| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

Shark

Page history last edited by Jeff 13 years, 7 months ago

Beati Mites

 

Sharkman

G4e

587 points

 

Ronin Solo - Ares

Clint Slatton. Male Caucasian, age 31, 6'-6" 325# of cybernetics, and raw aggression. Rugby player build. Bench presses every day, outside, no matter what. Dragon tattoo on left forearm.

Dark curly hair, black visor. Dark tan weathered skin. Many scars (stabs, gunshot wounds, operations.) AB- blood. Ambidexterious. 20/20 vision. B 1/1/2016. Culture: Western. Home TL9 1G. Ares Classified SIN.

 

"This little brother's watchin' you too."

"Can't you smell the smoke on the breeze."

 

Earned Pts: 188

Unspent Pts: 1

 

ST 12 20 pt
DX 14 60 pt
IQ 13 60 pt
HT 13 30 pt

 

 

 

HP 20
WILL 18
PER 15
FP 25

 

 

 

Advantages:

Ally: Kid Stealth 150% <15 30 pt
Ally: Spydr 100% <12 10 pt
Dependent: Spydr 100%, Friend, <9 -1 pt
Ally: Zona 75% <15 9 pt
Dependent: Zona 75%, Loved <6 -4 pt
Ally: Xing La 75% <12 6 pt
Dependent: Xing La 75% Friend, <9 -2 pt
Temporary Identity 0 pt
Ambidexterity 5 pt
Attractive 4 pt
Breath Holding 2 levels 4 pt
Contact Group: Dragoons, mil 12 <12 usu 20 pt
Contact: Dempsey (PI) Police 15 <9 usu 4 pt
Contact: Felix (Fixer) Street 15 <9 usu 4 pt
Contact: Jio (Corp) Buisness 15 <9 usu 4 pt
Contact: Mo (Crime) Runner 15 <9 usu 4 pt
Contact: Nix (News) Reporter 15 <9 usu 4 pt
Cultural Familiarity: East Asian 1 pt
Cultural Familiarity: Muslim 1 pt
Cultural Familiarity: Elite 1 pt
Cyber: Absolute Direction (GPS -20%) 5 pt
Cyber: Absolute Timing 2 pt
Cyber: Accute Vision 3 levels 6 pt
Cyber: Arm ST 18 levels 63 pt
Cyber: Basic Move (.25) 6 levels 21 pt
Cyber: Claws,Talon (dmg to imp),ret 6 pt
Cyber: Darkvision 18 pt
Cyber: Doesn't Breathe (Gills -50%) 4 pt
Cyber: Doesn't Breathe (Oxy Stor -50%) 4 pt
Cyber: DR Flexible 12 levels 30 pt
Cyber: DR Rigid, torso only 22 levels 66 pt
Cyber: DX 1 levels 14 pt
Cyber: Enh Move (Gr) CF 1 levels 8 pt
Cyber: Enhanced Time Sense (C. Ref) 32 pt
Cyber: Extra Attack CF 2 levels 20 pt
Cyber: Extra Fatigue 12 levels 26 pt
Cyber: Extra HP 8 levels 12 pt
Cyber: Fearlessness 1 levels 2 pt
Cyber: Filter Lungs IC 3 pt
Cyber: Hard to Kill 5 levels 7 pt
Cyber: Hard to Subdue 5 levels 7 pt
Cyber: High Pain Threshold 7 pt
Cyber: Infravision 7 pt
Cyber: Lifting ST 18 levels 38 pt
Cyber: Nightvision 7 levels 5 pt
Cyber: Parabolic Hearing 3 levels 9 pt
Cyber: Payload (Internal) 2# 1 levels 1 pt
Cyber: Protect Sense (Vision/Hearing) 7 pt
Cyber: Radio Telecom, Shortwave 11 pt
Cyber: Radio Telecom (receive only, video) 6 pt
Cyber: Regeneration (1/12 hrs)IC 6 pt
Cyber: Regeneration (Radiation only) 10/hr 13 pt
Cyber: Resistant (Disease, Poision, 13 pt
Altitude sickness, and Seasickness) +8
Cyber: Subsonic Hearing 4 pt
Cyber: Super JumpTT 1 levels 4 pt
Cyber: Temp Tolerance (balanced)IC 4 levels 3 pt
Cyber: Telescopic Vision 5 levels 18 pt
all Cyber: Temp Disads -%
Dependency (Electricity)Very Com, Weekly. -20
Maintenance (Eng(Robotics)) 12 man hrs, Monthly. -10
CF = Costs Fatigue 6 / min. -30
IC = Increased Consumption 1 -10
TT = Takes Extra Time -20 and Accessability (Requires
Concentrate Action) -10 for 4 sec activation
Eidetic Memory 5 pt
Fearlessness 2 levels 4 pt
Gunslinger 25 pt
Indomitable 10 pt
Luck (1 per hour of game) 15 pt
Patron: Raven, ext pow, <6 8 pt
Perception 2 levels 10 pt
Rapid Healing 5 pt
Reputation: SOD (needy-lg class) <10 1 levels 2 pt
Reputation: pro (johnsons-sm cls) <10 2 levels 3 pt
Reputation: oper (mercs-sm cla) <10 2 levels 3 pt
Social Regard (Runner/Solo-feared) 3 levels 15 pt
Strong Will 5 levels 25 pt
Talent (Commando) 2 levels 20 pt
Climbing, Explosives, Hiking, Navigation, Parachuting
Stealth, Soldiering, Swimming, Tactics
Very Fit 15 pt
Very Wealthy 20 levels 30 pt
Zeroed 10 pt

