Beati Mites
Sharkman
G4e
587 points
Ronin Solo - Ares
Clint Slatton. Male Caucasian, age 31, 6'-6" 325# of cybernetics, and raw aggression. Rugby player build. Bench presses every day, outside, no matter what. Dragon tattoo on left forearm.
Dark curly hair, black visor. Dark tan weathered skin. Many scars (stabs, gunshot wounds, operations.) AB- blood. Ambidexterious. 20/20 vision. B 1/1/2016. Culture: Western. Home TL9 1G. Ares Classified SIN.
"This little brother's watchin' you too."
"Can't you smell the smoke on the breeze."
Earned Pts: 188
Unspent Pts: 1
ST |
12 |
20 pt |
DX |
14 |
60 pt |
IQ |
13 |
60 pt |
HT |
13 |
30 pt |
HP |
20 |
WILL |
18 |
PER |
15 |
FP |
25 |
Advantages:
Ally: Kid Stealth 150% <15 |
30 pt |
Ally: Spydr 100% <12 |
10 pt |
Dependent: Spydr 100%, Friend, <9 |
-1 pt |
Ally: Zona 75% <15 |
9 pt |
Dependent: Zona 75%, Loved <6 |
-4 pt |
Ally: Xing La 75% <12 |
6 pt |
Dependent: Xing La 75% Friend, <9 |
-2 pt |
Temporary Identity |
0 pt |
Ambidexterity |
5 pt |
Attractive |
4 pt |
Breath Holding |
2 levels |
4 pt |
Contact Group: Dragoons, mil 12 <12 usu |
20 pt |
Contact: Dempsey (PI) Police 15 <9 usu |
4 pt |
Contact: Felix (Fixer) Street 15 <9 usu |
4 pt |
Contact: Jio (Corp) Buisness 15 <9 usu |
4 pt |
Contact: Mo (Crime) Runner 15 <9 usu |
4 pt |
Contact: Nix (News) Reporter 15 <9 usu |
4 pt |
Cultural Familiarity: East Asian |
1 pt |
Cultural Familiarity: Muslim |
1 pt |
Cultural Familiarity: Elite |
1 pt |
Cyber: Absolute Direction (GPS -20%) |
5 pt |
Cyber: Absolute Timing |
2 pt |
Cyber: Accute Vision |
3 levels |
6 pt |
Cyber: Arm ST |
18 levels |
63 pt |
Cyber: Basic Move (.25) |
6 levels |
21 pt |
Cyber: Claws,Talon (dmg to imp),ret |
6 pt |
Cyber: Darkvision |
18 pt |
Cyber: Doesn't Breathe (Gills -50%) |
4 pt |
Cyber: Doesn't Breathe (Oxy Stor -50%) |
4 pt |
Cyber: DR Flexible |
12 levels |
30 pt |
Cyber: DR Rigid, torso only |
22 levels |
66 pt |
Cyber: DX |
1 levels |
14 pt |
Cyber: Enh Move (Gr) CF |
1 levels |
8 pt |
Cyber: Enhanced Time Sense (C. Ref) |
32 pt |
Cyber: Extra Attack CF |
2 levels |
20 pt |
Cyber: Extra Fatigue |
12 levels |
26 pt |
Cyber: Extra HP |
8 levels |
12 pt |
Cyber: Fearlessness |
1 levels |
2 pt |
Cyber: Filter Lungs IC |
3 pt |
Cyber: Hard to Kill |
5 levels |
7 pt |
Cyber: Hard to Subdue |
5 levels |
7 pt |
Cyber: High Pain Threshold |
7 pt |
Cyber: Infravision |
7 pt |
Cyber: Lifting ST |
18 levels |
38 pt |
Cyber: Nightvision |
7 levels |
5 pt |
Cyber: Parabolic Hearing |
3 levels |
9 pt |
Cyber: Payload (Internal) 2# |
1 levels |
1 pt |
Cyber: Protect Sense (Vision/Hearing) |
7 pt |
Cyber: Radio Telecom, Shortwave |
11 pt |
