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Black Ops: Neurogenesis

Page history last edited by Jeff 13 years, 11 months ago

Black Ops: Neurogenesis

 

The GM: Jeff

 

The Characters:

Claus Snell Security Dept. (AIC)
-- Abby Science Dept. (SIC)
David House Intel Dept.
JesseO Shaw Combat Dept.
David Mini Combat Dept.
Claus Bill Intel Dept.
JesseO Ukre Tech Dept.
-- Pott Tech Dept.

 

Game System: GURPS

 

Game Type: JonCon08

 

Related Games:

 

 

Teaser:

You're a group of the most skilled and dangerous people in the world. MSP is your home base, and the upper midwest is your territory. You defend humanity from things it shouldn't know about; Greys, Brainsuckers, Werewolves. In the last 6 months no Combat Ops have been recruited, and a staggeringly high number are dying off or disappearing. 85 international mercenaries have come to MSP and dropped off the grid. Now Dr. Payne is coming for an extended visit and you've all been detailed to assist him. What could possibly go wrong?

 

GM Secrets Page: Neurogenesis

 

Synopsis:

Shaw got into a small shootout at St. Anthony Main and avoided a 12+ man team sent to take him out. Bolt Holes of House and Bill got sacked. Then the team raided an abandoned church that Dr. Payne wanted all the contents of. There was a firefight for the church, 16 tangos were liquidated. The contents were a bunch of wood coffins and 6 fish tanks with a human corpse in them and blue saline/brine smelling mix.

 

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