The GM: Brandon
The Characters:
Game System: Twilight 2000 4e
Game Type: Campaign
Related Games:
Synopsis:
Members of the 5th Infantry Division are on the run after the losses of Operation Reset
| Session Number |
IRL Date |
In Game Date (@ Start) |
Location (@ Start) |
High Level Session Notes |
Session 0
|
2025-05-08 |
NA |
NA |
Made Characters
|
| Session 1 |
2025-05-15 |
2000-04-15 |
South of Łódź |
APC Gunfight v. BTR, 2 day travel, scrounge/hunt |
| Session 2 |
2025-05-22 |
2000-04-18 Morning |
North of Praszka |
Trade with Praszka, Fight 8 Russian guarding 36 prisoners |
| Session 3 |
2025-06-05 |
2000-04-18 Evening |
North of Praszka |
Fought Rad-Bear, Made it to APC, heading back to Praszka, ambushed |
| Session 4 |
2025-06-12 |
2000-04-20 Day |
Just outside Praszka |
Fight out ambush, tow truck to Paszka, rest and recover and repair about 8 days |
| Session 5 |
TBD |
2000-4-29 Morning |
Livin Thug Life in Praszka |
|
Map of Poland:

This this game made me appreciate:
- Changing the equipment load list to a chart was dope.
- just finding a backpack was a major thing since 1/2 the group did not start with backpacks. WHAT GAME DOESN'T A PC START WITH A BACKPACK!!!
- actually tracking food. in how many games do people start and end the game with the same 1 week of trail rations
- tracking weapon breakage like hit points quite frankly slaps.
- stress as hit points is cool
- tracking rads as hit points
- literally everything killing you
- being next to a river so I don't have to track water, but having to track water like hit points
- a thief encounter where a group of soldiers stole our food after we fed them, absolutely iconic
- Running out of gas. Twice.
- Not even having rope.
- An equipment list so sparse we had to buy a compass, and binoculars.
- That I'm not Canadian.
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