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Dead Reckonin'
Page history
last edited
by Kr1mz0n 7 years, 4 months ago
Dead Reckonin'
The GM: Claus
The Characters:
Game System: Deadlands Reloaded
Game Type: One Shot(s) / Campaign
Related Games:
- "Reckon They'll Eat Your Brains" (2010 July 05)
- Citizens of Sawdust are alerted of trouble as a riderless horse enters town, injured. Following the trail, they find a messenger from Copper Valley, being eaten by jackalopes. Riding to Copper Valley, to investigate reports of a mysterious train that came out of the mine, they fight off the last remnants of Copper Valley, who had become the Walking Dead. With evidence that the train's engine had continued on to Sawdust, they rode hard, and arrived in the midst of the undead invasion. While managing to kill the undead master, it was not before most of the town's population had died. With nothing more keeping them tied to Sawdust, they boarded the train, to head towards its next destination, the City of Lost Angels.
- "Reckon We'll Continue On..." (2015 Jan 25)
- The Cincinnati Kid is on a mission. The lone survivor of one too many scrapes, he's acquired himself a train in a very high stakes hand of poker, now he's picked up a posse, and he's gonna see if he can make good on his mission before it's too late.
Synopsis:
Legend tells of a black train that rides the rails of its own accord. With an untenable purpose, it crosses the land, carrying its passengers from another place, and quite possibly, another time. It's called, the Dead Reckoning. For neither good nor evil, the train's purpose seems to reflect those of its riders. Currently operated by the Cincinnati Kid and his posse, they'll ride the rails of mystery, unsure where the next stop will be.
End never happened - but this was going to be the video shown at the start of the final session - Deadland Finale.mp4
Episode Name |
Legend |
Train Stop |
Session |
Date |
Attended |
Base XP |
2 "Reckon we'll continue on..." |
#1 Used |
Grey Bull, WY - 1870 Jun 19th (Sunday) |
Session 1 |
2015-01-25 |
Dana, Sam, Amanda |
3 |
|
|
|
Session 2 |
2015-02-08 |
Dana, Sam, Amanda, Chad |
3 |
3 "Reckon you can't go home..." |
#2 |
New Orleans, LA - 1870 Jul 12th (Tuesday) |
Session 3 |
2015-02-22 |
Dana, Sam, Chad |
3 |
|
|
|
Session 4 |
2015-03-08 |
Dana, Sam, Amanda |
3 |
|
|
|
Session 5 |
2015-04-05 |
Dana, Sam, Chad |
3 |
4 "Reckon they keep coming back..." |
#3 Used |
Windom, MN - 1870 Aug 26th (Friday) |
Session 6 |
2015-04-19 |
Dana, Sam, Chad, Josh |
3 |
|
|
|
Session 7 |
2015-05-03 |
Dana, Sam, Amanda, Chad, Josh |
3 |
|
|
|
Session 8 |
2015-05-31 |
Dana, Sam, Amanda, Chad |
3 |
5 "Reckon we'll get a deal..." |
#4 Used |
Lacompton, KS - 1870 Sept 9th (Friday) |
Session 9 |
2015-06-28 |
Dana, Chad, Josh, Keith |
3 |
|
|
|
Session 10 |
2015-07-12 |
Dana, Chad, Josh, Sam |
3 |
6 "Reckon this is how it started..." |
#5 Used |
Jericho, CA - 1870 Sept 17th (Saturday) |
Session 11 |
2015-08-09 |
Dana, Chad, Josh, Amanda |
3 |
|
|
|
Session 12 |
2015-09-20 |
Dana, Chad, Josh |
3 |
7 "Reckon we've got another mouth to feed..." |
#6 Used |
Dodge City, Kansas - 1870 Oct 30 (Sunday) |
Session 13 |
2015-10-04 |
Dana, Chad, Josh |
3 |
8 "Reckon we'll do it over again..." |
NA |
Santa Cruz, CA- 1870 Dec 22 (Thursday) |
Session 14 |
2015-10-18 |
Dana, Chad, Josh, Sam, Amanda |
3 |
Board Game Interlude |
NA? |
Arkham? The World? Who Knows |
Interlude |
2015-11-01 |
|
3 |
9 "Reckon that's just our luck..." |
#7 Used |
Black Rock, New York - 1871 Jan 12th |
Session 15 |
2015-11-15 |
Dana, Chad, Josh, Sam, Amanda |
3 |
|
|
|
Skip |
2015-11-29 |
|
3 |
|
|
|
Skip |
2015-12-13 |
|
3 |
|
|
|
Skip |
2015-12-27 |
|
3 |
|
|
|
Skip |
2016-01-10 |
|
3 |
|
|
|
Session 16 |
2016-01-24 |
Dana, Sam, Amanda |
4 |
10 "Reckon it could be witches..." |
#8 Used |
Sturbridge, Massachusetts - 1871 Feb 7th |
Session 17
|
2016-02-07
|
Dana, Sam, Josh, Chad |
4 |
|
|
|
Session 18 |
2016-03-20
|
Dana, Josh, Chad |
4 |
J "Reckon we'll lose it all..." |
|
Mission Valley, Californa - 1871 March 6th (Saturday) |