 

 

Total Advantages: 832 points

 

Disadvantages:

Addiction (Cigars) -5 pt
Amnesia (last 1 mo w/ Dragoons +10%) -9 pt
Bad Temper (15) -5 pt
Bloodlust (15) -5 pt
Bully (15) -2 rcn -5 pt
Callous (not closest of friends +10%) -4 pt
Code of Honor (Soldiers) -10 pt
Duty (Runs/Raven) Extremely Haz <12 -15 pt
Duty (Ares) Extremely Haz <6 -7 pt
Enemy (Arasaka) med supers, rival <12 -30 pt
Enemy (Unknown) large, hunter <9 -35 pt
Fanaticism (Freedom) -5 pt
Guilt Complex -5 pt
Intolerance (Corp pukes, oppressors) -1-5 rcn -10 pt
Light Sleeper -5 pt
Overconfidence (12) +/-2rcn -5 pt
Reputation: vengeful (crime/corps) <19 -4 levels -10 pt
Social Stigma: SINless (minority group -2) -10 pt
SOD: Needy in the burbs +2 rcn -10 pt
SOD: Raven's runners +2 rcn -5 pt
Stubbornness -1rcn -5 pt
Unnatural Feature (Black visor) -2 pt
Unnatural Feature (Bulgy armored skin) -2 pt
Unnatural Feature (Cybernetic arms) -1 pt
Vow (to Zona) -5 pt

 

 

Total disadvantages: -210 points

 

Skills:

