RL Date |
Game Date |
Events |
Traning |
Ship Pay |
Disbursed |
1/6/2022 |
264-1000 |
Bularia buy Bio-Chemicals (Ag +1) 50kcr, 1Dx5, 15, 65% |
-32,500 |
-390,000 |
12 |
|
Ag, Non-ind, Low Tech
|
Jump: Bularia -> Dorannia J1 |
7 wk Broker 0 |
|
|
|
|
S/E Life Support (1 weeks) 8 crew, 9 pass state @ 4 |
-6,500 |
-6,500 |
|
|
|
Basic Passengers (9), 3 unpaid hard luck, 6 paid |
2,200 |
13,200 |
6 |
|
Non-Ind, Poor |
Sell Dorannia Biochemicals (-), 115% |
57,500 |
690,000 |
12 |
|
|
Dorannia buy 3T Pharm, 100kcr/T, 85% |
-85,000 |
-255,000 |
3 |
|
|
Dorannia buy 6T Prec Met, 50kcr/T, 70% |
-35,000 |
-210,000 |
6 |
|
|
Incidental lots (of 16) T: 3 @ Dor |
1,600 |
4,800 |
3 |
|
272-1000 |
Berthing at Dorannia, and Fuel unrefined free, E port |
|
0 |
|
|
|
|
|
|
|
|
273-1000 |
Jump: Dorannia -> Ator J2 |
8 wk Broker 0 - SUCCEED
|
|
|
|
|
S/E Life Support (1 weeks) 8 crew, 9 pass state @ 4 |
-6,500 |
-6,500 |
|
|
|
Basic Passengers (n) @ Dorianna, same pass from Kardin |
2,900 |
17,400 |
6 |
|
Low Pop |
Sell Ator Pharm, 105% |
105,000 |
315,000 |
3 |
|
|
Sell Ator Prec Met, 90% |
45,000 |
270,000 |
6 |
|
|
Ator buy Common Mfg Goods (-), 20kCr/T, 2Dx10, 90% |
-18,000 |
-234,000 |
13 |
|
|
Ator buy Robots, 2T, 400kCr/T, (-) 80% |
-320,000 |
-640,000 |
2 |
|
280-1000 |
Berthing at Ator |
|
-500 |
|
|
|
Fillup Fuel Ator (Tons) unrefined - D |
21 |
-2,100 |
|
|
|
|
|
|
|
|
281-1000 |
Jump: Ator -> Flamarrion J2 |
1 wk |
|
|
|
|
S/E Life Support (1 weeks) 8 crew, 1 pass state @ 4 |
-4,000 |
-4,000 |
|
|
|
Basic Passengers (n) @Ator |
12,000 |
12,000 |
1 |
|
|
Sell Ator Robots (-), 100% |
400,000 |
800,000 |
2 |
|
|
Crash on landing, 6 damage, 1 crit, Abe repairs, take 1T, 5hr |
|
|
|
|
|
Buy Spare Parts (have 0.3T), Abe spends 6hr on hull and 0.6T, leaving 1T spare |
-100,000 |
-230,000 |
2.3 |
|
Non-ind, Poor |
Sell Ator Common Mfg Goods (Non-ind +3), 130% |
26,000 |
338,000 |
13 |
|
|
Flamarrion buy Adv Mfg Goods (-) 100kcr/T, 15T, 55% |
-55,000 |
-605,000 |
11 |
|
|
Pickup Air Raft. |
|
|
|
|
|
Looking for info on what happened at Kardin in bars and bottom of bottle w/ Abe |
|
|
|
|
|
Warick is there, talk about Kardin, he has some hot blast pictures of it. |
|
|
|
|
289-1000 |
Berthing at Flamarrion |
|
-4,000 |
|
|
|
Fillup Fuel Flamarrior (Tons) Refined - A |
21 |
-10,500 |
|
|
|
|
|
|
|
|
290-1000 |
Shop on Flamarrion for Gear, etc and paperwork as needed with Scouts |
|
|
|
|
291-1000 |
Jump: Flamarrion -> 567-908 J2 |
2 wk |
|
|
|
|
S/E Life Support (1 weeks) 8 crew, 1 pass state @ 4 |
-4,000 |
-4,000 |
|
|
Barren, Poor, Low Pop (0)
|
Need to Maintenance. |
-3,064 |
-3,064 |
|
|
|
Basic Passengers (n) @Flam |
12,000 |
12,000 |
1 |
|
297-1000 |
Berthing at 567-908 |
|
0 |
|
|
|
Fillup Fuel 567-908 (Tons) unrefined - E |
0 |
0 |
Lake |
|
|
|
|
|
|
|
298-1000 |
Jump: 567-908 -> Walston J2 |
3 wk |
|
|
|
|
S/E Life Support (1 weeks) 8 crew, 1 pass state @ 4 |
-4,000 |
-4,000 |
|
|
|
Basic Passengers (n) @567-908 |
12,000 |
12,000 |
1 |
|
Low Pop |
sell Walston Adv Mfg Goods (-), 105% |
105,000 |
1,155,000 |
11 |
|
|
Walston buy Common Mfg Goods (-), 20kCr/T, 2Dx10, 55% |
-11,000 |
-11,000 |
1 |
|
|
Walston buy 10T Medical Supplies (-1), 80%, 50kCr/T |
-40,000 |
-400,000 |
10 |
|
306-1000 |
Berthing at Walston |
|
-400 |
|
|
|
Fillup Fuel Walston (Tons) unrefined - C |
21 |
-2,100 |
|
|
|
Some celebrity on Walston at the port. |
|
|
|
|
307-1000 |
Jump: Walston -> Noctocol J2 |
4 wk |
|
|
|
|
S/E Life Support (1 weeks) 8 crew, 4 pass state @ 4 |
-5,250 |
-5,250 |
|
|
|
Basic Passengers (4) @Walston |
2,900 |
11,600 |
4 |
|
|
sell Noctocol - Medical Supplies (-), 140% |
70,000 |
700,000 |
10 |
|
Fluid - not water
|
sell Noctocol - Common Mfg Goods (-), 105% |
21,000 |
21,000 |
1 |
|
|
Noctocol buy Precious Metals (-), 50kCr/T, 4T, 90% |
-45,000 |
-180,000 |
4 |
|
|
Noctocol buy Precious Metals (-), 50kCr/T, 1T, 85% |
-42,500 |
-42,500 |
1 |
|
|
Noctocol buy Pharm, 100kCr/T, 90% |
-90,000 |
-90,000 |
1 |
|
|
|
|
|
|
|
313-1000 |
Berthing at Noctocol |
|
0 |
|
|
|
Fillup Fuel Noctocol (Tons) unrefined - E |
0 |
0 |
Lake |
|
|
|
|
|
|
|
314-1000 |
Jump: Noctocol -> Dallia J2 |
5 wk |
|
|
|
|
S/E Life Support (1 weeks) 8 crew, 4 pass state @ 4 |
-5,250 |
-5,250 |
|
|
|
Basic Passengers (4) @Noct |
2,900 |
11,600 |
4 |
|
|
Incidental lots (of 16) T: @ Noct |
1,600 |
8,000 |
5 |
|
Garden, Rich |
sell Dallia, Pharm (Rich +2), 115% |
115,000 |
115,000 |
1 |
|
|
sell Dallia, Precious Metals (Rich +3), 125% |
62,500 |
312,500 |
5 |
|
|
Dallia buy 30T Vehicles (-), 15kCr/T, 11T, 80% |
-12,000 |
-132,000 |
11 |
|
323-1000 |
Berthing at Dallia |
|
-1,500 |
|
|
|
Fillup Fuel Dallia (Tons) unrefined - B |
21 |
-2,100 |
|
|
|
|
|
|
|
|
324-1000 |
Jump: Dallia -> Judice J2 |
6 wk |
|
|
|
Barren, Research station, 0 pop?
