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Moon Ben-der Game Journal Part 4

Page history last edited by Jeff 1 year, 11 months ago

Journal

by John Smith

 

From Game: Moon Ben-der

 

Dates on Imperial Calendar

   
RL Date Game Date Events Traning Ship Pay Disbursed
1/6/2022 264-1000 Bularia buy Bio-Chemicals (Ag +1) 50kcr, 1Dx5, 15, 65% -32,500 -390,000 12
 
Ag, Non-ind, Low Tech
Jump: Bularia -> Dorannia J1 7 wk Broker 0    
    S/E Life Support (1 weeks) 8 crew, 9 pass state @ 4 -6,500 -6,500  
    Basic Passengers (9), 3 unpaid hard luck, 6 paid 2,200 13,200 6
  Non-Ind, Poor Sell Dorannia Biochemicals (-), 115% 57,500 690,000 12
    Dorannia buy 3T Pharm, 100kcr/T, 85% -85,000 -255,000 3
    Dorannia buy 6T Prec Met, 50kcr/T, 70% -35,000 -210,000 6
    Incidental lots (of 16) T: 3 @ Dor 1,600 4,800 3
  272-1000 Berthing at Dorannia, and Fuel unrefined free, E port   0  
           
  273-1000 Jump: Dorannia -> Ator J2
8 wk Broker 0 - SUCCEED
   
    S/E Life Support (1 weeks) 8 crew, 9 pass state @ 4 -6,500 -6,500  
    Basic Passengers (n) @ Dorianna, same pass from Kardin 2,900 17,400 6
  Low Pop Sell Ator Pharm, 105% 105,000 315,000 3
    Sell Ator Prec Met, 90% 45,000 270,000 6
    Ator buy Common Mfg Goods (-), 20kCr/T, 2Dx10, 90% -18,000 -234,000 13
    Ator buy Robots, 2T, 400kCr/T, (-) 80% -320,000 -640,000 2
  280-1000 Berthing at Ator   -500  
    Fillup Fuel Ator (Tons) unrefined - D 21 -2,100  
           
  281-1000 Jump: Ator -> Flamarrion J2 1 wk    
    S/E Life Support (1 weeks) 8 crew, 1 pass state @ 4 -4,000 -4,000  
    Basic Passengers (n) @Ator 12,000 12,000 1
    Sell Ator Robots (-), 100% 400,000 800,000 2
    Crash on landing, 6 damage, 1 crit, Abe repairs, take 1T, 5hr      
    Buy Spare Parts (have 0.3T), Abe spends 6hr on hull and 0.6T, leaving 1T spare -100,000 -230,000 2.3
  Non-ind, Poor Sell Ator Common Mfg Goods (Non-ind +3), 130% 26,000 338,000 13
    Flamarrion buy Adv Mfg Goods (-) 100kcr/T, 15T, 55% -55,000 -605,000 11
    Pickup Air Raft.       
    Looking for info on what happened at Kardin in bars and bottom of bottle w/ Abe      
    Warick is there, talk about Kardin, he has some hot blast pictures of it.      
  289-1000 Berthing at Flamarrion   -4,000  
    Fillup Fuel Flamarrior (Tons) Refined - A  21 -10,500  
           
  290-1000 Shop on Flamarrion for Gear, etc and paperwork as needed with Scouts      
  291-1000 Jump: Flamarrion -> 567-908 J2 2 wk    
    S/E Life Support (1 weeks) 8 crew, 1 pass state @ 4 -4,000 -4,000  
 
Barren, Poor, Low Pop (0)
Need to Maintenance. -3,064 -3,064  
    Basic Passengers (n) @Flam 12,000 12,000 1
  297-1000 Berthing at 567-908   0  
    Fillup Fuel 567-908 (Tons) unrefined - E 0 0 Lake
           
  298-1000 Jump: 567-908 -> Walston J2 3 wk    
    S/E Life Support (1 weeks) 8 crew, 1 pass state @ 4 -4,000 -4,000  
    Basic Passengers (n) @567-908 12,000 12,000 1
  Low Pop sell Walston Adv Mfg Goods (-), 105% 105,000 1,155,000 11
    Walston buy Common Mfg Goods (-), 20kCr/T, 2Dx10, 55% -11,000 -11,000 1
    Walston buy 10T Medical Supplies (-1), 80%, 50kCr/T -40,000 -400,000 10
  306-1000 Berthing at Walston   -400  
    Fillup Fuel Walston (Tons) unrefined - C 21 -2,100  
    Some celebrity on Walston at the port.      
  307-1000 Jump: Walston -> Noctocol J2 4 wk    
    S/E Life Support (1 weeks) 8 crew, 4 pass state @ 4 -5,250 -5,250  
    Basic Passengers (4) @Walston 2,900 11,600 4
    sell Noctocol - Medical Supplies (-), 140% 70,000 700,000 10
 