Acting IQ/A 1 pt 12
Administration IQ/A 1 pt 12
AK (World) IQ/E 2 pt 14
AK (MSP) IQ/E 1 pt 13
Boating (Motorboat) / TL9 DX/A 4 pt 15
Boating (Unpowered) / TL8 DX/A 4 pt 15
Body Language Per/A 1 pt 14
Brawling DX/E 4 pt 16
Camouflage IQ/E 2 pt 14
Carousing HT/E 4 pt 15
Climbing DX/A 2 pt 16 +2 From Talent
Crewman (Seamanship) / TL9 IQ/E 1 pt 13
Crewman (Submariner) / TL9 IQ/E 1 pt 13
Computer Operation IQ/E 2 pt 14
Criminology / TL9 IQ/A 1 pt 12
Current Affairs (Politics) / TL9 IQ/E 1 pt 13
Dancing DX/A 2 pt 14
Detect Lies Per/H 2 pt 14
Drive (Automobile) / TL9 DX/A 2 pt 14
Drive (Motorcycle) / TL9 DX/A 1 pt 13
Elec Op (Comm) / TL9 IQ/A 2 pt 13
Elec Op (Sensors) / TL9 IQ/A 1 pt 12
Elec Op (Security) / TL9 IQ/A 2 pt 13
Elec Op (EW) / TL9 IQ/A 1 pt 12
Engineer (Combat) / TL9 IQ/H 2 pt 12
Enviro Suit (Battlesuit) / TL9 DX/A 4 pt 15
Enviro Suit (NBC suit) / TL9 DX/A 0 pt 13 off def
Enviro Suit (Vacc suit) / TL9 DX/A 0 pt 13 off def
Escape DX/H 1 pt 12
Explosives (Demolitions) / TL9 IQ/A 4 pt 16 +2 From Talent
Explosives (EOD) / TL9 IQ/A 1 pt 14 +2 From Talent
Explosives (NOD) / TL9 IQ/A 1 pt 14 +2 From Talent
Explosives (UD) / TL9 IQ/A 2 pt 15 +2 From Talent
Fast Talk IQ/A 2 pt 13
First Aid / TL9 IQ/E 1 pt 13
Forced Entry DX/E 4 pt 16
Forward Observer / TL9 IQ/A 1 pt 12
Free Fall DX/A 1 pt 13
Gesture IQ/E 1 pt 13
Guns ! DX/VH 84 pt 19
Armoury ! IQ/VH - pt 18
Fast Draw ! DX/VH - pt 20 +1 from CR
Hazerdous Materials / TL9 IQ/A 2 pt 13
Hiking HT/A 1 pt 14 +2 From Talent
Hobby (Workout) DX/E 1 pt 14
Holdout IQ/A 2 pt 13
Inteligence Analysis / TL9 IQ/H 2 pt 12
Interrogation IQ/A 1 pt 12
Intimidation Will/A 4 pt 19
Judo DX/H 12 pt 16
Jumping DX/E 2 pt 15
Knife DX/E 4 pt 16
Leadership IQ/A 8 pt 15
Lockpicking / TL9 IQ/A 1 pt 12
Mechanic (Gas Engine) / TL7 IQ/A 1 pt 12
Navigation (Sea) / TL2 IQ/A 1 pt 14 +2 Tal
Navigation (Sea) / TL9 IQ/A 1 pt 17 +5 Tal / GPS
Navigation (Land) / TL2 IQ/A 1 pt 14 +2 Tal
Navigation (Land) / TL9 IQ/A 1 pt 17 +5 Tal / GPS
Observation Per/A 8 pt 17
Parachuting / TL9 DX/E 1 pt 16 +2 From Talent
Parry Missile Weapons DX/H 1 pt 12
Photography / TL9 IQ/A 1 pt 12
Running HT/A 1 pt 12
Savoir Faire (Military) IQ/E 1 pt 13
Scrounging Per/E 1 pt 15
SCUBA / TL9 IQ/E 4 pt 15
Search Per/A 2 pt 15
Sex Appeal HT/A 2 pt 13
Shadowing IQ/A 4 pt 14
Skiing HT/H 2 pt 12
Soldiering / TL9 IQ/A 2 pt 15 +2 From Talent
Spear DX/A 1 pt 13
Stealth DX/A 4 pt 17 +2 From Talent
Streetwise IQ/A 4 pt 14
Survival (Arctic) IQ/A 1 pt 12
Survival (Desert) IQ/A 1 pt 12
Survival (Island/Beach) IQ/A 1 pt 12
Survival (Jungle) IQ/A 1 pt 12
Survival (Woodlands) IQ/A 1 pt 12
Swimming HT/E 8 pt 18 +2 From Talent
Tactics (CT & Guerilla) IQ/A 12 pt 18 +2 From Talent
Throwing DX/A 4 pt 15
Thrown Weapon (Knife) DX/E 1 pt 14
Tracking Per/A 1 pt 14
Traps / TL9 IQ/A 1 pt 12
Urban Survival Per/A 2 pt 15
Wrestling DX/A 4 pt 15

 

 

 

Combat Wrestling 1 pt
Akimbo (Guns) 1 pt
Fast Firing Hrd d pt 17 not ex Guns
Quick Shot Avg d pt 16 not ex Guns
Precision Aiming Avg d pt 13 not ex Guns
Arm Lock Avg 1 pt 17 not ex Judo+4
Neck Snap Hrd 2 pt 27 not ex ST+3
Set Trap Hrd d pt 14 not ex Demo
Scaling Hrd 2 pt 14 not ex Climb
Rope Up Avg 1 pt 15 not ex Climb
Wrench Limb Hrd d pt 26 not ex ST+3

 

 

Total Skills: 284

 

Quirks

Gets pissed off when left out -1
Likes intimidating with his visor -1
Worries about his humanity -1
Waking before noon is a huge sin -1
Mildly leacherous and perpetually horny -1

 

 

Total Quirks: -5

 

Languages

English (Native) 0
Chinese-Mandrin (Accent) 4
Japanese (Accent) 4
Russian (Native) 6
Spanish (Accent) 4
Street (Native) 6

 

 

Total Languages: 24

 

Skills: 284

Ads, Lang, and Attribs 1026

Disads and Quirks -215

Bought Points (all Cyber): -508

 

 

Total Points: 587

 

 

FEATS

Basic Lift 180 lbs

Standing high jump 79 in.