|
S/E Life Support (1 weeks) 8 crew, 1 pass state @ 4 |
-4,000 |
-4,000 |
|
|
|
Need to Maintenance. |
-3,064 |
-3,064 |
|
|
|
High Passengers (1) @ Dallia |
12,000 |
12,000 |
1 |
|
330-1000 |
Berthing at Judice |
|
0 |
|
|
|
sell Judice Vehicles (-), 4T, 115% |
17,250 |
69,000 |
4 |
|
|
Fillup Fuel Judice (Tons) unrefined - E |
0 |
0 |
Lake |
|
|
|
|
|
|
|
331-1000 |
Jump: Judice -> Collace J1 |
7 wk |
|
|
|
|
S/E Life Support (1 weeks) 8 crew, 3 pass state @ 4 |
-5,000 |
-5,000 |
|
|
|
Basic Passengers (3) @Judice |
2,200 |
6,600 |
3 |
|
Hi Tech, Hi Pop, Ind
|
sell COLLACE, Vehicles (Hi Pop+1, Ind -2), 100% |
15,000 |
105,000 |
7 |
|
|
COLLACE buy Robots (Ind +1, Hi tech-1) 400kCR/T, 1Dx5, 10T, 80% |
-320,000 |
-1,280,000 |
4 |
|
|
COLLACE buy Lux Goods (Hi Pop +1) 200kCR/T, 1D, 6T, 85% |
-170,000 |
-340,000 |
2 |
|
|
COLLACE buy Advanced Elec (Hi Tech +3) 100kCr/T, 1Dx5, 5T, 30% |
-30,000 |
-150,000 |
5 |
|
338-1000 |
Berthing at Collace |
|
-2,000 |
|
|
|
Fillup Fuel Collace (Tons) Refined - A |
11 |
-5,500 |
|
|
|
|
|
|
|
|
|
Shop on Collace for gear, etc. |
|
|
|
|
|
Autodoc |
-100,000 |
-100,000 |
1 |
|
339-1000 |
Jump: Collace -> Tarsus J1 |
8 wk Recon - Failed |
|
|
|
|
S/E Life Support (1 weeks) 8 crew, 1 pass state @ 4 |
-4,000 |
-4,000 |
|
|
|
Medium Passengers (n) @COLLACE |
8,500 |
8,500 |
1 |
|
Ag, Non-ind, Rich
|
sell Tarsus Robots (Ag +2) 135% |
540,000 |
2,160,000 |
4 |
|
|
sell Tarsus Lux Goods (Rich +4) 145% |
290,000 |
580,000 |
2 |
|
|
sell Tarsus Adv Elec (Rich +2) 120% |
120,000 |
600,000 |
5 |
|
|
Berthing at Tarsus |
|
-1,500 |
|
|
|
Fillup Fuel Tarsus (Tons) Refined - B |
11 |
-5,500 |
|
|
Trip Notes: |
|
|
|
|
|
|
- We start lockdown on Bularia on Day 250, Year 1000. |
|
|
|
|
|
- We depart Bularia on Day 164, same. |
|
|
|
|
|
- we took Wynn, Gwenn, Jett (the trader), and Quella (the receptionist), they paid or worked |
|
|
|
|
|
for passage, except for Gwenn, who can still barely communicate. |
|
|
|
|
|
- We did the first two jumps with 3 hard luck cases jammed in the empty Air Raft hanger, they |
|
|
|
|
|
had no way to pay, and likely wouldn't have made it on Bularia. They stayed at Ator. The cost |
|
|
|
|
|
was we couldn't use the air raft hanger for cargo, but overall the cost I would say was minor. |
|
|
|
|
|
- We had 1 extra stateroom that we filled the whole trip, except 1 leg where we had just 3 of 4 passengers in it.
|
|
|
|
|
|
- We spent an extra day on Flamarrion for Scout Business, and picked up the Air Raft. |
|
|
|
|
|
- We spent an additional extra day on Flamarrion for repairs, from collision damage. Spare parts cost 230,000Cr.
|
|
|
|
|
|
- We passed through the damn Monkey planet, and John complained mightily about it. |
|
|
|
|
|
- We passed through Walston, and got a mini-heroes welcome; being minor celebrities. |
|
|
|
|
|
- We spent an extra day on COLLACE, which is TL13, shopping for gear and stuff. |
|
|
|
|
|
- We have the opportunity and money to buy a TL13 Autodoc for 100,000Cr (book price) there for the ships med bay.
|
|
|
|
|
|
- We land on Tarsus Day 345, same. |
|
|
|
|
|
- 10 weeks passed in Jump, plus 2 in Lockdown, plus 1 for the Kardin to Bularia Jump which we can use for training.
