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Abby

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Abby

 

Science Department Op

 

Neurogenesis -- JonCon08!

and

What Dreams May Come -- Dan

 


 

Character Name: Abby

Recruitment:

Recruited shortly after graduating college like most ops, you were then put through five years of the most intensive training on earth, which yielded an outstanding science agent. Science Department chose you low in the draft. Science department is responsible to discovering, cataloging, and understanding the enemies that face The Company. You have been with the team since its formation in 2002. The team has only lost one agent in the field, an intel op named Drexel, who was replaced by Bill.

As science op for the team, it is your job to research, catalog, and understand what the team is up against. You are a reference, where no references exist. Your only real weak spot is Beasts and Monsters, you’re a phenomenon and pure science researcher, which is unfortunate because the main thing facing team 612 is Beasts and Monsters. If pure science or research is involved, speak up, they’ll listen to you.

Always remember that Snell is the team leader, when he’s laying out a plan, its probably the best plan unless direct combat or direct undercover work are required. He’ll ask you for advice on the scientific, otherwise, stick to the plan. Stick with your team buddy too. Working in pairs keeps people alive.

 

Personality:

Abby has problems just like the rest of the team. Long hours, high stress, and a risk level crazier than being on the LAPD SWAT team, have bred intresting flaws into your team.

 

 

Team:

In general remember that your team is tougher than any other 8 soldiers in the world. Each member of your team is a professional Con man, Shooter, and Technician. You all speak a dialect of Maori (pacific islanders) you use for secure communication.

 

Snell – He’s the leader of the team, and has kept everyone but Drexel alive for 5 years of hell. This is the best job on earth, you live like kings, and are gods among men, but you’re also fighting the most dangerous foes humanity has, sometimes including itself. He looks out for people, and only insists that the safest route be taken among a list of options that aren’t really all that safe. Snell almost never sleeps, and it wears him down.

 

You – You’re the science op. You are both curious and impulsive. When there is something new, you want to check it out. If that something is dead, all the better. If that something can be researched, studied, or taken to a lab great. If you have to track it in the field, ok. You just want to figure it out, and will be the first one on it, delving into the science behind it. This has gotten you into trouble. Snell will generally catch you before you wander off, in which case you’ll wait until he says go check it out. If he doesn’t catch you, you figure he was going to let you go. Follow orders if caught before sneaking off, and stay where you’re told to, but if you don’t get caught its game on. Your flaw is alcoholism, this much killing and death are a steep depressant, which you soak in alcohol. You get drunk nearly every night on a few glasses of scotch, and its not uncommon to walk around buzzed or hung over all day. -1 to -3 through out the day is common.

 

Minni – The number one combat op. Can kill anything, anytime, anywhere with enough preparation. She is an assassin and a single target wet worker. She is the teams premiere marksman. She is also heavily addicted to the amphetamines that are the combat drugs.

 

Shaw – The number two combat op. Can kill anything, anytime, anywhere with enough preparation. He is an expert of mass descruction. He is the teams premiere expert on high and nuclear explosives. He is also heavily addicted to the amphetamines that are the combat drugs.

 

House – The number one intel op. When things need breaking into, House in the man. He’s also a playboy and a lady’s man, but so are most intel ops. He’s very gung ho for the company, and a tad heavy on the fanatic side. Even after a grey almost cut him in half, which is the source of the scar on his back, he retains this fanaticism. Also chain smokes.

 

Bill – The number two intel op. She’s a pretty face and a fast talker like no other, probably better than the guy she replaced. She was the first op to graduate from the academy that was from Minneosta after his death, so team 612 got her. She’s slept with everyone on the team, and just about everyone from ages 16-25 in St. Paul as near as you can tell. The academy was not kind to her.

 

Ukre – The number one tech op. This Ukranian blond is the teams driver and pilot, and is by far the best wheel (wo)man you’ve ever come across. She is a chain smoker and doesn’t wake up well in the morning.

 

Pot – The number two tech op. Geek. Geek. Geek. He’s an electronic wizard, whose biggest problem is related to an electrical accident while tracking down a werewolf through a sub station. He’s now sensitive to the ambient psionic energy from people around him. If there is more than one he gets pissed off, over 20 and he goes unconscious. He needs to be left alone, and he gets really really angry when people are around him. On the plus side, he’s like an alarm beacon that can’t be snuck up on.

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