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GURPS Transhuman Space: Adam's Game: Genetic Oppression

Page history last edited by Jeff 12 years, 2 months ago

GURPS Transhuman Space: Genetic Oppression 

The GM: Adam

 

The Characters:

Claus Sam(uel/antha) Cavenagh Face, Pointman, Close weapons
Doug Morgan (Morgan.xls)   

Morgan's Bio.doc  

Telepresence/Computer operator
Jeff Howe Leader, Close Quarters Battle

Game System: GURPS

 

Game Type: Campaign

 

Game Information:

     Experience Rewards

     Contacts

     Ingame Calander

 

Objectives:     

     The Belkin Objective - Complete!

     Intrusion21000401

     Lucas Recovery - Complete!

     Mycancia

     Life by Any Other Name

 

Intellectual Properties: 

     PandoraPET

     GeneWorx Virus

 

Sessions:

     Session 1 12/06/2010

     Session 2 01/03/2011

     Session 3 02/28/2011 

     Session 4 03/14/2011

     Session 5 04/11/2011

     Session 6 05/09/2011 

     Session 7 06/20/2011 

     Session 8 07/18/2011 

 

Related Games:

 

 

Resources:

Session Namer

 

Synopsis:

Mercenaries working for Biotech Euphrates on the Moon at New Luna City. 

 

Gravity:

G:TS p 53-54. 

Suffer -1 DX for each full G increment (0.2G normally) away from native grav.

Suffer -1 IQ and HT for each 2 full increments.

Multiply encumberance by the local gravity before calculating move (large loads heavier to carry).

Calculate the PC's change in weight, multiply their mass x local G and subtract that from weight carried encumberance.

Negative encumberance gives a bonus +1 Move per full 3 x ST pounds of negative encumberance, to max of +3.

Multiply jump by the ratio of 1 to local G.  e.g. 0.2G makes jumps 5x as far.  Moon x 6.25 as far.

Climbing, multiply time required by local gravity. 0.16 G climbes take 1/6 as long.

 

Gunfire: Minimum ST required to use a weapon w/o penalty is increased by 1 per loss of 0.2G from 1G (+4 ST on the Moon).  Max ranges are divided by local gravity. 1/2D range is unaffected.

 

Luna is 0.165G. 

 

The Base: (until Jeff can't stand my attempts, and out does me, because I suck, and he's so much cooler than me.)

 

Comments (7)

Jeff said

at 4:04 pm on Jan 4, 2011

Could someone post up a page on what is the rule for complexity levels and point costs of programs for languages, written, reading, and spoken?

Kr1mz0n said

at 4:37 pm on Jan 4, 2011

Each point spent on a skill or talent (like Languages) cost $25. Once you've spent upto 2 points, it's a complexity 3 program, and every doubling of points increases the complexity: 4 points = compexity 4, 8 = 5, 16 = 6, 32 = 7.) So for you to put two points into a skill (regardless of your final number, or the difficulty of the skill), it would cost you $50 and be a complexity 3 program. According to the language section, Broken = 2 poitns, Accented = 4 points and fluent = 6 points... and then says to half that if you're only speaking or reading... so I took that if I spend 4 points (to make the math easier) which will be enough to get a fluent language either written or spoken) it will cost $100, and be a complexity 4 program.

Now the modular ability power for a computer mind states: it costs 6 poitns just for the ability, and then each slot would cost 4 times the number of points you can put into the slot. So, if you want to be able to put a 16 point skill into that slot, it'll cost 64 points per slot, so after the 6 initial points, a one slot modular ability would be 70 points (which can be reduced by several modifiers: -20% for the "takes -3 when in combat because it's not meant to be used like that" and -10% only skills and languages and -20% takes a minutes to change slots.

Jeff said

at 5:39 pm on Jan 5, 2011

TLDR

Kr1mz0n said

at 9:58 am on Jan 6, 2011

DIAF

Jeff said

at 5:41 pm on Jan 5, 2011

Why would I not like that drawing?! That is basically _my_ drawing, I mean _I_ drew it. You just used the high MPs on your Evo phone to take a digital likeness of it, and they screw my out of my 1 XP by redigitizing it in painbrush to _exactly_ look like what I drew on the whiteboard.

Actually, I think you did a pretty good job of copying me exactly :)

Kr1mz0n said

at 9:58 am on Jan 6, 2011

Because, now that you would have more time, I could see you want to add scale ... or doors... or something. I just know any time I draw something (even when I'm copying something you drew, I do it wrong, or fail to convey even the most simple point, apparently.)



And I'm bitter.

Jeff said

at 10:02 am on Jan 6, 2011

ZOMG NO WINDOZ! oh, nm. We're underground.

...

NO DORZ@!

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