|
|
|
|
|
|
Total Ship Pot is 3.4 Million Cr and change. This includes the spare parts costs and autodoc. |
|
|
|
|
|
This gives us plenty to pay the 900,000 we need to replace Probes. |
|
|
|
|
|
We can leave 1Million Cr in the ship pot for recommencement of trading. |
|
|
|
|
|
That leaves us about 1.5MCr to split among us, and the 3 extras if we buy the Autodoc with ship funds.
|
|
|
|
|
|
We may give Quella, Wynn, and Jett 0.5, 0.33, or 0.25 share, but the final call is the Captain's. |
|
|
|
|
|
If we do split the loot 5.5 ways (those 3 getting 0.5, and we getting 1 share) a full share is worth 273,532 Cr.
|
|
|
|
|
|
For comparison, our last long haul from where we dropped off the black ops guys, down to |
|
|
|
|
|
Kardin we made 1.4MCr total, and that took about 12 weeks. |
|
|
|
|
|
I message M. Chief from Flamarrion, msg waiting for me at Tarsus. |
|
|
|
|
|
He's working down in our area, tells of strange mystical guerillas in Sword Worlds |
|
|
|
|
|
|
|
|
|
1/6/2022 |
345-1000 |
Arrive on Tarsus after 6 hr transit in from J-Point. Land, sell our goods, and rest. |
|
|
|
|
|
Buy replacement Probes (qty): |
-100,000 |
-900,000 |
9 |
|
|
12 weeks (10 in Jump) gone by. Lots happened. |
Shares: |
5.1667 |
|
|
|
For each of the 4 of us. |
Full Share: |
291,180.00 |
|
|
|
For Jett (1/2 share), Quella, and Wynn (split other half). |
Wynn/Jett: |
97,060.00 |
|
|
|
Gwenn functionality. Can text, but can't speak. |
Quella: |
145,590.00 |
|
|
|
Brence makes the call on the split, I lose a argument with Quella and she gets +cr |
Remainder: |
1,000,003 |
|
|
|
RETCON - We buy a TL10 Cryoberth on COLLACE and install it in the ship. |
|
-50000 |
|
|
|
Land, head to bar. Look around for jobs on the net. |
|
|
|
|
|
Barfight!! Me and Abe fight a guy. Brence talking with a guy named Leon. |
|
|
|
|
|
I KO the guy, Abe catches him. We buy him drinks, wind down. His buddies carry him out. |
|
|
|
|
|
Mara wins some cr in bets over fight. Group agrees to look around for a few |
|
|
|
|
|
days and look for job leads. |
|
|
|
1/13/2022 |
346-1000 |
Mara makes her training. Leon calls, meet up later next day. He's a rancher. |
|
|
|
|
|
Meet at Ranch supply store. I fly slow, get there in 20 min. Park in lot. |
|
|
|
|
|
He wants hands on a hunt, but he has security concern. So we'll help and shoot |
|
|
|
|
|
nobbles, but collect gear on toublemakers. Trade comms, planet net, coords. |
|
|
|
|
|
Make it back, tell rest of crew. Jett stays in Newland, so do Wynn and Gwenn. |
|
|
|
|
|
Quella tags along after shopping for going on vacation. Brence flies us to the |
|
|
|
|
|
ranch in a few hours. Take a ballistic path, vacc check spiders on the way!!! |
|
|
|
|
|
I fuck up my suit, Abe catches me, saves my bacon, then fix it, then we go. Oof. |
|
|
|
|
|
Land ok. Meet Reed was guy we fought at Bar, he's a ranch hand. Give us $0.05 tour |
|
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|
|
|
Owner is a she, Mrs Kader. Typical ranch. Have great dinner, steak and actual |
|
|
|
|
|
vegetables. Another hand is Oscar, he was at barfight too. |
|
|
|
|
|
Bugs up, 4 in boonies, 8 around ranch. (3 remain on me.) Get back in a.m. |
|
|
|
|
|
ready for hunt. Made recordings of all the "crime scenes". Abe sensors. |
|
|
|
1/27/2022 |
347-1000 |
Negotiate, Admin, and Advocate another Nobble contract. Adnl 195kCr for 100. |
|
|
|
|
|
Abe rigs up some hooks, like a pro. Can haul 4 animals. |
|
|
|
|
|
Mara and I watch the processing Barge. She spots a few errors, they get fixed. |
|
|
|
|
|
Head to 30deg N in hex between Gloeh Satt red line, and the Regiment repeater. NE of the north most outpost.