Cyber: Radio Telecom (receive only, video) |
6 pt |
Cyber: Regeneration (1/12 hrs)IC |
6 pt |
Cyber: Regeneration (Radiation only) 10/hr |
13 pt |
Cyber: Resistant (Disease, Poision, |
13 pt |
Altitude sickness, and Seasickness) +8 |
Cyber: Subsonic Hearing |
4 pt |
Cyber: Super JumpTT |
1 levels |
4 pt |
Cyber: Temp Tolerance (balanced)IC |
4 levels |
3 pt |
Cyber: Telescopic Vision |
5 levels |
18 pt |
all Cyber: Temp Disads -% |
Dependency (Electricity)Very Com, Weekly. -20 |
Maintenance (Eng(Robotics)) 12 man hrs, Monthly. -10 |
CF = Costs Fatigue 6 / min. -30 |
IC = Increased Consumption 1 -10 |
TT = Takes Extra Time -20 and Accessability (Requires |
Concentrate Action) -10 for 4 sec activation |
Eidetic Memory |
5 pt |
Fearlessness |
2 levels |
4 pt |
Gunslinger |
25 pt |
Indomitable |
10 pt |
Luck (1 per hour of game) |
15 pt |
Patron: Raven, ext pow, <6 |
8 pt |
Perception |
2 levels |
10 pt |
Rapid Healing |
5 pt |
Reputation: SOD (needy-lg class) <10 |
1 levels |
2 pt |
Reputation: pro (johnsons-sm cls) <10 |
2 levels |
3 pt |
Reputation: oper (mercs-sm cla) <10 |
2 levels |
3 pt |
Social Regard (Runner/Solo-feared) |
3 levels |
15 pt |
Strong Will |
5 levels |
25 pt |
Talent (Commando) |
2 levels |
20 pt |
Climbing, Explosives, Hiking, Navigation, Parachuting |
Stealth, Soldiering, Swimming, Tactics |
Very Fit |
15 pt |
Very Wealthy |
20 levels |
30 pt |
Zeroed |
10 pt |
Total Advantages: 832 points
Disadvantages:
Addiction (Cigars) |
-5 pt |
Amnesia (last 1 mo w/ Dragoons +10%) |
-9 pt |
Bad Temper (15) |
-5 pt |
Bloodlust (15) |
-5 pt |
Bully (15) -2 rcn |
-5 pt |
Callous (not closest of friends +10%) |
-4 pt |
Code of Honor (Soldiers) |
-10 pt |
Duty (Runs/Raven) Extremely Haz <12 |
-15 pt |
Duty (Ares) Extremely Haz <6 |
-7 pt |
Enemy (Arasaka) med supers, rival <12 |
-30 pt |
Enemy (Unknown) large, hunter <9 |
-35 pt |
Fanaticism (Freedom) |
-5 pt |
Guilt Complex |
-5 pt |
Intolerance (Corp pukes, oppressors) -1-5 rcn |
-10 pt |
Light Sleeper |
-5 pt |
Overconfidence (12) +/-2rcn |
-5 pt |
Reputation: vengeful (crime/corps) <19 |
-4 levels |
-10 pt |
Social Stigma: SINless (minority group -2) |
-10 pt |
SOD: Needy in the burbs +2 rcn |
-10 pt |
SOD: Raven's runners +2 rcn |
-5 pt |
Stubbornness -1rcn |
-5 pt |
Unnatural Feature (Black visor) |
-2 pt |
Unnatural Feature (Bulgy armored skin) |
-2 pt |
Unnatural Feature (Cybernetic arms) |
-1 pt |
Vow (to Zona) |
-5 pt |
Total disadvantages: -210 points
Skills:
Acting |
IQ/A |
1 pt |
12 |
Administration |
IQ/A |
1 pt |
12 |
AK (World) |
IQ/E |
2 pt |
14 |
AK (MSP) |
IQ/E |
1 pt |
13 |
Boating (Motorboat) / TL9 |
DX/A |
4 pt |
15 |
