Downtime Instructions: 8/8/8
From The Apocalypse Klaive campaign.
Three months pass...
All characters gain 40xp to spend according to the guidelines below. All expenditures must be GM approved.
Characters gain 3 permanent renown which may be spent anywhere. Ragabash gain 5 permanent renown.
- You may purchase temporary renown at a cost of 1xp per temporary renown. If you reach 10 temporary renown, it is automatically converted into a permanent renown.
- If you gain enough permanent renown to gain a rank, you automatically gain that rank. You also get one free gift of the new rank within your tribe/breed/auspice.
- You may purchase only 1 attribute, and only if you have not already bought one up during the game.
- You may purchase no more than 2 dots in any one skill.
- You may not purchase Cosmology or Wyrm Lore
- You may purchase no more than 1 gift outside of your tribe/breed/auspice -- and not at rank 3.
- You may purchase rites at a cost of 1xp per rank of the rite, or 1xp for 2 minor rites. You must have the required level of rituals, and you do not gain any extra renown for learning the rite.
- You may purcahse up to 1 fetish at a cost of 2xp per rank of the fetish.
- You may purchase up to 2 talens at a cost of 1xp per rank of the talen.
The first game after GenCon will be a Sept Moot. Your character will be expected to tell a story (or song) of his renown from during the downtime. Be prepared to present your story at the moot!
Downtime Missions:
Unless William decides for whatever reason that the pack will not go on the mission, the pack completes the following missions during the downtime:
- Many missions to kill normal humans. They usually read as Wyrm tainted.
- Bosca's ally and parter asks the pack to go to St. Louis and hunt down and kill several dozen vampires (most very weak). Anthony gives you their daytime resting places, but there is a large bloody battle when the pack is ambushed one night.
- Sept sends Tooth and Claw and the Death Dealers (with William in charge) to clear out a nest of Fomori in some caves in St. Paul. You end up battling over a dozen Formori.
- Ghost in the Shell sends the pack to reclaim a stolen fetish from a pack of Mages living in St. Paul. Her instructions are to reclaim the fetish (a carved thigh bone) and slaughter all of the mages except one. She doesn't care which is left alive, only that he/she understands why they were killed.
- The pack finds a trumped up excuse to go on a spirit quest, this time during a safer phase of the moon. You find your way into a glen mini-realm and find a font of gnosis. You make friendly with the spirits there and regain gnosis and generally have as good a time as your pack can in the woods.
Also, the pack receives an open invitation to visit the Tri-Spiral Caern in Ireland (the Fiana tribal Sept).
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