|
|
|
|
|
348-1000 |
Start hunt. Mara drives air raft. We follow others in and pick out a Nobble. |
|
|
|
|
|
Knocking em down, another air raft gets damaged, ground crew exciting. |
|
|
|
|
|
Another ranch group is off nearby, but not poaching or encroaching. |
|
|
|
|
|
Abe sees a glint, off to side of the herd, like a scope. Brence picks up a vehicle |
|
|
|
|
|
off to side of herd. Air raft takes a hit, Mara wounds one, Air raft takes another |
|
|
|
|
|
hit. Brence buzzes them, kicks up some dust. Abe auto fires the hill. Brence |
|
|
|
|
|
sees 3, Abe drops one. I shout for people to auto fire the hill, and drive to dodge. |
|
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|
|
|
Mara hits one, maybe more. Brence's dust cloud make it hard to tell. |
|
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|
|
Air raft hit a third time, we land a couple hundred yards from the hill. |
|
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|
|
Brence flies by again, even bigger dust cloud, tried to hit them with jets. |
|
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|
|
Mara brought her tools, repairs raft? Then suppresses the hill some more. |
|
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|
|
Brence swerves at them, as they board their raft and try to get away. |
|
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|
|
They crash and skid around, but still moving. Damaged, but not sure how much. |
|
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|
|
Rest of our hunting party is wrapping up, I say stay on hunt, we're getting |
|
|
|
|
|
snipers. I tell Brence to ram them. I go right, Abe left, to clear hill and get fire |
|
|
|
|
|
on the enemy air raft. Air raft has 4 hull left. |
|
|
|
2/3/2022 |
348-1000 |
Init: Abe, Me, Mara, 2 goons, Air raft and pilot, Brence. I tell pilot to stay w/raft. |
|
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|
|
I go one way w/ Mara, Abe goes other. Brence radios their position, they're moving |
|
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|
|
opposite from hill away from us. 2 rounds later, I can almost see them, but can |
|
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|
|
|
see the Solar Exp. Third rd, see them, I shoot standing, they're flying. |
|
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|
|
I shoot, and looks like a hit. I get hit in chest, 0 damage. Mara hits a guy. |
|
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|
|
I spray 9 at them, but miss. Mara hits again with 1, tgt slumps. Abe continues running. |
|
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|
|
Other rider moves over and drives. Last guy hits Mara, with big Rifle. Goes down. |
|
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|
|
Enough F'ing around, Brence rams air raft, crush them, scratch ours a bit. |
|
|
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|
I try to Trauma Kit her but fail, waiting for Brence. Get gets there sup fast, I run off. |
|
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|
I run to crash, grab their extinguisher, start to get fire out. Then try to get bodies out. |
|
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|
|
I get some bags, some ACRs (2), parts of a AM Rifle, and cloth armor. |
|
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|
|
Brence and Abe move her on ship, First Aid, get her conscious. Put her in Cryo, |
|
|
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|
|
and give her a Slow. Will be healed up 1 day later. 7m later, they're headed to |
|
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|
|
get me. Brence finds a few unexploded boxes of ammo. Elec Binos, IR Goggles, |
|
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|
|
Mobile comms, melted comm dot. I try investigate, but get no good answers. |
|
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|
|
Too many confusing or misleading answers. Brence upgrades some samples I took |
|
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|
|
|
but still doesn't point to anything. Abe slings up their raft to bottom of our ship. |
|
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|
|
Brence flies us to our ship. Get the pilot and fly to ranch, after loading in our raft. |
|
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|
|
I get signal from my bugs at home ranch, I can't read it. Give comp to Abe. He can |
|
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|
|
|
and finds some time lapses of activity at ranch. Appears to be an awful unknown |
|
|
|
|
|
alien (zerg) of some sort. Looks like the Lobster-Dog from Kardin that came out of the |
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|
|
research station. |
|
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|
|
I call Berrick, say the thing is dangerous. We'll fly in together, be careful. |
|
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|
Big ships stay back. Solar Exp stays high, 3 air raft, incl ours, goes in. I combat drug and Grenade up.
|
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|
Load up chest plack, also Titan drug and Combat Vitamins. |
|
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|
|
Guy in Berrick's car shoots and misses. Combat starts, roll init. There are 3 we can see. |
|
|
|
2/10/2022 |
348-1000 |
I go first, gauss full auto one down. One comes 100m towards us. We're about 300m |
|
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|
|
I think we should call Wynn and Gwenn, and Jett and tell them about the Dog Crabs. |
|
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|
|
Brence calls Jett, warns of monsters. Monsters aren't really acting like wild animals. |
|
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|
|
Other rafts miss, or waste time. Back to me, I drop the closer one that closed on us, |
|
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|
|
spray middle ground, and wing the other. It continues to close, 2 more show up. |
|
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|
|
Abe says looks for life signs. Brence sensors, finds lots of lifestock, and other |
|
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|
|
|
stuff. A few more people in house too. Calls in a new creature posn. |
|
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|
|
The new one, runs at us, pop wings, and jumps on our hood. It guts bob. |
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|
|
One raft shoots at ground one missing. Other raft shoots one on us, hits. |
|
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|
|
Last raft shoots at ground one missing too. I draw gauss pistol, blast one on our hood, |
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|
|
drop it and put raft in park/hover. Abe blasts one out in the open, gets really hot |
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there, huge mushroom cloud of steam and it's body going up in the atmo. |
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Last one jumps on our hood, I parry w/ pistol. Hit me hard, armor stops a lot. Hits again, for 2 more.
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Brence moves closer to barn to try and sort out whats in there. 4 more in barn... |
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2 rafts pull away. Other air raft shoots, get a good hit. I burst and drop the last. |
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Barrick calls, having taken the shot, if I'm ok. Air raft come over, another guy |
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hops in, barfs. Brence watches, Abe keeps head on swivel. |
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Other rafts move to clear house, we focus on barn. I hop off at road head, and |
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will fire into barn to draw them out. Hopefully Abe gets one or two. |
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Burst into Barn, to get them to come out. Minor to reload. One comes out, stays to cover. |
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Brence moves ship a bit to south, instead of right over barn, so Abe can see it. |
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Second one comes out, joins partner in cover. Other two move to front, wait inside building. |
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I fire full burst into 2 in the trees. I drop one, wound other. Abe finishes it off, and |
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burns down the trees. Brence sensors, like mad, 2 in barn waiting. Rafts say house is clear. |
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I drop one, wound other. Abe misses, puts big mark in ground close to rafts. |
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Brence flies between barn and house, to give Abe better shot. |
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Last one rushes me, I try to dodge, covers the ground and gets 1 atk on me, hits |
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for kinda alot, ouch. He's on me, but I John Wick him a contact shot with the |
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gauss pistol, drop him. Clear barn, then search for where these come from. |
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Quella panics a little, I tell crew to not say these followed us here from 10pc away. |
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Batallion radios, saying they're on the way. |
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One ranch hand in barn at time of attack, was in barn, fled, hid. Rest hid in house |
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til we got there. Guy is missing arm. We track them badly, they came from northeast. |
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Go back, talk at house. Go to check fence where they broke in, it's near a spot of |
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a previous intrustion/fuckery. Meanwhile a shuttle hovers over the meat truck |
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and then flies off with the meat, completing the contracts. We go to north fence. |
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Further to north, tracks lead past a site of fuckery. Find a transmitter device. |
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Abe looks at it, we want to wait for Mara. No one knows what it is. |
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Then Military shows up, wants to talk to us. Take the transmitter. |
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I take 3 more damage, their blood burns. Abe hangs onto the xmitter. |
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Air raft on ship, fly to Lt. I wash off on ship on way. 1 ST comes back in 2 hrs. |
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Also down 3 ST from damage, and at 0 END. 8 dead monsters. |
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2/17/2022 |
348-1000 |
Need to talk to LT, and I need to hop in Cryoberth. |
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Lay out a whole bunch of plastic, get 1 good corpse. |
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Brence and Abe Tranq John (+3 Effect), take his gear off, then stick him in the cryo |
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berth - Quella freaks out, and she stands vigil at Cryo Berth. |
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Abe suggests that the Crabdogs were under the control of the transmitter we |
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found, and remember how they were acting 'un-animal' like. Abe tells Brence to |
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fly slowly to meet the military dude. Abe starts poking around the Crabdog body. |
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Mara and Abe chat about whether Abe is of right mind. Abe thinks he's fine, so it's |
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settled. The dissections shall continue, Abe gets (+2 Effect). The Crabdog has an |
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exoskeleton of chitinous armor that comes off in plates. Skin under is thick and |
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sinuous skin, but easily cuttable with the scapel. They smell terrible. |
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They have organs, and their blood is acidic - so I stop. |
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We have 5 corpses piled up in the yards. We're pretty sure these are similar to the |
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creatures that were attacking the Kardin science station as we were left, though |
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they had no wings at the time. |
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We arrive back at the ranch, where the military is waiting for us. Brence and I go |
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come along with. There is a single air-raft with camo and a military insignia. There is a |
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guy who is acting important standing with 3 other military guys talking to Barrik and |
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one of the ranch hands. They are Tarsus Plantary Military. The Regimental Base one |
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sector to the southwest of us. |
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Lt Warren is introduced to us. He asks if we're the ones who called in. Brence says yes. |
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Then Lt says Barrik says it's taken care of. Lt wants to know what happened, |
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since he has to file a report. |
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Brence is an open book and holds nothing back, including the Snipers in the air raft |
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that attacked us while Nobble hunting. The Lt wants to take all the sniper bodies. |
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The Lt. wants John to send a report when he gets out of Cyro, and I tell him to fuck off |
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(social -6 effect) because Brence has already spoken as the captain, but Brence steps in |
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to smooth it over (Admin +6 effect). They want to take all the evidence. |
We want their gear though.