Boating (Unpowered) / TL8 |
DX/A |
4 pt |
15 |
Body Language |
Per/A |
1 pt |
14 |
Brawling |
DX/E |
4 pt |
16 |
Camouflage |
IQ/E |
2 pt |
14 |
Carousing |
HT/E |
4 pt |
15 |
Climbing |
DX/A |
2 pt |
16 |
+2 From Talent |
Crewman (Seamanship) / TL9 |
IQ/E |
1 pt |
13 |
Crewman (Submariner) / TL9 |
IQ/E |
1 pt |
13 |
Computer Operation |
IQ/E |
2 pt |
14 |
Criminology / TL9 |
IQ/A |
1 pt |
12 |
Current Affairs (Politics) / TL9 |
IQ/E |
1 pt |
13 |
Dancing |
DX/A |
2 pt |
14 |
Detect Lies |
Per/H |
2 pt |
14 |
Drive (Automobile) / TL9 |
DX/A |
2 pt |
14 |
Drive (Motorcycle) / TL9 |
DX/A |
1 pt |
13 |
Elec Op (Comm) / TL9 |
IQ/A |
2 pt |
13 |
Elec Op (Sensors) / TL9 |
IQ/A |
1 pt |
12 |
Elec Op (Security) / TL9 |
IQ/A |
2 pt |
13 |
Elec Op (EW) / TL9 |
IQ/A |
1 pt |
12 |
Engineer (Combat) / TL9 |
IQ/H |
2 pt |
12 |
Enviro Suit (Battlesuit) / TL9 |
DX/A |
4 pt |
15 |
Enviro Suit (NBC suit) / TL9 |
DX/A |
0 pt |
13 |
off def |
Enviro Suit (Vacc suit) / TL9 |
DX/A |
0 pt |
13 |
off def |
Escape |
DX/H |
1 pt |
12 |
Explosives (Demolitions) / TL9 |
IQ/A |
4 pt |
16 |
+2 From Talent |
Explosives (EOD) / TL9 |
IQ/A |
1 pt |
14 |
+2 From Talent |
Explosives (NOD) / TL9 |
IQ/A |
1 pt |
14 |
+2 From Talent |
Explosives (UD) / TL9 |
IQ/A |
2 pt |
15 |
+2 From Talent |
Fast Talk |
IQ/A |
2 pt |
13 |
First Aid / TL9 |
IQ/E |
1 pt |
13 |
Forced Entry |
DX/E |
4 pt |
16 |
Forward Observer / TL9 |
IQ/A |
1 pt |
12 |
Free Fall |
DX/A |
1 pt |
13 |
Gesture |
IQ/E |
1 pt |
13 |
Guns ! |
DX/VH |
84 pt |
19 |
Armoury ! |
IQ/VH |
- pt |
18 |
Fast Draw ! |
DX/VH |
- pt |
20 |
+1 from CR |
Hazerdous Materials / TL9 |
IQ/A |
2 pt |
13 |
Hiking |
HT/A |
1 pt |
14 |
+2 From Talent |
Hobby (Workout) |
DX/E |
1 pt |
14 |
Holdout |
IQ/A |
2 pt |
13 |
Inteligence Analysis / TL9 |
IQ/H |
2 pt |
12 |
Interrogation |
IQ/A |
1 pt |
12 |
Intimidation |
Will/A |
4 pt |
19 |
Judo |
DX/H |
12 pt |
16 |
Jumping |
DX/E |
2 pt |
15 |
Knife |
DX/E |
4 pt |
16 |
Leadership |
IQ/A |
8 pt |
15 |
Lockpicking / TL9 |
IQ/A |
1 pt |
12 |
Mechanic (Gas Engine) / TL7 |
IQ/A |
1 pt |
12 |
Navigation (Sea) / TL2 |
IQ/A |
1 pt |
14 |
+2 Tal |
Navigation (Sea) / TL9 |
IQ/A |
1 pt |
17 |
+5 Tal / GPS |
Navigation (Land) / TL2 |
IQ/A |
1 pt |
14 |
+2 Tal |
Navigation (Land) / TL9 |
IQ/A |
1 pt |
17 |
+5 Tal / GPS |
Observation |
Per/A |
8 pt |
17 |
Parachuting / TL9 |
DX/E |
1 pt |
16 |
+2 From Talent |
Parry Missile Weapons |
DX/H |
1 pt |
12 |
Photography / TL9 |
IQ/A |
1 pt |
12 |
Running |
HT/A |
1 pt |
12 |
Savoir Faire (Military) |
IQ/E |
1 pt |
13 |
Scrounging |
Per/E |
1 pt |
15 |
SCUBA / TL9 |
IQ/E |
4 pt |
15 |
Search |
Per/A |
2 pt |
15 |
Sex Appeal |
HT/A |
