blond gotee. Chain armor, black vest, leather boots and jacket.
Right handed, 20/20 vision, TL3.

"Bet on him if you like."
"It's Honey."

ST      13      30      
DX      12      40      
IQ      11      10
HT      11      20

HP      14
WI      13
PE      13
FP      13
        
Advantages:                     Disadvantages:
                                Bad Temper (12)                 -10
Attractive              4       Bloodlust (12)                  -10
                                Code of Honor (Vikings)         -10     
Breath Holding (+1)     2       Duty (Headman) Haz <12          -15     
Arm ST (+2)             10      Destiny (Fight in Rag)          -30
Basic Move (0.25)(0)    0       Sense of Duty (Crew&Nation)     -10
DR (2)                  10      Unknown Enemy                   -15
Extra fatigue (1)       3       Lecherousness                   -15
Extra Hit Points (1)    2       Chummy                          -5
Hard to Kill (2)        4       
High Pain Threshold     10      
Resistant to Disease +8 15      
Fearlessness (+2)       4       
Luck (1/game hr)        15
Perception (+1)         5
Rapid Healing           5
Social (Feared)(2)      10
Strong Will (3)         15
Combat Reflexes         15


Quirks:
Friendly with the ladies        -1
Frequently two.                 -1
Open minded.                    -1
Gregarious                      -1
Chatty                          -1

Languages:
Northern (native)       0
Southern (accent)       4
Old Tongue (accent)     4
Eastern (native)        6


Skills: 
        name (diff,pts:val)

Axe/Mace                (DX/A, 1: 11)
Boating (Unpowered)     (DX/A, 2: 11)
Bow                     (DX/A, 2: 12)
Brawling                (DX/E, 2: 13)
Broadsword              (DX/A, 4: 13)
Camouflage              (IQ/E, 1: 11)
Carousing               (HT/E, 4: 13)
Climbing                (DX/A, 2: 12)
Dancing                 (DX/A, 1: 11)
Detect Lies             (PE/H, 2: 11)
Escape                  (DX/H, 1: 10)
Fast Talk               (IQ/A, 2: 11)
First Aid               (IQ/E, 1: 11)
Gesture                 (IQ/E, 1: 11)
Hiking                  (HT/A, 1: 10)
Interrogation           (IQ/A, 1: 10)
Intimidation            (WI/A, 1: 11)
Jumping                 (DX/E, 2: 12)
Knife                   (DX/E, 2: 13)
Leadership              (IQ/A, 2: 11)
Navigation (Land)       (IQ/A, 1: 10)
Navigation (Sea)        (IQ/A, 4: 12)
Observation             (PE/A, 8: 14)
Riding                  (DX/A, 1: 11)
Running                 (HT/A, 1: 10)
Scrounging              (PE/E, 1: 12)
Search                  (PE/A, 1: 11)
Sex Appeal              (HT/A, 4: 12)
Shadowing               (IQ/A, 1: 10)
Shield                  (DX/E, 4: 14)
Spear                   (DX/A, 1: 11)
Stealth                 (DX/A, 2: 12)
Streetwise              (IQ/A, 1: 10)
Survival (Arctic)       (IQ/A, 1: 10)
Survival (Woodland)     (IQ/A, 1: 10)
Swimming                (HT/E, 8: 14)
Tactics                 (IQ/A, 4: 12)
Throwing                (DX/A, 2: 12)
Throwing (knife)        (DX/E, 1: 12)
Tracking                (PE/A, 1: 11)
Traps                   (IQ/A, 1: 10)
Wrestling               (DX/A, 2: 12)

Viking Swordsman
Naval Training          (1)
Close Combat (Broadsw)  (Hrd, d:  9)
Feint (Broadsw)         (Hrd, 4: 15)
Disarming (Broadsw)     (Hrd, 2: 14)
Targeted Atk (Broadsw Th Vitals)(Hrd, 2: 11) Def-3

Points:
Attributes      100
Advantages      119
Disadvantage    -120
Quirks          -5
Languages       14
Skills          94

Armor:
Mail shirt 9-11, 17-18          DR 4/2 Flexible
Mail Sleeves/Legs 6-8, 12-14    DR 4/2 Flexible
Leather Gloves 15               DR 2 Flexible
Heavy Boots 16                  DR 2 Flexible
Mail Coif 3-4                   DR 4/2 Flexible

Encumberance
None (0) BL     34#
Light (1)       68#
Medium (2)      102#
Heavy (3)       204#
X-Heavy (4)     340#

Move
Basic   5.75
move    5
Dodge   9

Damage (Arm St 15)
Punch Thrust    1d+1
Punch Swiwng    2d+1
Kick Thrust     2d
Broadsword      swing +1        Cut
Bow             Thrust +2       Imp
Knife           Swing -2        Cut
Dagger          Thrust          Imp

Parry
Knife           10
Brawl           10 (2 per round)
Broadsword      10 (2 per round)
Block           11 (+2 All Active Defenses (not included))

Gear
Horse, Saddle, Bags, blankets, 50' rope, 5 days dried fish and hard bread, water skin.
Belt, purse (20 silver), pouch, flint, steel, tinder bag.
Armor, Knife, Dagger, Broadsword, Shield, Bow, Quiver, 12 arrows.
Clothes, hooded cloak, boots, gloves, hat.

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