GURPS Transhuman Space: Genetic Oppression
The GM: Adam
The Characters:
Game System: GURPS
Game Type: Campaign
Game Information:
Experience Rewards
Contacts
Ingame Calander
Objectives:
The Belkin Objective - Complete!
Intrusion21000401
Lucas Recovery - Complete!
Mycancia
Life by Any Other Name
Intellectual Properties:
PandoraPET
GeneWorx Virus
Sessions:
Session 1 12/06/2010
Session 2 01/03/2011
Session 3 02/28/2011
Session 4 03/14/2011
Session 5 04/11/2011
Session 6 05/09/2011
Session 7 06/20/2011
Session 8 07/18/2011
Related Games:
Resources:
Session Namer
Synopsis:
Mercenaries working for Biotech Euphrates on the Moon at New Luna City.
Gravity:
G:TS p 53-54.
Suffer -1 DX for each full G increment (0.2G normally) away from native grav.
Suffer -1 IQ and HT for each 2 full increments.
Multiply encumberance by the local gravity before calculating move (large loads heavier to carry).
Calculate the PC's change in weight, multiply their mass x local G and subtract that from weight carried encumberance.
Negative encumberance gives a bonus +1 Move per full 3 x ST pounds of negative encumberance, to max of +3.
Multiply jump by the ratio of 1 to local G. e.g. 0.2G makes jumps 5x as far. Moon x 6.25 as far.
Climbing, multiply time required by local gravity. 0.16 G climbes take 1/6 as long.
Gunfire: Minimum ST required to use a weapon w/o penalty is increased by 1 per loss of 0.2G from 1G (+4 ST on the Moon). Max ranges are divided by local gravity. 1/2D range is unaffected.
Luna is 0.165G.
The Base: (until Jeff can't stand my attempts, and out does me, because I suck, and he's so much cooler than me.)
Comments (7)
Jeff said
at 4:04 pm on Jan 4, 2011
Could someone post up a page on what is the rule for complexity levels and point costs of programs for languages, written, reading, and spoken?
Kr1mz0n said
at 4:37 pm on Jan 4, 2011
Each point spent on a skill or talent (like Languages) cost $25. Once you've spent upto 2 points, it's a complexity 3 program, and every doubling of points increases the complexity: 4 points = compexity 4, 8 = 5, 16 = 6, 32 = 7.) So for you to put two points into a skill (regardless of your final number, or the difficulty of the skill), it would cost you $50 and be a complexity 3 program. According to the language section, Broken = 2 poitns, Accented = 4 points and fluent = 6 points... and then says to half that if you're only speaking or reading... so I took that if I spend 4 points (to make the math easier) which will be enough to get a fluent language either written or spoken) it will cost $100, and be a complexity 4 program.
Now the modular ability power for a computer mind states: it costs 6 poitns just for the ability, and then each slot would cost 4 times the number of points you can put into the slot. So, if you want to be able to put a 16 point skill into that slot, it'll cost 64 points per slot, so after the 6 initial points, a one slot modular ability would be 70 points (which can be reduced by several modifiers: -20% for the "takes -3 when in combat because it's not meant to be used like that" and -10% only skills and languages and -20% takes a minutes to change slots.
Jeff said
at 5:39 pm on Jan 5, 2011
TLDR
Kr1mz0n said
at 9:58 am on Jan 6, 2011
DIAF
Jeff said
at 5:41 pm on Jan 5, 2011
Why would I not like that drawing?! That is basically _my_ drawing, I mean _I_ drew it. You just used the high MPs on your Evo phone to take a digital likeness of it, and they screw my out of my 1 XP by redigitizing it in painbrush to _exactly_ look like what I drew on the whiteboard.
Actually, I think you did a pretty good job of copying me exactly :)
Kr1mz0n said
at 9:58 am on Jan 6, 2011
Because, now that you would have more time, I could see you want to add scale ... or doors... or something. I just know any time I draw something (even when I'm copying something you drew, I do it wrong, or fail to convey even the most simple point, apparently.)
And I'm bitter.
Jeff said
at 10:02 am on Jan 6, 2011
ZOMG NO WINDOZ! oh, nm. We're underground.
...
NO DORZ@!
You don't have permission to comment on this page.