Session 19 |
2016-04-17
|
Dana, Josh, Chad, Sam |
4 |
|
#9 |
|
Session 20 |
2016-05-01
|
Dana, Josh, Chad, Sam |
4 |
Q "Reckon we were meant for this..." |
#10 |
Salt Lake City, UT - 2016 May 12 (Thursday) |
Session 21 |
2016-05-15 |
Dana, Josh, Chad, Sam |
4 |
|
|
|
Break |
Break |
|
|
K "Reckon that's what this is all about..." |
|
Cold Oak, SD, 1871 Sept 23rd (half moon) (Saturday) |
|
|
|
|
|
|
|
|
|
|
|
A "Reckon we'll end this..." |
|
|
|
|
|
|
Legend |
Used |
Specialized Use (Beyond Normal Use - happens in addition to Normal Use) |
#1
|
04/05/15 |
Distract the Ghedi Loa - For the remainder of the turn, and the complete following turn (or 1 minutes out of combat), no one within 50 paces of the chip user can die. They can still be knocked unconscious, but they will be stable.
- or -
Summon the Ghedi Loa - All non-wild-card undead within 50 paces of the chip user are destroyed.
|
#2 |
|
Reweave the Tapestry of Fate - Instantly remake your character, re-alloting your skill choice, edges, hindrences, and attributes. This is the way it has always been.
- or -
Unravel the threads of Fate - For the remainder of the turn, and the complete following turn, force a re-roll on any die roll (for PC or NPC) once. This can be performed once per die-roll, and the decision of the one who spent the chip. Fate Chips can be spent afterwards as usual.
|
#3 |
09/20/15 |
The Way Things Are - Revert all shape-changers with line of sight to their true forms, and keeps them there for the rest of the scene.
- or -
The Way Things Were - Return someone to a previous state, before a malady happened. (ie: Reverse an injury or failed roll.)
|
#4 |
01/24/16 |
The Value of Things - Know the value that someone places on an item in question.
- or -
The Things of Value - Receive a single item worth $250.
|
#5 |
01/24/16 |
They see your reasons - Convert a non-wild-card to your side, permanently.
- or -
They tell you their reasons - Convince a wild-card to pontificate, and tell your their master plan
|
#6 |
10/18/15 |
I know how to do that! - Gain a new skill (at a d4) permanently
- or -
There is no way he did that! - Make someone re-roll a success (with a -2 to the roll).
|
#7 |
05/01/16 |
Lucky Streak! - Everyone gets to draw a Chip!
- or -
Bad Luck! - Opponents cannot spend a chip for the remainder of the round, and complete next round.
|
#8 |
05/01/16 |
War! What is it good for? - Stop a fight for at least 1 minute game time. (Will not work against the horsemen of the Reckoners)
- or -
War, it never changes. - Rile someone(s) to fight - doing nothing but standard attacks for 3 rounds.
|
#9 |
|
If god is with us... - All heroes heal 2 damage and become unshaken.
- or -
Who can be against us? - All opponents within 50 yards take 1 damage (and are stunned)
|
#10 |
|
Because Science! - Suppress an "Arcane Background" effect that isn't Mad Scientist (ie: Miracle, Magic, Shamanism, Martial Arts) and keep it suppressed for 3 rounds.
- or -
We can rebuild it, make it stronger, faster... - Bring back a fallen Wildcard, to full health, with a stepped up die in an attribute (max d12) but an unknown hindrance.
|
#11 |
|
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OOC (2010): I have a desire to run a deadlands one shot. I might consider running more, depending on how it works, for either all fresh characters, or keeping the original characters to let them advance. This is a work in progress, and may never happen. But, it's in my head, and it had to get out.
OOC (2015): I've decided to run this as a campaign - other than the train, though, it won't really relate to the one-shot from 2010.
The Characters from the One Shot:
Sturbridge, Massachusetts
Dead Reckonin'
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Comments (1)
Kr1mz0n said
at 10:01 am on Jul 6, 2010
Jeff - Interested
Jesse - interested
Cory - interested
Alice - interested
Uriah - interested
Jason - interested
Adam - interested
Rachel - interested
Ryan W - interested
David - interested
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