2 pt |
13 |
Shadowing |
IQ/A |
4 pt |
14 |
Skiing |
HT/H |
2 pt |
12 |
Soldiering / TL9 |
IQ/A |
2 pt |
15 |
+2 From Talent |
Spear |
DX/A |
1 pt |
13 |
Stealth |
DX/A |
4 pt |
17 |
+2 From Talent |
Streetwise |
IQ/A |
4 pt |
14 |
Survival (Arctic) |
IQ/A |
1 pt |
12 |
Survival (Desert) |
IQ/A |
1 pt |
12 |
Survival (Island/Beach) |
IQ/A |
1 pt |
12 |
Survival (Jungle) |
IQ/A |
1 pt |
12 |
Survival (Woodlands) |
IQ/A |
1 pt |
12 |
Swimming |
HT/E |
8 pt |
18 |
+2 From Talent |
Tactics (CT & Guerilla) |
IQ/A |
12 pt |
18 |
+2 From Talent |
Throwing |
DX/A |
4 pt |
15 |
Thrown Weapon (Knife) |
DX/E |
1 pt |
14 |
Tracking |
Per/A |
1 pt |
14 |
Traps / TL9 |
IQ/A |
1 pt |
12 |
Urban Survival |
Per/A |
2 pt |
15 |
Wrestling |
DX/A |
4 pt |
15 |
Combat Wrestling |
1 pt |
Akimbo (Guns) |
1 pt |
Fast Firing |
Hrd |
d pt |
17 |
not ex Guns |
Quick Shot |
Avg |
d pt |
16 |
not ex Guns |
Precision Aiming |
Avg |
d pt |
13 |
not ex Guns |
Arm Lock |
Avg |
1 pt |
17 |
not ex Judo+4 |
Neck Snap |
Hrd |
2 pt |
27 |
not ex ST+3 |
Set Trap |
Hrd |
d pt |
14 |
not ex Demo |
Scaling |
Hrd |
2 pt |
14 |
not ex Climb |
Rope Up |
Avg |
1 pt |
15 |
not ex Climb |
Wrench Limb |
Hrd |
d pt |
26 |
not ex ST+3 |
Total Skills: 284
Quirks
Gets pissed off when left out |
-1 |
Likes intimidating with his visor |
-1 |
Worries about his humanity |
-1 |
Waking before noon is a huge sin |
-1 |
Mildly leacherous and perpetually horny |
-1 |
Total Quirks: -5
Languages
English (Native) |
0 |
Chinese-Mandrin (Accent) |
4 |
Japanese (Accent) |
4 |
Russian (Native) |
6 |
Spanish (Accent) |
4 |
Street (Native) |
6 |
Total Languages: 24
Skills: 284
Ads, Lang, and Attribs 1026
Disads and Quirks -215
Bought Points (all Cyber): -508
Total Points: 587
FEATS
Basic Lift 180 lbs
Standing high jump 79 in.
Running high jump 95 in.
Standing broad jump 27 ft.
Running broad jump 43 ft.
Climb p. 349
One hand lift in 2 sec 360 lbs
Two hand lift in 4 sec 1440 lbs
Shove/knock over 2160 lbs
Above w/ running start 4320 lbs
Carry on back 2700 lbs
If carrying over 10 x BL, costs 1 FP / sec.
Shift slightly… 9000 lbs
Pulling / dragging p. 353
Throw (up to 9# object) 105 yds
Throw (up to 18# object) 75 yds
Throw (up to 27# object) 60 yds
Throw (up to 36# object) 45 yds
Throw (up to 45# object) 36 yds
Throw (up to 90# object) 24 yds
Throw (up to 180# object) 18 yds
Throw (up to 270# object) 12 yds
Throw (up to 360# object) 9 yds
Throw (max weight 1440#) 2.4 yds
Dig ordinary soil 180 cf / hr
Pick ordinary soil 720 cf / hr
Dig loose soil 360 cf / hr
Pick or shovel hard soil 360 cf / hr
Pick or shovel hard rock 180 cf / hr
Above digging assumes steel or iron tools.