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Abe thinks for sure the Lt is more interested in the Snipers than the Crabdogs. Unlikely good. |
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Then Lt. asks if we have any data about the creatures. We give him copies of the |
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camera footage from John's stuff, and any sensor data. We also show them the |
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corpses, and they take a corpse sample. They're going to take the corpse and have |
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their EggHeads look at them. |
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The military leaves. Abe gets message from Quella, asking when John gets out of cryo- |
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berth. Abe asks what's keeping us here; someone mentions Wynn, Gwenn, and Jet. |
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Abe leaves John's camers operation, and team goes to Newland to get better lab |
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dissection gear (acid resistant), and to check out the transmitter. Plan to stay til John |
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is awake, then return to ranch. |
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Abe checks captured transmitter in flight (effect +3), it has recording ability, but mainly |
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is a transmitter. It's higher TL than usual. It does have mfg info, but Abe doesn't |
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recognize it. It's a bunch of numbers that do not mean anything ATM. It is not |
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currently transmitting. It is still powered, but it is either off, or on standby mode. Abe |
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tries to determine what frequency it was meant to transmit on, but cannot tell (effect -1). |
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Get medical grade dissection gear at starport, as well as booze and air freshners, and |
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restock John's 2 doses of Slow. Abe assists Brence in the dissection of the corpse, |
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(+4 Effect, than +8). We record all their work, and Abe mentions we should name it. |
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Maybe name it after Brence? Has most of the usual quadraped predator internal |
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organs, they're unusually sized though (larger heart, larger more developed lungs, |
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muscles are highly alien. Undergone a lot of genetic tinkering). They are too |
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efficient. Was clearly engineered as a vicious killing machine. Claws are larger than |
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practical. it doesn't look like it can withstand a vacuum. Its brain is highly developed |
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but we don't find any sort of mechanical receiver. |
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We publish the data to the TarsusNet, and send a message offworld for transmission along the |
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Xboat Route. First stop will be the Scout base on COLLACE. We keep samples of the Crabdog. |
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For now the working name of these things is Crabdog, or Flying Crabdog; perhaps Tarsian. |
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Jet has closed out the Nobble contract and has collected the funds. He needs Brence's |
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signature to transfer the funds to the ranch (Octavia Kator). Less our split? |
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We head back to the ranch to see if we can continue to follow the creature tracks. |
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We get a ping from the ranch (Barrik), confirming it's us. Mara pilots the Air Raft as we |
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go tracking them (+0 Eff) and Abe recon (+0 Eff) while Brence flies overwatch (+2 Eff). |
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The tracks continue on in a straight line. It looks like they were going straight to the |
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transmitter, and then made a course change towards the ranch, to the fence's weak point. |
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We have a crabdog corpse, and some of the commlinks and a bag from the snipers. |
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3/3/2022 |
349-1000 |
Nobble hunting with Kator. Owes us 4000Cr per person (Me, Brence, Abe, Mara). |
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Trying to help them the rest to keep the Ranch afloat. Hopefully good Karma for us. |
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Repair Parts on the Air Raft, if we guy the parts. Air Raft currently at 8/16 body. |
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Also, we should spend an hour or so and go to the crashed raft site and scavenge for parts. |
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Abe rolls good, I suck, Mara good, Brence avg. Pull off 5 points of parts. Will buy the above. |
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I need to send a message offworld to Mst Chf and Warick, ask them to ping the imperial |
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scout wiki network and see if they can find the articles about Crabdogs. Msg me back yes/no. |
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Look for an answer in a few weeks. While crew is working, I send my report to the Lt. |
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Repairs take 6 hours on the raft. Air Raft now at 13/16. |
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Report: We were hunging nobbles legally as contracted by Kator Ranch. While hunting we took |
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AMR fire to our air raft. We returned fire and gave chase as they fled. We forced their air raft to
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crash and then we collected their bodies and gear and turned them over to you. |
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Then we go back to tracking. Crabdogs came from NW, and at beacon turned S to the ranch. |
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We follow them from the beacon to the NW. At about 125km from beacon, pick up something |
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on sensors. Signature on the ground. It's zerg, their patch stuff, and see 2 crabdogs. 500m out.
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Patch is 20m in diameter. Abe blasts one of the two, and the other digs under. Then a pod |
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bursts out fo the ground and shoots at us, there are 2 of the pillar pods. Combat!! |
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The shoot, and we take 8 spaceship damage, of 40. Oh fuck, get her out of here!! |
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Take a crit to the M-Drive, -1 to pilot. |
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Abe first shoots the one that hasn't fired, looks pretty good hit (17). I leadership, 2 boons, Abe, Brence.
