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Nabila Jassat

Page history last edited by Lanica Klein 2 weeks, 5 days ago

 

Journal and Letters

Second Journal

Third Journal

Fourth Journal

Nabila's Spell Book

 

 

Follower of Delleb (Reason, Intellect, Study) 

 

 

 

Long Rest: 

     Trade with Alston: Find Familiar, Floating Disk (2 hrs and 50 GP per level), Sleep

     Study spellbook from tower at seaside.  

 

 

 

 ritual spells 5e 

Background

 

Character Creation & Starting Questions

 

Female Flan Human 
Wizard 5 / Cleric 2

  • Strength: 10 (0)
  • Dexterity: 14 (+2)
  • Constitution: 14 (+2)
  • Intelligence: 18 (+4)
  • Wisdom: 14 (+2)
  • Charisma: 12 (+1)
  • Acrobatics: (Dex) +2  

  • Animal Handling: (Wis) +2 

      O  Arcana: (Int) +7 Researcher

  • Athletics: (Str)  0  

  • Deception: (Cha) +1 

      O  History: (Int) +10 Researcher

      O  Insight: (Wis) +5 Diviner

  • Intimidation: (Cha) +1 

      O  Investigation: (Int) +7/+12 Wizard

  • Medicine: (Wis) +2 

  • Nature: (Int) +4 

      O  Perception: (Wis) +5/+10 Human 

  • Performance: (Cha) +1 

  • Persuasion: (Cha) +1 

      O  Religion: (Int) +10 Wizard 

  • Sleight of Hand: (Dex) +2 

  • Stealth: (Dex) +2 

  • Survival: (Wis) +2 

Height: 5'10"

Weight: 158" 

   

 

Channel Divinity: 1 short or long rest. Turn Undead or 10 min tool or skill proficiency.

     
  • Hit Points:  52 (52 HP Max)
  • Hit Dice: (4d6+8) + (3d8+4)
  • 6w+4w+5c+2w+6w+9c+5c
  • Used: 0 
  • Initiative: +2
  • Prof Bonus: +3
  • Armor Class: 15 (17)

                (Chain Shirt+Dex+Shield

  • Wizard Spell Attack:  +7
  • Cleric Spell Attack:  +5
  •  
 
 
 

Feats: Observation (+1 Int., Can read lips, +5 passive Int and Wis)

 

Attack with a Ranged Wizard Spell: +7 (+4 Int, +3 Base)

 

Languages: Ancient Flan, Old Oeridian, Elven, Common, (pick one for Cleric Level)

 

Special Abilities:

 - Researcher (If I don't know something, I know where to look to find it.)

 - Diviner

     - Half the cost of learning Divination Spells. 

     - PORTENT:   (Long Rest = Roll two 20's. Can use them to switch an Attack, Save or Ability Roll for myself or any other character.)

 

Weapon Proficiency: 

  • Quarterstaff (+2, 1d6+2 or 1d8+2 (versatile) bludgeoning damage)
  • Dagger, Melee (+2, 1d6+2 piercing damage)
  • Dagger, Thrown (+4, 1d6+2 slashing damage) 
  • Unarmed strike (+2, 1+2 bludgeoning damage)
  • Crossbow, light (+4, 1d8+2 piercing damage) 

 

Armor Proficiency:

  • Light Armor
  • Medium Armor
  • Shields

 

Gear:

MIthral Chain Shirt

Shield

Arcane focus (Necklace of Open Book - Delleb),

Backpack

- Spellbook

- A book about Flan History

- Letter in Flan Apologizing for 

- Journal 

- Basic Clothes

- Parchment (x10)

- Ink (black)

- Ink (red)

- Ink Pen

- Fine Quill

- Bag of fine sand

- Tarot Cards (Insects)

- Last letter from my eldest brother. He joined the Fyrond Army when Iuz attacked and spent years there. He rose through the ranks and sent letters home often. This one was received about two years ago. He received a promotion and was in high hopes...but no more letters were sent after this one. 

- Small Knife (x2)

Quarterstaff

Crossbow, light

20 arrows

Scroll tube - decorated, but not fancy

100 GP Pearl - for Identify

Jessa - Letter in Flan (apologizing for late payment)

Jessa - Sheet music

Jessa - Star chart (from spring)

Jessa - Animals - notes/observations

Jessa - Antitoxin    

Keep - crystal with a dark spot that reflects light in a strange way (Magical)

 

Belt Pouch

- PP:          6

- GP:      501

- EP:           4

- SP:       214

- CP:         34

Gems: (Bundle about 500 GP)

 

Total Spellcasting Level: 7

Level 5 Wizard:    Prepare 9 spell levels (Int Bonus(4)+Wizard Level(5))      (+7, DC14)

Level 2 Cleric:       Prepare 4 (Wiz Bonus (2)+Cleric Level(2))                         (+5, DC12)

 

Total Spells Cast per day (Wizard and Cleric combined): 2 levels used (short rest +2)

               4 - 1st level

                    3 - 2nd level

               3 - 3rd level 

               1 - 4th level 

Short Rest: Half of Wizard Level rounded up (5th level - 3 slots - 2/9 = regain one 3rd level slot.)

 

Wizard Cantrips: At will

X - Mending 

X - Ray of Frost (V, S, Ranged Spell: +7 to attack, 60 ft, 2d8 Cold damage, speed reduced by 10 for one turn, ) 

- Prestidigitation (V, S, 10ft, duration: Instant or one hour; 3 effects at a time allowed)

- True Strike (S, 30ft, duration: Concentration for 1 round) Advantage to next attack roll.