Fluid - not water
sell Noctocol - Common Mfg Goods (-), 105% 21,000 21,000 1
    Noctocol buy Precious Metals (-), 50kCr/T, 4T, 90% -45,000 -180,000 4
    Noctocol buy Precious Metals (-), 50kCr/T, 1T, 85% -42,500 -42,500 1
    Noctocol buy Pharm, 100kCr/T, 90% -90,000 -90,000 1
           
  313-1000 Berthing at Noctocol   0  
    Fillup Fuel Noctocol (Tons) unrefined - E 0 0 Lake
           
  314-1000 Jump: Noctocol -> Dallia J2 5 wk    
    S/E Life Support (1 weeks) 8 crew, 4 pass state @ 4 -5,250 -5,250  
    Basic Passengers (4) @Noct 2,900 11,600 4
    Incidental lots (of 16) T: @ Noct 1,600 8,000 5
  Garden, Rich sell Dallia, Pharm (Rich +2), 115% 115,000 115,000 1
    sell Dallia, Precious Metals (Rich +3), 125% 62,500 312,500 5
    Dallia buy 30T Vehicles (-), 15kCr/T, 11T, 80% -12,000 -132,000 11
  323-1000 Berthing at Dallia   -1,500  
    Fillup Fuel Dallia (Tons) unrefined - B 21 -2,100  
           
  324-1000 Jump: Dallia -> Judice J2 6 wk    
 
Barren, Research station, 0 pop?
S/E Life Support (1 weeks) 8 crew, 1 pass state @ 4 -4,000 -4,000  
    Need to Maintenance. -3,064 -3,064  
    High Passengers (1) @ Dallia 12,000 12,000 1
  330-1000 Berthing at Judice   0  
    sell Judice Vehicles (-), 4T, 115% 17,250 69,000 4
    Fillup Fuel Judice (Tons) unrefined - E 0 0 Lake
           
  331-1000 Jump: Judice -> Collace J1 7 wk    
    S/E Life Support (1 weeks) 8 crew, 3 pass state @ 4 -5,000 -5,000  
    Basic Passengers (3) @Judice 2,200 6,600 3
 
Hi Tech, Hi Pop, Ind
sell COLLACE, Vehicles (Hi Pop+1, Ind -2), 100% 15,000 105,000 7
    COLLACE buy Robots (Ind +1, Hi tech-1) 400kCR/T, 1Dx5, 10T, 80% -320,000 -1,280,000 4
    COLLACE buy Lux Goods (Hi Pop +1) 200kCR/T, 1D, 6T, 85% -170,000 -340,000 2
    COLLACE buy Advanced Elec (Hi Tech +3) 100kCr/T, 1Dx5, 5T, 30% -30,000 -150,000 5
  338-1000 Berthing at Collace   -2,000  
    Fillup Fuel Collace (Tons) Refined - A 11 -5,500  
           
    Shop on Collace for gear, etc.      
    Autodoc -100,000 -100,000 1
  339-1000 Jump: Collace -> Tarsus J1 8 wk Recon - Failed    
    S/E Life Support (1 weeks) 8 crew, 1 pass state @ 4 -4,000 -4,000  
    Medium Passengers (n) @COLLACE 8,500 8,500 1
 
Ag, Non-ind, Rich
sell Tarsus Robots (Ag +2) 135% 540,000 2,160,000 4
    sell Tarsus Lux Goods (Rich +4) 145% 290,000 580,000 2
    sell Tarsus Adv Elec (Rich +2) 120% 120,000 600,000 5
    Berthing at Tarsus   -1,500  
    Fillup Fuel Tarsus (Tons) Refined - B 11 -5,500  
  Trip Notes:        
    - We start lockdown on Bularia on Day 250, Year 1000.      
    - We depart Bularia on Day 164, same.      
    - we took Wynn, Gwenn, Jett (the trader), and Quella (the receptionist), they paid or worked       
    for passage, except for Gwenn, who can still barely communicate.      
    - We did the first two jumps with 3 hard luck cases jammed in the empty Air Raft hanger, they       
    had no way to pay, and likely wouldn't have made it on Bularia. They stayed at Ator. The cost       
    was we couldn't use the air raft hanger for cargo, but overall the cost I would say was minor.      
   