Running high jump 95 in.

Standing broad jump 27 ft.

Running broad jump 43 ft.

Climb p. 349

One hand lift in 2 sec 360 lbs

Two hand lift in 4 sec 1440 lbs

Shove/knock over 2160 lbs

Above w/ running start 4320 lbs

Carry on back 2700 lbs

If carrying over 10 x BL, costs 1 FP / sec.

Shift slightly… 9000 lbs

Pulling / dragging p. 353

Throw (up to 9# object) 105 yds

Throw (up to 18# object) 75 yds

Throw (up to 27# object) 60 yds

Throw (up to 36# object) 45 yds

Throw (up to 45# object) 36 yds

Throw (up to 90# object) 24 yds

Throw (up to 180# object) 18 yds

Throw (up to 270# object) 12 yds

Throw (up to 360# object) 9 yds

Throw (max weight 1440#) 2.4 yds

Dig ordinary soil 180 cf / hr

Pick ordinary soil 720 cf / hr

Dig loose soil 360 cf / hr

Pick or shovel hard soil 360 cf / hr

Pick or shovel hard rock 180 cf / hr

Above digging assumes steel or iron tools.

Hold breath - low exertion 520 sec

Hold breath - med exertion 208 sec

Hold breath - high exertion 52 sec

Hold breath - Oxy Stor x 25

Hiking = Basic Move - enc - inj - exh x 10 mi / hr

Hiking skill increases +20%, Inc Move (Gr) applies

Hiking in ideal conditions: 10 x Move mi / day

Sprint 8 yds / sec

Sprint after 1 second 16 yds / sec

Encumberance penalty -1

Sprint (loaded) 15 yds / sec

Paced running 8 yds / sec

Paced running (loaded) 7.5 yds / sec

100 yds sprint 6.3 sec

100 yds (loaded) spr 6.7 sec

100 yds jog 12.5 sec

100 yds jog (loaded) 13.4 sec

1 mi 3.7 min

1 mi (loaded) 4 min

7.7 mi 28.3 min

7.7 mi (loaded) 30.2 min

Speed swim 1 yds / sec

Long distance swim 10 yds / sec

 

 

DR nat {armor}
Roll Location Threshold R ( Fps / Fi ) Taken Notes
- Eye (-9) 2 (miss by -1 hit torso)
3-4 Skull (-7) 20 18 (12) (miss by -1 hit torso)
5 Face (-5) 20 18-50% (12) (miss by -1 hit torso)
6-7 Right Leg (-2) 10 (30 / 19)
8 Right Arm (-2) 10 (30 / 19)
9-10 Torso (0) 20 56 (30 / 19)
11 Groin (-3) 20 56 (30 / 19) (miss by -1 hit torso)
12 Left Arm (-2) 10 (30 / 19)
13-14 Left Leg (-2) 10 (30 / 19)
15 (E) Right Hand (-4) 6 (20 / 14)
15 (O) Left Hand (-4) 6 (20 / 14)
16 (E) Right Foot (-4) 6 (24 / 18)
16 (O) Left Foot (-4) 6 (24 / 18)
17-18 Vitals (-3) 20 56 (30 / 19) (miss by -1 hit torso)

 

 

 

Armor Worn DR
(Body Armor) 9-11, 17-18 34 Rigid
(Body Armor) All <> eyes/h/f 18/7 Flexible
(Cyber) 9-11, 17-18 22 Rigid
(Cyber) All <> eyes 12 Flexible
(Helmet) 3-4, 5(50%) 18 Rigid
(Gloves) 8/2
(Feet) 12/6

 

 

 

ENCUMBERANCE
BL 180 = None (0)
BL x 2 360 = Light (1)
BL x 3 540 = Medium (2)
BL x 6 1080 = Heavy (3)
BL x 10 1800 = X-Heavy (4)

 

 

 

MOVE
Basic Move 8.25
Move 8
Move (Ground) 16 Straight line
Dodge 12

 

 

 

 

DAMAGE Arm ST 30

Thrust 3d
Swing 5d+2
Brawling 4d basic thr +1/die
Talons (imp) 4d
+2/die when breakin innanimate objects

 

 

 

PARRY

Knife 12
Brawl 12 2 parries/rd
Spear 10
Judo 12 2 parries/rd
Missile Weapons 10

 

 

 

 

Sense Rolls

Vision 18
Hearing 15
Touch 15
Taste/Smell 15
All 15

 

 

 

 

Vow to Zona:

To never give up on,

To give you all I could ever give,

Though its less than you will need,

To be there for you alone,

For as long as I live.