Hold breath - low exertion 520 sec
Hold breath - med exertion 208 sec
Hold breath - high exertion 52 sec
Hold breath - Oxy Stor x 25
Hiking = Basic Move - enc - inj - exh x 10 mi / hr
Hiking skill increases +20%, Inc Move (Gr) applies
Hiking in ideal conditions: 10 x Move mi / day
Sprint 8 yds / sec
Sprint after 1 second 16 yds / sec
Encumberance penalty -1
Sprint (loaded) 15 yds / sec
Paced running 8 yds / sec
Paced running (loaded) 7.5 yds / sec
100 yds sprint 6.3 sec
100 yds (loaded) spr 6.7 sec
100 yds jog 12.5 sec
100 yds jog (loaded) 13.4 sec
1 mi 3.7 min
1 mi (loaded) 4 min
7.7 mi 28.3 min
7.7 mi (loaded) 30.2 min
Speed swim 1 yds / sec
Long distance swim 10 yds / sec
DR nat {armor} |
Roll |
Location |
Threshold |
R ( Fps / Fi ) |
Taken |
Notes |
- |
Eye (-9) |
2 |
(miss by -1 hit torso) |
3-4 |
Skull (-7) |
20 |
18 (12) |
(miss by -1 hit torso) |
5 |
Face (-5) |
20 |
18-50% (12) |
(miss by -1 hit torso) |
6-7 |
Right Leg (-2) |
10 |
(30 / 19) |
8 |
Right Arm (-2) |
10 |
(30 / 19) |
9-10 |
Torso (0) |
20 |
56 (30 / 19) |
11 |
Groin (-3) |
20 |
56 (30 / 19) |
(miss by -1 hit torso) |
12 |
Left Arm (-2) |
10 |
(30 / 19) |
13-14 |
Left Leg (-2) |
10 |
(30 / 19) |
15 (E) |
Right Hand (-4) |
6 |
(20 / 14) |
15 (O) |
Left Hand (-4) |
6 |
(20 / 14) |
16 (E) |
Right Foot (-4) |
6 |
(24 / 18) |
16 (O) |
Left Foot (-4) |
6 |
(24 / 18) |
17-18 |
Vitals (-3) |
20 |
56 (30 / 19) |
(miss by -1 hit torso) |
Armor Worn |
DR |
(Body Armor) 9-11, 17-18 |
34 |
Rigid |
(Body Armor) All <> eyes/h/f |
18/7 |
Flexible |
(Cyber) 9-11, 17-18 |
22 |
Rigid |
(Cyber) All <> eyes |
12 |
Flexible |
(Helmet) 3-4, 5(50%) |
18 |
Rigid |
(Gloves) |
8/2 |
(Feet) |
12/6 |
ENCUMBERANCE |
BL |
180 |
= None (0) |
BL x 2 |
360 |
= Light (1) |
BL x 3 |
540 |
= Medium (2) |
BL x 6 |
1080 |
= Heavy (3) |
BL x 10 |
1800 |
= X-Heavy (4) |
MOVE |
Basic Move |
8.25 |
Move |
8 |
Move (Ground) |
16 |
Straight line |
Dodge |
12 |
DAMAGE Arm ST 30
Thrust |
3d |
Swing |
5d+2 |
Brawling |
4d |
basic thr +1/die |
Talons (imp) |
4d |
+2/die when breakin innanimate objects |
PARRY
Knife |
12 |
Brawl |
12 |
2 parries/rd |
Spear |
10 |
Judo |
12 |
2 parries/rd |
Missile Weapons |
10 |
Sense Rolls
Vision |
18 |
Hearing |
15 |
Touch |
15 |
Taste/Smell |
15 |
All |
15 |
Vow to Zona:
To never give up on,
To give you all I could ever give,
Though its less than you will need,
To be there for you alone,
For as long as I live.
COL: |
3000 |
Avg. Mo. Income: |
40000 |
Cred Stick: |
1200 |
Bank Stick: |
35038 |
Flesh Pocket:
Earplug Cell, Lockpicks, Garrote (< 1#), Cellophane ball, Holopic of Zona
Gear Worn: 24.95#
Dive Impact Watch, Cred Stick (in pocket), Bank Stick (in boot)
Black Nomex Jumpsuit & Balaclava (4#), Assault Boots & Gloves (3#), Helmet (4#), Leather belt, First aid pack (1#)
On suit: Cigars, Lighter, Pack of gum, pocketlight, pocketknife, syrup of ipicac vial, Leathernam (2#), handcuffkey behind belt buckle.