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Mara repairs critical. repairs it, will last an hour. Brence Trust and react to dodge. He dodges |
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the other one. Brence waits to dodge the next, and next pillar does shoot, barely misses. Woot.
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Top, Abe shoots same again, with boon, does more (16). I leadership 3 boons. Mara boosts |
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thrust, with boon, 1 more thrust. First pillar misses, Brence evades T1. Brence flies us so lines |
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up Brence can hit both w/ 1 shot boon with T2. Other pillar attacks, barely hit, take 6 damage, |
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used T3, drive again, crit sev 2. (ship now up to 14 of 40). |
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Top, Abe aims and shoots both, boon, does dmg (13). Hits one dead center, and glowing bits |
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exposed. I screw up Leadership, and enemy gives us 2 Banes. Mara doesn't boost. |
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Brence can't evade next shot, our armor absorbs the shot. After shooting, it pulses and explodes,
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in a gross rotted melon skull like eruption. Brence then tries to give abe some help. |
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Last pillar shoots, hits great, damage is light, take 5. (19 of 40), crit hits cargo bay, wrecks air |
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raft more. |
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Top: abe hits again (11). John leaderships 4 boons. Mara, tries to repair, another +1 next round.
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Brence moves to help the shot. It shoots, hits, we take 3. (22 of 40). |
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Top: Abe boons hit, crit (15). John boon, 3 effects. Mara fixes the M-drive crit now, Brence has |
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1 thrust back for 6 hrs. Brence maneuvers to help Abe (+1). It shoots, Brence evades, miss. |
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Top: Abe hits (10) and another gooey cloud erupts as it explodes. |
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Mark it, fly over, get better sensor scan. Then go to ranch or Starport? |
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Get msg as we fly over, listen to it. Abe and John, get message from Warrick. |
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He asks, "Where are you and what are you doing?" |
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I reply, "We are at Grid 459820478, 500m on bearing 270 is a modly patch of crabdogs, |
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and a plasms spitter tower." |
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He comes back, "How did you get there, why are you there? Maintain safe distance." |
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I reply, "Reasons, plus hunting nobbles. Helping ranchers keep land. Snipers. Then they attacked, we're following them."
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Brence flies us like 10km away, Abe keeps sensors on it, we land in a flat spot, Brence pilots |
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great, and we park. Mara comes up w/ list of repairs. We have 1 DT spares. |
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He replies, "I'm in system. Needs time to research. Will call back." |
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I say, "We're 10km away, keeping sensors on it." Abe sees it changed, patch has grown 5-10%. |
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Abe monitors, I sit in turret. Brence and Mara fix. They go outside, I kit up, full armor, and overwatch.
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Start repairs, they repair 4, takes 2 hours. Then getting late body time, sleep. Keep watches. |
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(18 of 40) ship damage, 0.6DT spares left. |
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Sleep, we take watches, it grows 5% per watch period, so now up 20%. |
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350-1000 |
I msg Warrick, it's now almost 30% larger, but we're fine here. They repair for 3 hours, 6 back. |
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|
(12 of 40) ship damage, 0 spare parts. Jett messages too, contract payout done, 195k. |
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We got paid too, 4k each. Now there are 3 creatures. |
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|
3/17/2022 |
|
We ask our merc friend for repair parts in order to go kill all his baddies for him, and then he'll |
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come in and sanitize the area. Karl is was the team lead. |
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While waiting, we watch a 20' diameter crab thing climb out of the ground, move, and then |
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|
dig itself back in. |
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|
We notice an underground mass about the same size as the corruption stuff. |
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Karl arrives in a system defence boat (from Warrick), with parts to fix the critical injuries, etc. |
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(w/ Bob 3, a combat engineer to expedite repairs). The boat has a cannon welded on, as it |
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|
doesn't have a turret. We take 6 hours to repair all the criticals, but we're still down the hull damage.
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They have 6 guys with flamers. heavy gauss rifles and heavy armor. They plan on going on foot to
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burn everything down, but we tell them we should go kill big things first. |
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We go into a low orbit to shoot down, hoping to be out of range of their guns, so we can hit them!
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After several great shots, and turret misses, we destory the turret (but they did get one shot in,
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that critically injured our Mdrives (but Mara fixed it) |
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|
351-1000 |
The ground crew goes in to attack, and then a "Spiker" comes out to impale one of the ground crew.
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After impailing him, he is drug under ground. (From 60' away). |
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We end up killing the spikers (but Bob 4 got pulled under). Then other guys go and set charges, |
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and then blow up everything! |
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|
We part ways, and he says if we're ever at port, they'll give us the Friends/Family Discount. |
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|
We should go talk to Warrik - find out more about these creatures and the corporation that |
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|
has made/released them. |
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|
We have more repairs - and John set up a 'payment' for the job... something good! |
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|
0.8 Spare parts left. |
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|
I broker the payment, ask 20k / person plus repairs. He pays 17k. Deal struck. |
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|
|
3/24/2022 |
351-1000 |
We fly off, back to Newland Downport. Brence pilots. Does a great job, we arrive fine. |
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|
Jet sends pmt of 95k for second Nobble hunt. Pays us each 25,000 |
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|
Repair Ship, will take 20 hours. Down 20 points. Pauly Neener, mechanic at port. |
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|
Wynn calls, says Gwenn is missing. She's on the second moon. She was there getting |
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|
treatment, and the doctors just moved her off. |
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|
Go to bay, see Pauly. 7 hrs passed, we tell him to stop and button up. He obliges. 27/40. |
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Mara gets open source logs going of what's moving around based on IFF's. |
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I call port and get a Jump lockdown and missing persons started. Brence does the heavy lifting. |
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|
We do some lying to get to the Clinic they're at. I Deception. |
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|
We land, start meandering around, its very big. Split the group, Mara and I go look to medical. |
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|
Brence and Abe head to apartments and look for Wynn's phone. At medical I bug to watch door.