 

COL: 3000
Avg. Mo. Income: 40000

 

 

 

Cred Stick: 1200
Bank Stick: 35038

 

 

 

Flesh Pocket:

Earplug Cell, Lockpicks, Garrote (< 1#), Cellophane ball, Holopic of Zona

 

 

Gear Worn: 24.95#

Dive Impact Watch, Cred Stick (in pocket), Bank Stick (in boot)

Black Nomex Jumpsuit & Balaclava (4#), Assault Boots & Gloves (3#), Helmet (4#), Leather belt, First aid pack (1#)

On suit: Cigars, Lighter, Pack of gum, pocketlight, pocketknife, syrup of ipicac vial, Leathernam (2#), handcuffkey behind belt buckle.

7.5mm Beretta {IWB back} (4 mags HP) (2.1#)

Ceramic Throwing Knife (3) {Boot} (0.75#), Superfine Tanto Boot Knife {Boot}(0.5#),

 

 

Vest Worn: 113.7#

Custom Load Bearing Vest (3#), Tactical Vest and Insert (18#), Elbowpads & Kneepads (2#),

On vest: Electronic Lockpicks (1#), Digital Breadcrumbs-20 (4#), Tucks V Tube, Harmonica, Little Black Book,

White Noise Gen (1#), Radio Encrypter (1#), Cell Phone + Group Encrypting (2) (1#), Ares Sat-Phone (2#)

7 day tube ration (1#), Canteens (2)(8#)

Smachet (1#) {Belt Rear Right}, Monowire Stilleto {Vest Chest} (0.5#)

Ares Predator {L. Shoulder} (2 mags) (6.6#)

Predator Mags {Belt}(7 mags)(5.6#)

M1X Springfield (2 30-mags Ball, 10 30-mags AP, 5 100-mags Ball) (37#)

UBGL Armscorp 40mm {under M1X} (10 rds Tangle, 10 rds SEFOP) (5#)

Grenades Frag (5)(5#), Thermite Grenade (2)(4#), Pocket Incendiary (4)(1#), Flash Bang (4)(1#)

Mini Grenades Concussion (4)(1#)

Beretta Whipit 10G Double {R. Thigh} (16 rounds SAP) (10.6#)

 

 

Pack: 121.4#

Hiking Tube Sac (3#):

Long underwear (1#), Camo BDUs (4#)

Digital 35mm Camera with zoom lens (5#)

Mini-recorder, Digital (3)(3#), Homing Beacon (2), Nano-bug (A/V) (2), Plastic Handcuffs (8)(1#)

6-in-1 Wrecking Bar (5#), E-tool (3#)

RPG-90 Rocket Launcher (1 rocket)(31.3#)

Binelli Pump Shotgun (25 rds BS)(11.5#)

Sig Sauer 570 Hvy. Pistol 11mmCPE (6 12-mags)(5.75#)

Glock 88 Hvy. Pistol (6 10-mags)(5.1#)

Sovtek AG-125 Assault Rifle (7 30-mags)(17.75#)

Grenades Smoke (2)(2#)

Duct Tape Roll (1#), Slow Fuse (1m/min 20m/#)(1#), C4 6dx4(5#), Foam Explosive Can (10 uses)(1#),

Gunshot Simulator (5)(0.04#), Breaching Charge (12#), Exploder 30-cap (1.5#), 20 Caps (0.5#),

Pull Detonator (10/#)(0.5#), Primacord (40yds 0.92#, 6dx2 per lb, 1d-1 per yd)(0.46#)

 

 

Space Gear: 76#

Skinsuit TL9 DR2 all (4#), Space Armor Suit DR50/30 all (2 Large Tanks Extra)(65#), Space Combat Helmet DR40/30 (7#)

 