7.5mm Beretta {IWB back} (4 mags HP) (2.1#)
Ceramic Throwing Knife (3) {Boot} (0.75#), Superfine Tanto Boot Knife {Boot}(0.5#),
Vest Worn: 113.7#
Custom Load Bearing Vest (3#), Tactical Vest and Insert (18#), Elbowpads & Kneepads (2#),
On vest: Electronic Lockpicks (1#), Digital Breadcrumbs-20 (4#), Tucks V Tube, Harmonica, Little Black Book,
White Noise Gen (1#), Radio Encrypter (1#), Cell Phone + Group Encrypting (2) (1#), Ares Sat-Phone (2#)
7 day tube ration (1#), Canteens (2)(8#)
Smachet (1#) {Belt Rear Right}, Monowire Stilleto {Vest Chest} (0.5#)
Ares Predator {L. Shoulder} (2 mags) (6.6#)
Predator Mags {Belt}(7 mags)(5.6#)
M1X Springfield (2 30-mags Ball, 10 30-mags AP, 5 100-mags Ball) (37#)
UBGL Armscorp 40mm {under M1X} (10 rds Tangle, 10 rds SEFOP) (5#)
Grenades Frag (5)(5#), Thermite Grenade (2)(4#), Pocket Incendiary (4)(1#), Flash Bang (4)(1#)
Mini Grenades Concussion (4)(1#)
Beretta Whipit 10G Double {R. Thigh} (16 rounds SAP) (10.6#)
Pack: 121.4#
Hiking Tube Sac (3#):
Long underwear (1#), Camo BDUs (4#)
Digital 35mm Camera with zoom lens (5#)
Mini-recorder, Digital (3)(3#), Homing Beacon (2), Nano-bug (A/V) (2), Plastic Handcuffs (8)(1#)
6-in-1 Wrecking Bar (5#), E-tool (3#)
RPG-90 Rocket Launcher (1 rocket)(31.3#)
Binelli Pump Shotgun (25 rds BS)(11.5#)
Sig Sauer 570 Hvy. Pistol 11mmCPE (6 12-mags)(5.75#)
Glock 88 Hvy. Pistol (6 10-mags)(5.1#)
Sovtek AG-125 Assault Rifle (7 30-mags)(17.75#)
Grenades Smoke (2)(2#)
Duct Tape Roll (1#), Slow Fuse (1m/min 20m/#)(1#), C4 6dx4(5#), Foam Explosive Can (10 uses)(1#),
Gunshot Simulator (5)(0.04#), Breaching Charge (12#), Exploder 30-cap (1.5#), 20 Caps (0.5#),
Pull Detonator (10/#)(0.5#), Primacord (40yds 0.92#, 6dx2 per lb, 1d-1 per yd)(0.46#)
Space Gear: 76#
Skinsuit TL9 DR2 all (4#), Space Armor Suit DR50/30 all (2 Large Tanks Extra)(65#), Space Combat Helmet DR40/30 (7#)
Weaponry
Weapon |
Ammo |
Damage |
Type |
Acc. |
Range |
Weight |
ROF |
Shots |
ST |
Bulk |
Rcl |
Malf |
Notes |
Accoustic |
7.5mmCLP Beretta Light |
Ball |
2d |
pi |
3 |
100 / 1200 |
1.3 / 0.2 |
3 |
5+1 (3) |
8 |
-1 |
2 |
18 |
1,5 |
+16 |
HP |
2d |
pi+ |
13mm CPE Ares Predator |
Ball |
6d+1 |
pi++ |
4 |
330 / 3900 |
5.0 / 0.8 |
7 |
10+1 (3) |
14 |
-2 |
3 |
18 |
2,5 |
+20 |
APHC |
6d+1 (2) |
pi+ |
HP |
6d+1 (0.5) |
pi++ |
M1X 7mm Springfield CMG |
Ball |
9d |
pi |
6+1 |
1000 / 6000 |
10 / 1.2 / 3.5 |
20 |
30+1/100 (3) |
13B |
-5 |
1 |
18 |
3,5 |
+21 |
APDS |
12d (2) |
pi- |
1500 / 8000 |
10 Gauge Beretta Double |
SAP BS |
1d+2 (1.25) |
pi |
2 |
50 / 125 |
10 / 0.1 |
2 x 12 |
2 (3i) |
12 |
-4 |
1 |
17 |
4,5 |
+21 |
RPG-90 Rocket Lau. |
93mm FAE |
6dx9 (0.5) |
exp |
8 |
200 / 750 |
21 / 10.3 |
1 |
1 (6) |
9 |
-8 |
NA |
16 |
+24 |
Binelli Pump Shotgun |
12G |
1d+1 |
pi- |
3 |
50 / 125 |
8 / 0.7 |
2 x 9 |
5i (3) |
10 |
-5 |
1 |
16 |
+21 |
Sig Sauer 570 Hvy. Pistol |
11mm CPE |
4d+1 |
pi+ |
2 |
270 / 3000 |
2.75 / 0.5 |
3 |
12+1 (3) |
11 |
-1 |
3 |
17 |
5 |
+20 |
Glock 88 Hvy. Pistol |
11mm CPE |
4d+1 |
pi+ |
2 |
270 / 3000 |
2.1 / 0.5 |
3 |
10+1 (3) |
11 |
-1 |
3 |
17 |
+20 |
Sovtek AG-125 Assault Rifle |
7.65 CR |
7d |
pi |
7 |
500 / 3200 |
7.25 / 1.5 |
15 |
30 (3) |
10 |
-7 |
3 |
17 |
+21 |
40mm UGL |
SEFOP |
6dx4 (3) |
cr inc |
2 |
75 / 450 |
3 / 2 |
3 |
5 (5) |
10 |
- |
1 |
17 |
5 |
+19 |
Tangler |
ST24(+2/ea) |
pp 155 UT |