- We had 1 extra stateroom that we filled the whole trip, except 1 leg where we had just 3 of 4 passengers in it.
     
    - We spent an extra day on Flamarrion for Scout Business, and picked up the Air Raft.      
   
- We spent an additional extra day on Flamarrion for repairs, from collision damage. Spare parts cost 230,000Cr.
     
    - We passed through the damn Monkey planet, and John complained mightily about it.      
    - We passed through Walston, and got a mini-heroes welcome; being minor celebrities.      
    - We spent an extra day on COLLACE, which is TL13, shopping for gear and stuff.      
   
- We have the opportunity and money to buy a TL13 Autodoc for 100,000Cr (book price) there for the ships med bay.
     
    - We land on Tarsus Day 345, same.      
   
- 10 weeks passed in Jump, plus 2 in Lockdown, plus 1 for the Kardin to Bularia Jump which we can use for training.
     
    Total Ship Pot is 3.4 Million Cr and change. This includes the spare parts costs and autodoc.      
    This gives us plenty to pay the 900,000 we need to replace Probes.      
    We can leave 1Million Cr in the ship pot for recommencement of trading.      
   
That leaves us about 1.5MCr to split among us, and the 3 extras if we buy the Autodoc with ship funds.
     
    We may give Quella, Wynn, and Jett 0.5, 0.33, or 0.25 share, but the final call is the Captain's.       
   
If we do split the loot 5.5 ways (those 3 getting 0.5, and we getting 1 share) a full share is worth 273,532 Cr.
     
    For comparison, our last long haul from where we dropped off the black ops guys, down to       
    Kardin we made 1.4MCr total, and that took about 12 weeks.      
    I message M. Chief from Flamarrion, msg waiting for me at Tarsus.      
    He's working down in our area, tells of strange mystical guerillas in Sword Worlds      
           
1/6/2022 345-1000 Arrive on Tarsus after 6 hr transit in from J-Point. Land, sell our goods, and rest.      
    Buy replacement Probes (qty): -100,000 -900,000 9
    12 weeks (10 in Jump) gone by. Lots happened.  Shares: 5.1667  
    For each of the 4 of us. Full Share: 291,180.00  
    For Jett (1/2 share), Quella, and Wynn (split other half). Wynn/Jett: 97,060.00  
    Gwenn functionality. Can text, but can't speak. Quella: 145,590.00  
    Brence makes the call on the split, I lose a argument with Quella and she gets +cr Remainder: 1,000,003  
    RETCON - We buy a TL10 Cryoberth on COLLACE and install it in the ship.   -50000  
    Land, head to bar. Look around for jobs on the net.      
    Barfight!! Me and Abe fight a guy. Brence talking with a guy named Leon.      
    I KO the guy, Abe catches him. We buy him drinks, wind down. His buddies carry him out.      
    Mara wins some cr in bets over fight. Group agrees to look around for a few       
    days and look for job leads.      
1/13/2022 346-1000 Mara makes her training. Leon calls, meet up later next day. He's a rancher.      
    Meet at Ranch supply store. I fly slow, get there in 20 min. Park in lot.      
    He wants hands on a hunt, but he has security concern. So we'll help and shoot      
    nobbles, but collect gear on toublemakers. Trade comms, planet net, coords.      
    Make it back, tell rest of crew. Jett stays in Newland, so do Wynn and Gwenn.      
    Quella tags along after shopping for going on vacation. Brence flies us to the      
    ranch in a few hours. Take a ballistic path, vacc check spiders on the way!!!      
    I fuck up my suit, Abe catches me, saves my bacon, then fix it, then we go. Oof.      
    Land ok. Meet Reed was guy we fought at Bar, he's a ranch hand. Give us $0.05 tour      
    Owner is a she, Mrs Kader. Typical ranch. Have great dinner, steak and actual      
    vegetables. Another hand is Oscar, he was at barfight too.      
    Bugs up, 4 in boonies, 8 around ranch. (3 remain on me.) Get back in a.m.       
    ready for hunt. Made recordings of all the "crime scenes". Abe sensors.      
1/27/2022 347-1000 Negotiate, Admin, and Advocate another Nobble contract. Adnl 195kCr for 100.      
    Abe rigs up some hooks, like a pro. Can haul 4 animals.      
    Mara and I watch the processing Barge. She spots a few errors, they get fixed.      
   
Head to 30deg N in hex between Gloeh Satt red line, and the Regiment repeater. NE of the north most outpost.
     