Weaponry

Weapon Ammo Damage Type Acc. Range Weight ROF Shots ST Bulk Rcl Malf Notes Accoustic
7.5mmCLP Beretta Light Ball 2d pi 3 100 / 1200 1.3 / 0.2 3 5+1 (3) 8 -1 2 18 1,5 +16
HP 2d pi+
13mm CPE Ares Predator Ball 6d+1 pi++ 4 330 / 3900 5.0 / 0.8 7 10+1 (3) 14 -2 3 18 2,5 +20
APHC 6d+1 (2) pi+
HP 6d+1 (0.5) pi++
M1X 7mm Springfield CMG Ball 9d pi 6+1 1000 / 6000 10 / 1.2 / 3.5 20 30+1/100 (3) 13B -5 1 18 3,5 +21
APDS 12d (2) pi- 1500 / 8000
10 Gauge Beretta Double SAP BS 1d+2 (1.25) pi 2 50 / 125 10 / 0.1 2 x 12 2 (3i) 12 -4 1 17 4,5 +21
RPG-90 Rocket Lau. 93mm FAE 6dx9 (0.5) exp 8 200 / 750 21 / 10.3 1 1 (6) 9 -8 NA 16 +24
Binelli Pump Shotgun 12G 1d+1 pi- 3 50 / 125 8 / 0.7 2 x 9 5i (3) 10 -5 1 16 +21
Sig Sauer 570 Hvy. Pistol 11mm CPE 4d+1 pi+ 2 270 / 3000 2.75 / 0.5 3 12+1 (3) 11 -1 3 17 5 +20
Glock 88 Hvy. Pistol 11mm CPE 4d+1 pi+ 2 270 / 3000 2.1 / 0.5 3 10+1 (3) 11 -1 3 17 +20
Sovtek AG-125 Assault Rifle 7.65 CR 7d pi 7 500 / 3200 7.25 / 1.5 15 30 (3) 10 -7 3 17 +21
40mm UGL SEFOP 6dx4 (3) cr inc 2 75 / 450 3 / 2 3 5 (5) 10 - 1 17 5 +19
Tangler ST24(+2/ea) pp 155 UT

 

 

 

1.) Accoustic Sig -4 w/Suppressor, -1 w/subsonic, Smartgun HUD, VF

2.) Taclight/Lasersight, Push Bar, Custom Grip, Bbl Port, Night Sights, VF, Smartgun HUD

3.) 2x Coliminating Sight, 4-10x optic scope, Taclight/lasersight, suppresor, bipod, freefloating HBAR, Vert foregrip, VF, bipod,Accoustic Sig -4 w/Suppressor, Smartgun HUD

4.) Xeon light, skate taped grip

5.) Smartgun (IFF saver, electronic access, smart electronics (+1 repair), video link to HUD, and laser sight (eff to 1/2D, +1 to hit if aiming)). A cell per 10 magazines.

 

 

Weapon Damage Type Reach Parry
Garrote spec. spec. C No
Smachet sw cut 1 0
E-Tool sw-2 cut 1 0U
Monowire Stilleto sw / thr+2 (10) cut/imp C,1 -1
Ceramic Small Knives thr+1 imp C -1
Snap Baton sw / thr cr 1 0
Punch thr-1 cr C 0
Kick w/ boots thr+1 cr C,1 No
Tanto Knife (SF Blade) sw+1 / thr+3 (2) cut/imp C,1 -1

 

 

 

Grenades Fail Dam Wgt Fuse Notes
Flash Bang Grenade Crit .5 lb Imp - 3s 10yd rad HT-5 or stun, unmodified HT if wearing ear + eye prot; HT-2 for just one. Roll each turn recov.
Frag Grenade Crit 6dx2 {3d} 1 lb Imp - 3s
Concussion Grenade Crit 6dx2 1 lb Imp - 3s
Mini Frag Grenade Crit 1d+2 {2d} 0.25 lb Imp - 3s
Mini Conc Grenade Crit 1d+2 0.25 lb Imp - 3s
Smoke Grenade Crit 6 yd r 1 lb 2 sec Hot 150 sec / wind mph
WP Grenade Crit 3d {1d} 2 lb 5 sec Hot 50-80 sec Smoke, 20 sec burn dmg
Thermite Grenade Crit 2d 2 lb 5 sec Hot 4000 deg f for 40 sec, burn underwater, each 10 dam, -1 DR perm
Claymore Directional Crit 6dx4 5 lb Demo Shot 60 deg arc, 14 sk - rng, multiples like auto, 6d+2, 1/2Dmg 50 yards.
Flash Pack Mini Crit 0.5 lb Imp - 3s 10yd rad HT-5 or stun, unmodified HT if wearing ear + eye prot; HT-2 for just one. Roll each turn recov.
Foam Explosive Can Crit 1d .1 lb Demo 9 uses per 1# can. Double damage in contact.
Breaching Charge Crit 5dx2(5) 12 lb Demo 1 yd by 1/2 yd hole. Pen 8" concrete, fense, one foot masonry (triple brick).
Pocket Incendiary Crit 1d .25 lb Demo Hot Cigarette pack sized. 5000 deg f. 40 sec. DR as thermite above.
Primacord Crit 6dx2 per # .008/ft Demo 8# / 1000 ft (1d-1 per yd) Detonates at 20,000 ft / second