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|
Wynn answers, meet Abe and Brence, says she got some drugs, then went into emergency. |
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|
PsiDrug like stuff to help her condition, from the company named Celestial Biotech. |
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|
They come to us at the Hospital. We talk to check in. They can't find her. We make Abe barf |
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|
Abe's massive barf is a huge distraction as planned. |
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|
Mara and I go through the back, and into the ER. Mara grabs a computer, finds stuff. |
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|
I grab some gowns. Find 2 women that could be Gwenn, one died, one discharged and |
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|
sent to 3rd party. Zander Flannagan, and Meg Vanlaer. Abe gets taken back, drugged. |
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|
Brence comes w/ Abe. Me and Mara moved back to group. Brence wakes Abe. Leave. |
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|
3/30/2022 |
|
As we exit lobby, and talk in hallway, I see bug report from the one i left at the other door. |
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|
Give up on doctors, concoct a plan to catfish Meg and threaten Zander; F that. |
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|
Instead, Mara plan, walk back to main platform by our ship. Mara and Abe go to ship and |
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|
arm up. Me, Brence, and Wynn to go comms/sec/Popo and talk to them. |
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|
15 min walk back, another guy walks out, from bug. Get info on how they walk in, cuz see guy |
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|
walk in. Msg from Jett, Jump lockdown lifted. So now being at comms/sec/Police is dead. |
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|
So we go back to threatening Zander, and catfishing Meg. We tell Zander we have another |
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|
|
experiment subject like the Darrian that died/you killed. Abe breaks in... wait! He says |
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|
stuff about Qwenn seeing a 20 tentacled bulbous bug monstrosity, and him connecting |
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|
with his cybernetic twin shit. It's weird. He kinda senses her... I get a bag with battle belt |
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and gauss rifle broken down hidden wrapped in clothes. |
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|
Find warehouse is lower than us, I ask a guy, he tells us. The security door I bugged is on |
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|
the way, so we hang out there and Abe checks his feelings. |
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|
Door is the lab of Celestial Biotech, the company that were allegedly helping. |
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|
Abe spoofs the door, kinda, tests it, walk off. Passes info to Mara. |
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|
I bribe a guy, but he has no info of packages that got delivered to CB door... we move on. |
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|
Wander to warehouse door? Or platform or something. |
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|
Check warehouse = nothing. Check mid level, and top level, nothing. But in apmts at top |
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|
Abe got the feeling he was being watched. Walk around apmts, drink a bit, gets a feeling. |
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Drink more, walk more. Not sure on direction or strength. |
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4/14/2022 |
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We keep wandering. Warrick has been messaging Abe stuff. He messages me, asks "How u? |
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Having problems? Was Amber us? He's smoothed some stuff out." "Do we want help." Yes. |
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Warrick says he'll get back to. We've been here a few hours, 3-5? |
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Go to viewing level, at a bar, watch for liftoffs. Wait an hour or so. |
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Abe says his head says he thinks she's still here, and one of them is getting worse. |
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Discuss plan, can break into Mar. barracks or Lab. Decide lab, take lift over to Lab. |
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Meanwhile Abe imagines her and his powers, and she seems "close" when we're at the lab. |
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Warrick messages "Found 3rd party. Company transported a lady matching Gwen to surface, |
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but it's not her. She is on station though, and alive." Warricks info doesn't descern whether |
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she's at the barracks or the lab, so we home inertial nav, and walk to barracks. Turns out |
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the barracks are right above (between 20-80ft) above the Lab. |
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Grabs some clothes for us and Gwen. I follow a Nerd out, Mara doesn't want to catfish, so |
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I follow the nerd out. He doesn't seem interested in my conversation, or my gay advances, |
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but when I break it off, I palm his badge (successfully), and go back to Commercial Zone and |
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wait for Warrick's distraction. Station broadcasts Environmental Breach, take cover. We go to |
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door, use badge. Door opens into a semi office, and beyond it we see a lab w/ 10 people in |
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chairs hooked up to electrodes. I lead the group around the office, to the lab... ? Others |
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act the part, shit. Some techs look at us like "Wtf?" One talks to Abe, Abe runs a scam, or |
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tries to get him to count the PsiDrugs for Carl downtown. 4 in office, plus 1 took us back, |
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8 people in lab chairs, 10 techs with them. Guy takes us to George, who shows abe the |
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inventory. It checks out, Abe switches tac "One more thing and I'm out. Got a mix up between |
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systems, any new ins or outs?" Gwens name is there, says Station 9. We try to get more, |
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don't really. But she's here and close. Abe says "Gwen" is the missing info, where is she? |
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Abe gets him to pull up her file. She was here this a.m. Blah blah. I create a spectacle, to |
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drag things out. Give him a few credits for the water George gives me, to get me to stop |
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coughing. Abe sees the tech and Doc on her record, recognizes Zander. Abe flicks her file |
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to his comp. Walking out, Abe checks the likely beds, one Tech asks "Can I help you?" |
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Abe says yeah looking for Gwen. Tech says no one been there since this a.m. |
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We leave. Go around corner, change costume. As we're waiting, door opens, 3 Marines walk |
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out go past. I'd ditched the badge. Hop platform, go to apartments. |
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Message Warrick, Gwen wasn't in Lab. Going to Zander's appt. He says "Won't find Zander. |
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Gwen is in Marine brks." Abe feels she is distant from here. |
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I look online, find directory, find Zander. Walk to his door, it's closed. 2nd on right, on bottom. |
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Lots of people talking, some say there was an attack. |
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4/21/2022 |
351-1000 |
Mara recons, looks for people. I lock pick the door. We slip in before they see us. |
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Mara checks the apartment tablet, tries to crack it. Abe says Gwen is in more paint. Time |
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is short. I look for costume change, lab coats. Also look for stuff to steal. Gwen copies the |
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med info on Gwen. Very spartan clothes wise. No cash valuables. Nothing else incriminating. |
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We leave, head to Corp. Marine barracks. 2 options to get in: Main Hub or Station 1. |
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Call Warrick, he says they're shooting it out in the hub. We dither a bit. Can't think of a |
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good plan. But we're at the Station 1, so we hop that, Mara and Abe jack the panel and card |
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reader, and we go to Marine Station 1. Come out at the Marine base. |
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We pop out and sneak along a wall. We all stealth. Sneak up. I get out pistol and LI gogs. |
160 |
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Hand abe my Chemview goggles, he spots his DNA floating by to the left. But we have to |
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shoot guards, so we line up. Coordinate shot. I make a leadership roll, 5 boons. |