1.) Accoustic Sig -4 w/Suppressor, -1 w/subsonic, Smartgun HUD, VF
2.) Taclight/Lasersight, Push Bar, Custom Grip, Bbl Port, Night Sights, VF, Smartgun HUD
3.) 2x Coliminating Sight, 4-10x optic scope, Taclight/lasersight, suppresor, bipod, freefloating HBAR, Vert foregrip, VF, bipod,Accoustic Sig -4 w/Suppressor, Smartgun HUD
4.) Xeon light, skate taped grip
5.) Smartgun (IFF saver, electronic access, smart electronics (+1 repair), video link to HUD, and laser sight (eff to 1/2D, +1 to hit if aiming)). A cell per 10 magazines.
Weapon |
Damage |
Type |
Reach |
Parry |
Garrote |
spec. |
spec. |
C |
No |
Smachet |
sw |
cut |
1 |
0 |
E-Tool |
sw-2 |
cut |
1 |
0U |
Monowire Stilleto |
sw / thr+2 (10) |
cut/imp |
C,1 |
-1 |
Ceramic Small Knives |
thr+1 |
imp |
C |
-1 |
Snap Baton |
sw / thr |
cr |
1 |
0 |
Punch |
thr-1 |
cr |
C |
0 |
Kick w/ boots |
thr+1 |
cr |
C,1 |
No |
Tanto Knife (SF Blade) |
sw+1 / thr+3 (2) |
cut/imp |
C,1 |
-1 |
Grenades |
Fail |
Dam |
Wgt |
Fuse |
Notes |
Flash Bang Grenade |
Crit |
.5 lb |
Imp - 3s |
10yd rad HT-5 or stun, unmodified HT if wearing ear + eye prot; HT-2 for just one. Roll each turn recov. |
Frag Grenade |
Crit |
6dx2 {3d} |
1 lb |
Imp - 3s |
Concussion Grenade |
Crit |
6dx2 |
1 lb |
Imp - 3s |
Mini Frag Grenade |
Crit |
1d+2 {2d} |
0.25 lb |
Imp - 3s |
Mini Conc Grenade |
Crit |
1d+2 |
0.25 lb |
Imp - 3s |
Smoke Grenade |
Crit |
6 yd r |
1 lb |
2 sec |
Hot 150 sec / wind mph |
WP Grenade |
Crit |
3d {1d} |
2 lb |
5 sec |
Hot 50-80 sec Smoke, 20 sec burn dmg |
Thermite Grenade |
Crit |
2d |
2 lb |
5 sec |
Hot 4000 deg f for 40 sec, burn underwater, each 10 dam, -1 DR perm |
Claymore Directional |
Crit |
6dx4 |
5 lb |
Demo |
Shot 60 deg arc, 14 sk - rng, multiples like auto, 6d+2, 1/2Dmg 50 yards. |
Flash Pack Mini |
Crit |
0.5 lb |
Imp - 3s |
10yd rad HT-5 or stun, unmodified HT if wearing ear + eye prot; HT-2 for just one. Roll each turn recov. |
Foam Explosive Can |
Crit |
1d |
.1 lb |
Demo |
9 uses per 1# can. Double damage in contact. |
Breaching Charge |
Crit |
5dx2(5) |
12 lb |
Demo |
1 yd by 1/2 yd hole. Pen 8" concrete, fense, one foot masonry (triple brick). |
Pocket Incendiary |
Crit |
1d |
.25 lb |
Demo |
Hot Cigarette pack sized. 5000 deg f. 40 sec. DR as thermite above. |
Primacord |
Crit |
6dx2 per # |
.008/ft |
Demo |
8# / 1000 ft (1d-1 per yd) Detonates at 20,000 ft / second |
Shark is known in the world of the nearly covert as an operator that gets things done. Reports from various agencies place his age between twenty-eight and thirty-five, and his source of original service with Ares 45th Black Dragoons. The 45th are Ares Corporation’s naval cyborg commando and raider force for hire. Shark lead the 10th Kommando for five years. Through sheer force of will he has made it through eleven years on the teams and in shadow wars. From the depths of Africa to Europa, he has fought there. Since leaving the Dragoons two years ago he has moved to the Midwest and become a pain for many corporations that handle their less than legal business or dirty laundry in the burbs outside of Star City.
