The Esoterrorists
The GM: John
The Characters:
Game System: Gumshoe
Game Type: One-Shot JonCon
Con Teaser:
You are reality's last defenders, elite investigators combating the plots of the Esoterrorists, a loose affiliation of occult terrorists intent on tearing apart the fabric of the world and letting the monsters in.
Your enemies are evil, post-modern culture jammers, who aim to create a society of the horrid spectacle. Sometimes, you think it would be more fun to be on their side, but you know how much suffering these freaks and misfits are causing the world.
They stoke the public's fears of germ warfare and contamination, staging occult atrocities, and summoning bizarre horrors to create mass hysteria & harvesting that emotional energy and reinvesting it in their own personal power.
If you can stop them today, that puts off the endtimes for another day.
SYSTEM:
The Esoterrorists RPG is designed by Robin Laws, and introduces the GUMSHOE rules system, which revolutionizes investigative scenarios by ensuring that the players are never deprived of the crucial clues they need to move the story forward. The system is simple, elegant, and easy to learn.
Synopsis:
GM Notes:
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