Shadowrun
The year is 20xx. The world is not only Awakened -- it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line
You're a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages or code-cracking hackers. No matter what, you're a professional --corporate pawn or "deniable asset," you get the job done.
Shadowrun came out during the height of the Cyberpunk craze. Unlike other cyberpunk themed games of the time, Fasa added magic, elfs, dwarfs, orks and trolls. It has survived through four editions and has slowly evolved to keep relatively current. It was one of Fasa's two big properties, the other being Battletech.
The timeline has advanced, but it is still in the 21st century. According to the game, the world is in its sixth world with the much less popular Earthdawn being in the fourth world. The fourth, sixth and presumably second worlds were times of magic, with the worlds in between being without magic.
Shadowrun PBWorks Wiki
Combat Tables
Demolitions Table
Static and Dead Zones
SR4 Rigger Tasks
Resources:
Games:
Shadowrun games run
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