Since most of you live in or travel through the upper Northopolis streets of MSP, you know a bit more about him. Shark goes by Shark. No one calls him anything other than that unless they want to rile him up. To pukes on the street or corp nutwackers, he goes by Mr. Shark. His reputation centers on being a hard man to kill, who deals out death and destruction to your allies or those that need it. Its all relative. If you’re a violent criminal, extortionists, ganger, or corp that preys on the weak in the burbs, its you and your allies he’s after. If you’re someone who needs help, its those that need it. He’ll never ask you to pay more than everything you have (which if you’re from the burbs isn’t much) but most of the time its nothing. He is known to be an expert with explosives, operations, tactics and firearms. The Ares Predator pistol under his arm at all times seems to be a favorite, but any heavy machinegun will do in a pinch. He is also an associate of Richard Raven, one of the oldest, most respected, and powerful of fixers in MSP. Raven is a mediator and problem solver for those in the burbs and helps to serve as a moderating force where there is no law and the corporations don’t care.
Shark is big; six foot six, and over three hundred pounds. The weight is a product of muscle and implants. From his broad back, to his large chest (with giant lungs for running and holding his breath) to his the body-builder legs. He’s strong enough to flip a car and toss a bag of sand half a football field. He can run better than a four minute mile with a mini-gun and a hundred pounds of gear. That’s what cyborgs do in the army of tomorrow; they fill the tactical gap between infantrymen and armored personnel carriers. When the shirts come off he'll most likely win the scar contest as he has survived two close proximity nuclear blasts, along with more gunshot wounds, artillery and stab wounds, and plain old fist fights than most rooms full of people. He covers that all up with worn jeans, combat boots, tattered street shirts or sweaters, and a heavy leather jacket; all black. Last are his implants. After years at Ares, where the operators buy their ware and pay for it as they go, he’s accumulated a plethora of implants, the ones he flashes most are his claws and his visor. The claws extend out of his forearm and are razor sharp titanium alloy. His visor is a polychromatic (though usually black) band, much like a pair of Oakley Sunglasses that is permanently bonded to his skull in place of his eyes. He is vaguely Caucasian, with dark tan skin from years outdoors. On his left forearm is a dragon tattoo curled around a stiletto, its maw points in the direction of the blade; it is old and faded. His hair is down to his shoulders and curly, like a crazy Middle Eastern terrorist; he keeps it tied behind his head. A cultivated hatred of shaving leaves scruffy stubble about his face, intermixed with some dirt from the fight he got in on the way to the bar.
In public he is the silent professional, never bragging or boasting, but he also isn’t a quite man. He’ll tell you what he thinks, and will gladly point out when people are wrong or stupid. He can be overbearing and an asshole about work. But at his favorite bar, The Web, which is in The District (that burb outside of Star City that is almost rich enough to be let in) he is up at the bar, talking to the owner occasionally, talking to friends, and generally wasting away the day.
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