 

 

 

 

Shark is known in the world of the nearly covert as an operator that gets things done. Reports from various agencies place his age between twenty-eight and thirty-five, and his source of original service with Ares 45th Black Dragoons. The 45th are Ares Corporation’s naval cyborg commando and raider force for hire. Shark lead the 10th Kommando for five years. Through sheer force of will he has made it through eleven years on the teams and in shadow wars. From the depths of Africa to Europa, he has fought there. Since leaving the Dragoons two years ago he has moved to the Midwest and become a pain for many corporations that handle their less than legal business or dirty laundry in the burbs outside of Star City.

 

Since most of you live in or travel through the upper Northopolis streets of MSP, you know a bit more about him. Shark goes by Shark. No one calls him anything other than that unless they want to rile him up. To pukes on the street or corp nutwackers, he goes by Mr. Shark. His reputation centers on being a hard man to kill, who deals out death and destruction to your allies or those that need it. Its all relative. If you’re a violent criminal, extortionists, ganger, or corp that preys on the weak in the burbs, its you and your allies he’s after. If you’re someone who needs help, its those that need it. He’ll never ask you to pay more than everything you have (which if you’re from the burbs isn’t much) but most of the time its nothing. He is known to be an expert with explosives, operations, tactics and firearms. The Ares Predator pistol under his arm at all times seems to be a favorite, but any heavy machinegun will do in a pinch. He is also an associate of Richard Raven, one of the oldest, most respected, and powerful of fixers in MSP. Raven is a mediator and problem solver for those in the burbs and helps to serve as a moderating force where there is no law and the corporations don’t care.

 

Shark is big; six foot six, and over three hundred pounds. The weight is a product of muscle and implants. From his broad back, to his large chest (with giant lungs for running and holding his breath) to his the body-builder legs. He’s strong enough to flip a car and toss a bag of sand half a football field. He can run better than a four minute mile with a mini-gun and a hundred pounds of gear. That’s what cyborgs do in the army of tomorrow; they fill the tactical gap between infantrymen and armored personnel carriers. When the shirts come off he'll most likely win the scar contest as he has survived two close proximity nuclear blasts, along with more gunshot wounds, artillery and stab wounds, and plain old fist fights than most rooms full of people. He covers that all up with worn jeans, combat boots, tattered street shirts or sweaters, and a heavy leather jacket; all black. Last are his implants. After years at Ares, where the operators buy their ware and pay for it as they go, he’s accumulated a plethora of implants, the ones he flashes most are his claws and his visor. The claws extend out of his forearm and are razor sharp titanium alloy. His visor is a polychromatic (though usually black) band, much like a pair of Oakley Sunglasses that is permanently bonded to his skull in place of his eyes. He is vaguely Caucasian, with dark tan skin from years outdoors. On his left forearm is a dragon tattoo curled around a stiletto, its maw points in the direction of the blade; it is old and faded. His hair is down to his shoulders and curly, like a crazy Middle Eastern terrorist; he keeps it tied behind his head. A cultivated hatred of shaving leaves scruffy stubble about his face, intermixed with some dirt from the fight he got in on the way to the bar.

 

In public he is the silent professional, never bragging or boasting, but he also isn’t a quite man. He’ll tell you what he thinks, and will gladly point out when people are wrong or stupid. He can be overbearing and an asshole about work. But at his favorite bar, The Web, which is in The District (that burb outside of Star City that is almost rich enough to be let in) he is up at the bar, talking to the owner occasionally, talking to friends, and generally wasting away the day.

 

 

 

x

Comments (0)

You don't have permission to comment on this page.