  348-1000 Start hunt. Mara drives air raft. We follow others in and pick out a Nobble.      
    Knocking em down, another air raft gets damaged, ground crew exciting.      
    Another ranch group is off nearby, but not poaching or encroaching.      
    Abe sees a glint, off to side of the herd, like a scope. Brence picks up a vehicle      
    off to side of herd. Air raft takes a hit, Mara wounds one, Air raft takes another       
    hit. Brence buzzes them, kicks up some dust. Abe auto fires the hill. Brence       
    sees 3, Abe drops one. I shout for people to auto fire the hill, and drive to dodge.      
    Mara hits one, maybe more. Brence's dust cloud make it hard to tell.       
    Air raft hit a third time, we land a couple hundred yards from the hill.      
    Brence flies by again, even bigger dust cloud, tried to hit them with jets.      
    Mara brought her tools, repairs raft? Then suppresses the hill some more.      
    Brence swerves at them, as they board their raft and try to get away.       
    They crash and skid around, but still moving. Damaged, but not sure how much.      
    Rest of our hunting party is wrapping up, I say stay on hunt, we're getting       
    snipers. I tell Brence to ram them. I go right, Abe left, to clear hill and get fire      
    on the enemy air raft. Air raft has 4 hull left.      
2/3/2022 348-1000 Init: Abe, Me, Mara, 2 goons, Air raft and pilot, Brence. I tell pilot to stay w/raft.      
    I go one way w/ Mara, Abe goes other. Brence radios their position, they're moving      
    opposite from hill away from us. 2 rounds later, I can almost see them, but can      
    see the Solar Exp. Third rd, see them, I shoot standing, they're flying.      
    I shoot, and looks like a hit. I get hit in chest, 0 damage. Mara hits a guy.       
    I spray 9 at them, but miss. Mara hits again with 1, tgt slumps. Abe continues running.      
    Other rider moves over and drives. Last guy hits Mara, with big Rifle. Goes down.      
    Enough F'ing around, Brence rams air raft, crush them, scratch ours a bit.      
    I try to Trauma Kit her but fail, waiting for Brence. Get gets there sup fast, I run off.      
    I run to crash, grab their extinguisher, start to get fire out. Then try to get bodies out.      
    I get some bags, some ACRs (2), parts of a AM Rifle, and cloth armor.      
    Brence and Abe move her on ship, First Aid, get her conscious. Put her in Cryo,      
    and give her a Slow. Will be healed up 1 day later. 7m later, they're headed to       
    get me. Brence finds a few unexploded boxes of ammo. Elec Binos, IR Goggles,      
    Mobile comms, melted comm dot. I try investigate, but get no good answers.      
    Too many confusing or misleading answers. Brence upgrades some samples I took      
    but still doesn't point to anything. Abe slings up their raft to bottom of our ship.      
    Brence flies us to our ship. Get the pilot and fly to ranch, after loading in our raft.      
    I get signal from my bugs at home ranch, I can't read it. Give comp to Abe. He can      
    and finds some time lapses of activity at ranch. Appears to be an awful unknown      
    alien (zerg) of some sort. Looks like the Lobster-Dog from Kardin that came out of the       
    research station.      
    I call Berrick, say the thing is dangerous. We'll fly in together, be careful.      
   
Big ships stay back. Solar Exp stays high, 3 air raft, incl ours, goes in. I combat drug and Grenade up.
     
    Load up chest plack, also Titan drug and Combat Vitamins.      
    Guy in Berrick's car shoots and misses. Combat starts, roll init. There are 3 we can see.      
2/10/2022 348-1000 I go first, gauss full auto one down. One comes 100m towards us. We're about 300m      
    I think we should call Wynn and Gwenn, and Jett and tell them about the Dog Crabs.      
    Brence calls Jett, warns of monsters. Monsters aren't really acting like wild animals.      
    Other rafts miss, or waste time. Back to me, I drop the closer one that closed on us,      
    spray middle ground, and wing the other. It continues to close, 2 more show up.      
    Abe says looks for life signs. Brence sensors, finds lots of lifestock, and other      
    stuff. A few more people in house too. Calls in a new creature posn.       
    The new one, runs at us, pop wings, and jumps on our hood. It guts bob.      
    One raft shoots at ground one missing. Other raft shoots one on us, hits.      
    Last raft shoots at ground one missing too. I draw gauss pistol, blast one on our hood,      
    drop it and put raft in park/hover. Abe blasts one out in the open, gets really hot       
    there, huge mushroom cloud of steam and it's body going up in the atmo.      
   
Last one jumps on our hood, I parry w/ pistol. Hit me hard, armor stops a lot. Hits again, for 2 more.
     
