Operation: LiftHill
The GM: Claus
The Characters:
Game System: GURPS: Action Heroes
Game Type: One-Shot
Related Games:
Follows
Precedes
Alternate Site:
Date to Play: December 17th, 2016
Phases:
Background: "Operation Lifthill" Story from another point of view
Phase 1: "Gone in 60 Seconds" - should take ~ 45 min
Phase 2: "Escape from LA" - should take ~ 30 min
Phase 3: "Assault on Precinct 13" - should take ~ 2 hours
Phase 4: "Death Race 2000" - should take ~ 45 min
Phase 5: "Final Destination" - should take - 2 hours
For a total of 6 hours (roughly) ... but Phase 3 and 5 could obviously go long or really really short (especially in the case of Phase 5.).
Info:
You all are ex-Intelligence (FBI, CIA, MI5, MI6, BND, GRU, KGB, whatever (https://en.wikipedia.org/wiki/List_of_intelligence_agencies) ) who are no longer working officially for your government agencies. For whatever reason you are freelance now, but you are all still using your highly versatile skills for "good" (though not necessarily legally). For the past few months, you have been following some leads from a contact, working against an unknown terrorist organization that has been planting explosives in various public locations in the greater Los Angeles area.
The Story So Far...
The date is December 21st, 2016 - your contact has given you a hot lead - the site of the command cell of the terrorist group - but unfortunately you weren't given the lead with enough time - your contact explained that you had to act before Midnight or "something big is going to happen" (according to your contact). With only a short prep, you're now outside the warehouse, ready to move in at quarter to midnight.
Session Notes
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