-27 |
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We sneak, but they see us lining up, roll init. Goes meh. I lead, drop 1, wound 2 badly. |
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He shoots me, I take 8 to END, he tries to move a buddy around a corner, but doesn't. |
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Last guy at far end, moves behind crate. Abe closes. Mara and Brence do too, but we're at |
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like 120m range, and pistols have 20m. I load 1/3 grenade, and boon everyone w/ leadership |
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One marine drags another, other maneuvers. Abe moves up, Brence moves up, Mara jams |
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them almost with comm. They shoot at Abe, and miss. I shoot far guy, drop him. |
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Waste a burst, transition to second guy out in open, drop him. I shout surrender, Brence |
-27 |
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shouts "We only want the woman." Last guy drags buddy. Abe and Brence move up. |
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Mara keeps jamming. I shoot far guy again, he drops again, hopefully dead now. Shout |
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for them to surrender again. No reaction. Last guy, he hides/drags. |
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Abe and Brence move. Mara jams, moves up. I move up, Leadership 2 boons. |
-27 |
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Abe moves up, Brence moves, we group up at corner, and Leadership to take on the marine |
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around the corner. Mara keeps jamming. Abe gets hit with a psionic attack, but resists it. |
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We move around corner, hear gunfire, see one guy dead. Other marine ran, opened door, |
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got greased. Group grabs 2 Gauss rifles, 4 stun grenades. And I do a combat reload. |
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4/28/2022 |
351-1000 |
Brence first aids me back 3, 1 round. |
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We setup fast, 3 in a spread, me at door, 2 creatures inside Crab Dog. |
Abe |
John |
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Abe targets the Crab Dog, and doesn't see the Star Fish Face Fuck, Aim fire shoot. Miss, hit, hit |
27 |
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Abe drops one. I step to corner, kill one, w/ 2 bursts from Gauss pistol. Mara moves up. |
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18 |
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Brence waits. Crab dogs move around. |
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Abe again, shoots at one in cover, after a step, miss, hit, miss. I move across, no shots. |
27 |
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Abe shouts to Gwen. No answer. Mara shoots the same one as Abe, blasts it. |
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One jumps from the side and into the door, at me. Brence was holding, sprays him, misses x3. |
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It comes at me, it's dodged, and I dodge, so it's at a penalty, but ugh... it misses thankfully. |
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Now Brence's turn, miss x3. |
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Abe aims and shoots, it dodges, wounds it. Second, it dodges, misse. Third, hits, killing it. |
27 |
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Room empty, we move in Abe and I. Brence and Mara covering. |
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We move up to passage on the right (on left is Command room). A marine twiches, stands up, |
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I think about starting shooting, the fucking flood. Hear more cracking, as another gets up! |
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18 |
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He's right behind me, hits, but armor barely protects me. |
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Mara attacks the one not on me, good call, hits, hits, hits, their armor stops a lot, but moderate wounds.
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Brence attacks one engaged w/ me, aim, and single, hits, does light wounds. |
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Abe steps up one hex, goes for Marine on me, aim, hits, full auto, again, hits, 0 dmg, again, |
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hits, wounded as hell but still up. I shoot him once, but his armor stops it all, gun jams, I clear it.
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9 |
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The one not on me, moves up to Abe, shambling up to him. |
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One on me, attacks me, I parry, he still hits, armor stops some, I take 4. |
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Mara shoots one on Abe, miss, hits big, hit and he's down! Yay. Reload. |
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Brence shoots one on me, hits, big damage, single shot. Reload. |
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Abe shoots one on me, hits, kills it. Reloads. |
9 |
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We move up and cover, to the right passage, peek in. It's a Marine hospital. Pods on the left |
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stood up on end. High tech med stuff on the right, computers and whatnot. |
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People are in the pods. Creatures are on the tables nearby. In specimen tubes. |
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We move way in, see Gwen in one of the pods. A couple of the others look terrible, vitals |
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look fine, but they look horrible. Gwen opens her eyes, spooky illuminated blue, and she |
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looks half zombie. |
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We feel a strange crawling up the back of our spine. Abe tries to talk to her, but just doesn't |
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convince her. |
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She tries to control us, be doesn't somehow. Brence thinks he can put her in Stasis. |
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He starts sedating her. She psionics again. Brence gets punched in the SOC. Takes 4. |
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Then she passes out. |
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Sort of, but we feel a poke in the back of the head. Might still be the master? |
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Abe says Warrick is poking us, asks him to stop. |
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I check Gwen for incisions. Mara checks the computer, gets some records on Gwen. |
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The records say she's a perfect candidate. Brence scans her, doesn't find the implanted slug. |
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Abe and I go down to the command and control on the right, he checks security hub, I guard. |
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See Zander dead, but no officers. But Patrol Corvette is inbound. We need to move alarms |
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around, and then move out. Abe changes some alarms! |
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Cmdr Nelson of the Corve calls and I tell them go to the Warehouse. They send troops ETA |
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15 min, so we get ready to move past them. |
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We plan to skip by the marines, with timing. Abe to jam and shut off sensors. |
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I scrounge. Brence medical and engineers. Mara computers 2x. She deletes the fuck out |
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of everything. Abe has the reinforcements on watch, and spoofed to go to the warehouse. |
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I grab power units for Brence, battle dress for Abe, and a huge grenade launcher for me. |
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We get back to ship. |
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Wynn is glad to see us. Tells us about Imp Mar that landed. Very mortified for Gwen. |
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No lockdown on the Commercial dock, so we fly out. Brence leads us out! |
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Transit to Gas Giant, fuel up. Then Astrogate, Jump, and head to Trexalon. |
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351-1000 |
Puff of smoke, next to our ship, looks like the Ancient ship. |
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It's the Protos that saw Abe earlier, says it'll clean Gwen and return her to us. |
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Says will meet us in 14 months in shadow of Collace's gas giant. |
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Alien disappeared with Gwen. |
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359-1000 |
We come out in Trexalon, back to freight hauling. |
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Warrick pays us some money. Covers repairs. Abe gets a psionic learners permit and |
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admission to a school. Jett and Quella like "WTF" |
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Air Raft still down 3, need to buy 3 vehicle parts, 3000 cr. |
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Check message from Mst. Chief and Warick in a few weeks about Crabdogs. |
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John wants to buy some land, buy a vote, and build a house/put up a Hab module or two. |
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