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Sesom

Page history last edited by PBworks 15 years, 3 months ago

Unnamed Project II

Sesom's book of deeds

Sesom

 

Sesom follows the teachings of the Raven Queen. This made him somewhat unpopular with the other elves of his community. He was barley tolerated, and others would only seek him out when a death rite or a blessing of winter were required. He felt that elves in general are to lofty and arrogant for their own good. He soon (for an elf that is) grew tired of their superiority complex over death and other races. Sesom wandered the lands of man for a time, coming to rest in one of their capitols. There were plenty of souls to help along their perspective roads here, even though it was "illegal" to do so. There are also may who would try and escape fate here as well. The Raven Queen and her servants are not so easily fooled, and those who would seek to defy her will be punished.

 

The radiance from a Raven Queen prayer is a pale reddish glow, like the last glimmer of light from the setting sun. As it faintly illuminates your enemies and then recedes, their flesh grown cold and withered.

 

Attributes
Strength10
Dexterity14
Constitution10
Intelligence13
Wisdom20
Charisma16

 

Move7
Initiative7
HP67
Bloodied33
Healing Surge16
Surges /day7

 

 

Resistances

Defense typeTotalFrom ArmorFrom Item(s)StatLevelClass
AC21+40+2+50
Fort170+20+50
Ref190+2+2+50
Will240+2+5+5+2

 

At Willstatvs+HitDmgAreaRangeAction TypeEffect
Lance of FaithWis Ref +13 1d8+9One Cr.5StandardOne ally in LoS gets +2 to hit that target next turn
Sacred FlameWisRef+131d6+9 One Cr.5StandardOne ally in LoS gains either 8 tHP or makes a saving throw

 

EncounterStatvs+HitDMGAreaRangeAction TypeEffect
Elven AccuracyN/AN/AN/AN/ASelfSelfFreeRe-roll and attack roll. Use second die even if worse
*Channel Divinity:Divine FortuneN/AN/AN/AN/ASelfSelfFreegain +1 to next attack roll or saving throw before end of next turn
*Channel Divinity:Turn UndeadWisWill+132d10+9Close Burst5StandardPush undead up to 6 squares. Target(s) immobilized until end of my next turn MISS: half damage,no freeze or push
*Channel Divinity:Raven Queen's BlessingN/AN/AN/AN/AOne Ally or Self10FreeIf I drop an enemy to 0HP, myself or one ally within 5 of downed foe can spend a healing surge
Healing WordN/AN/AN\AN\AClose Burst5MinorTarget can spend healing surge +2d6+5,can use twice per encounter
Divine GlowWisRef+131d8+9Close Blast 3StandardAllies in blast gain +2 power bonus to attack rolls until end of my next turn
Sanctuary (utility power)N/AN/AN/AN/AOne Cr.10StandardTarget gains +5 to all defenses. Lasts until end of my next turn or target attacks
Daunting LightWisRef+132d10+9One Cr.10StandardOne ally I can see gains Combat Advantage against target until end of my next turn
Bastion of Health (utility power)N/AN/AN/AN/AOne Cr.10MinorTarget can spend a Healing Surge +8
Break the SpiritWisWill+132d8+9One Cr.10StandardTarget takes -3 to all attack rolls until end of my next turn

Only one power with "*" can be used per encounter

 

 

Daily PowersStatvs+HitDmgAreaRangeAction TypeEffect
Beacon of HopeWisWill+13N/AClose Burst 3SelfStandardEach foe hit is weakened until end of its next turn. Allies gain 10 HP, my healing powers +5 HP until end of encounter
Consecrated GroundN/AN/AN/A1d6+7Close Burst 1SelfStandardFoes take DMG, Bloodied Allies gain 8HP, can move zone 3 with move action, sustain as a minor action
Flame StrikeWisRef+132d10+9Area Burst 210StandardOngoing 10 fire damage (save ends)
Mass Cure Light Wounds (utility power)N/AN/AN/AN/AClose Burst 5SelfStandardAll Allies gain HP as if they spent a Healing Surge +8

 

Defenses

NameTypeACSavesOther
Elven Battle ArmorLeather+2AC+5 vs slow/freezeAs encounter:+2 move until end of my next turn
Cloak of SurvivalNeckN/A+2 all+2 to endurance checks, resist 5 fire, 5 cold

 

Offense

NameTypeDmgTo HitRangeSpecial
QuarterstaffMelee1d8+7N/AN/A
DaggerMelee1d4+85/10N/A
Holy Symbol +3ImplementN/AN/AN/AAdds +3 to all damage and attack rolls of spells

 

SkillsbonustrainedOther
Acrobatics9
Arcana14YSkill Focus
Athletics7
Bluff10
Diplomacy10
Dungeoneering12
Endurance9+2 from cloak of survival
Heal15Y
History11Y
Insight12
Intimidate10
Nature14+2(elf)
Perception14+2(elf)
Religion11Y (Class)
Stealth9
Streetwise10
Thievery9
ErlosfordianSpeak/Read/Write
ElvenSpeak/Read/Write
FeneracSpeak/Read/Write

 

 

Feats

NameEffect
Astral Fire+1 Damage with fire or radiant powers
Jack of All Trades+2 to all untrained skills
Raven Queens BlessingGrants encounter power of same name
Skill Focus:Arcana+3 to all Arcana rolls
Elven Precision+2 to re-roll with elven accuracy
LinguistSpeak, Read, and Write 3 languages

 

Rituals

NameLevelSkillPrep TimeCostLasts
Gentle Repose1Heal1 hour10gSpecial
Comprehend Language1Arcana10 min10g24 hours
Make Whole1Arcana10 min1/5 base gPermanent
Endure Elements2Arcana or Nature10 min20g24 hours
Eye of Alarm2Arcana30 min25gup to 24 hours
Enchant Magic Item4Arcana1 HourSpecialPermanent
Disenchant Magic Item6Arcana1 hour25gInstant
Raise Dead8Heal8 hours500gInstant

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