 

Cleric Cantrips: At will

X - Guidance (1 action, Add 1d4 to an ability check, before or after the roll)

X - Sacred Flame (1 action, Ranged, 60ft, line of sight, Dex save negates (DC: 12), 2d8 radiant damage) Mine is a pure white flame

X - Spare the Dying (1 action, Stabilize those at 0 HP)

 

1st Level -  X = Prepared      1, 2, 3, 4 = Castings      5 = Short Rest Casting (if earned)

            X - Cleric Domain - Command (1 action, 1-word, Wis save)

            - Cleric Domain - Identify - ritual (1 minute casting time, touch one object)

            X - Comprehend Languages - ritual (Self, 1 action, 1 hour, written language upon touch, or literal meaning of spoken words)

            X - Detect Magic - ritual (Self, 1 action, Concentration up to 10 minutes, 30 ft radius, faint aura and school.)

               - Identify - ritual (1 minute casting time, touch one object)

               Expeditious Retreat (Self, Bonus Action, Concentration up to 10 minutes, Dash action added to each turn, )

               - Longstrider (1 action, Touch, 1-hour duration, add 10 ft to move for the duration)

               - Mage Armor (8 hrs, 13+Dex AC if unarmored, Touch)

            - Magic Missile (1 action, 120 feet, Instant, 3 darts at creatures I can see, 1d4+1 damage each, add one dart per spell slot above 1st.)

            X - Witch Bold (1 action, 30 feet, concentration up to one minute, an arc of lightning between me

                         and another creature, Ranged Spell Attack, as an action deal 1d12 per round in range)

 

2nd Level -  = Prepared      1, 2, 3 = Castings      4 = Short Rest Casting (if earned)

            X - Acid Arrow (action, ranged spell attack, con, 1 hr, 90 ft, 4d4 (or half) plus 2d4)

               - Detect Thoughts (V, S, M, (copper piece) 1 action, Self, concentration up to 1 minute)

2nd      X - Invisibility (action, con, 1 hr, touch, target attacks or casts)

            X - Magic Weapon (bonus, con, 1hr, touch, _+1 att/dmg)     

               - Magic Missile (1 action, 120 feet, Instant, 4 darts at creatures I can see, 1d4+1 damage each (add one dart per spell slot above 1st.)

               - Witch Bold (1 action, 30 feet, concentration up to one minute, an arc of lightning between me

                         and another creature, Ranged Spell Attack, as an action deal 2d12 per round in range)

               - Longstrider (1 action, Touch, 1-hour duration, add 10 ft to move for the duration) 1 Additional Creature

 

 

3rd Level -  = Prepared      1, 2, 3 = Castings      3 = Short Rest Casting (if earned)

3rd       Fireball (Evocation) (action, r: 150 ft, VSM, 20' radius, 8d6 damage, damage increases by 1d6 for each slot level above 3rd)

            X - Fly (Transmutation) (action, Touch willing creature, VSM, CONCENTRATION up to 10 minutes. 60' flying speed, target one additional creature for each slot level above 3rd) 

               - Magic Missile (1 action, 120 feet, Instant, 5 darts at creatures I can see, 1d4+1 damage each (add one dart per spell slot above 1st.)

               - Witch Bold (1 action, 30 feet, concentration up to one minute, an arc of lightning between me

                         and another creature, Ranged Spell Attack, as an action deal 3d12 per round in range)

               - Longstrider (1 action, Touch, 1-hour duration, add 10 ft to move for the duration) 2 Additional Creatures

               - Acid Arrow (+1 Level) (action, con, 1 hr, 90 ft, 5d4 (or half) plus 3d4)

               - Invisibility (action, con, 1 hr, touch, target attacks or casts) 3rd Level Slot: 2 Creatures

 

 

               

4th Level -  = Prepared      1 = Castings

 

               - None known - but can cast lower level at a higher level. 

               - Magic Missile (1 action, 120 feet, Instant, 6 darts at creatures I can see, 1d4+1 damage each (add one dart per spell slot above 1st.)

               - Witch Bold (1 action, 30 feet, concentration up to one minute, an arc of lightning between me

                         and another creature, Ranged Spell Attack, as an action deal 5d12 per round in range)

               - Longstrider (1 action, Touch, 1-hour duration, add 10 ft to move for the duration) 3 Additional Creatures

               - Acid Arrow (action, ranged spell attack, con, 1 hr, 90 ft, 4d4 (or half) plus 2d4)

               - Detect Thoughts (V, S, M, (copper piece) 1 action, Self, concentration up to 1 minute)

               - Invisibility (action, con, 1 hr, touch, target attacks or casts)

               - Magic Weapon (bonus, con, 1hr, touch, _+1 att/dmg)   

               - Fireball (action, r: 150 ft, VSM, 20' radius, 8d6 damage, damage increases by 1d6 for each slot level above 3rd)

               - Fly 

 

 

 

 

 

Cleric - 1st Level: 

Divine Domain: Knowledge

Level 1

               - Bane 

               - Bless

               - Command

               - Create Water  

 3rd      - Cure Wounds (Action, Touch, VS, 1d8+2)

               - Detect Good/Evil

               - Detect Magic

               - Detect Poison/Disease

  1st, 1st    X - Guiding Bolt

  4th          X - Healing Word (Bonus Action, 60ft, V, 1d4+2)

               - Inflict Wounds

               - Protection from Good/Evil

               - Purify Food and Drink

           X - Sanctuary (bonus, 30', 1 min, wis)

               - Shield of Faith (Concentration, +2AC for 10 Minutes)

 

 

 

 

 

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