    Brence moves closer to barn to try and sort out whats in there. 4 more in barn...      
    2 rafts pull away. Other air raft shoots, get a good hit. I burst and drop the last.      
    Barrick calls, having taken the shot, if I'm ok. Air raft come over, another guy       
    hops in, barfs. Brence watches, Abe keeps head on swivel.      
    Other rafts move to clear house, we focus on barn. I hop off at road head, and      
    will fire into barn to draw them out. Hopefully Abe gets one or two.      
    Burst into Barn, to get them to come out. Minor to reload. One comes out, stays to cover.      
    Brence moves ship a bit to south, instead of right over barn, so Abe can see it.      
    Second one comes out, joins partner in cover. Other two move to front, wait inside building.      
    I fire full burst into 2 in the trees. I drop one, wound other. Abe finishes it off, and      
    burns down the trees. Brence sensors, like mad, 2 in barn waiting. Rafts say house is clear.      
    I drop one, wound other. Abe misses, puts big mark in ground close to rafts.      
    Brence flies between barn and house, to give Abe better shot.      
    Last one rushes me, I try to dodge, covers the ground and gets 1 atk on me, hits      
    for kinda alot, ouch. He's on me, but I John Wick him a contact shot with the       
    gauss pistol, drop him. Clear barn, then search for where these come from.       
    Quella panics a little, I tell crew to not say these followed us here from 10pc away.      
    Batallion radios, saying they're on the way.       
    One ranch hand in barn at time of attack, was in barn, fled, hid. Rest hid in house      
    til we got there. Guy is missing arm. We track them badly, they came from northeast.      
    Go back, talk at house. Go to check fence where they broke in, it's near a spot of       
    a previous intrustion/fuckery. Meanwhile a shuttle hovers over the meat truck      
    and then flies off with the meat, completing the contracts. We go to north fence.      
    Further to north, tracks lead past a site of fuckery. Find a transmitter device.      
    Abe looks at it, we want to wait for Mara. No one knows what it is.       
    Then Military shows up, wants to talk to us. Take the transmitter.      
    I take 3 more damage, their blood burns. Abe hangs onto the xmitter.      
    Air raft on ship, fly to Lt. I wash off on ship on way. 1 ST comes back in 2 hrs.      
    Also down 3 ST from damage, and at 0 END. 8 dead monsters.      
2/17/2022 348-1000 Need to talk to LT, and I need to hop in Cryoberth.      
    Lay out a whole bunch of plastic, get 1 good corpse.      
    Brence and Abe Tranq John (+3 Effect), take his gear off, then stick him in the cryo       
    berth - Quella freaks out, and she stands vigil at Cryo Berth.      
    Abe suggests that the Crabdogs were under the control of the transmitter we       
    found, and remember how they were acting 'un-animal' like. Abe tells Brence to      
    fly slowly to meet the military dude. Abe starts poking around the Crabdog body.      
    Mara and Abe chat about whether Abe is of right mind. Abe thinks he's fine, so it's      
    settled. The dissections shall continue, Abe gets (+2 Effect). The Crabdog has an      
    exoskeleton of chitinous armor that comes off in plates. Skin under is thick and      
    sinuous skin, but easily cuttable with the scapel. They smell terrible.       
    They have organs, and their blood is acidic - so I stop.      
    We have 5 corpses piled up in the yards. We're pretty sure these are similar to the      
    creatures that were attacking the Kardin science station as we were left, though      
    they had no wings at the time.      
    We arrive back at the ranch, where the military is waiting for us. Brence and I go      
    come along with. There is a single air-raft with camo and a military insignia. There is a       
    guy who is acting important standing with 3 other military guys talking to Barrik and      
    one of the ranch hands. They are Tarsus Plantary Military. The Regimental Base one      
    sector to the southwest of us.      
    Lt Warren is introduced to us. He asks if we're the ones who called in. Brence says yes.      
    Then Lt says Barrik says it's taken care of. Lt wants to know what happened,       
    since he has to file a report.      
    Brence is an open book and holds nothing back, including the Snipers in the air raft      
    that attacked us while Nobble hunting. The Lt wants to take all the sniper bodies.      
    The Lt. wants John to send a report when he gets out of Cyro, and I tell him to fuck off      
    (social -6 effect) because Brence has already spoken as the captain, but Brence steps in      
    to smooth it over (Admin +6 effect). They want to take all the evidence. 
We want their gear though.
   
    Abe thinks for sure the Lt is more interested in the Snipers than the Crabdogs. Unlikely good.      
    Then Lt. asks if we have any data about the creatures. We give him copies of the       
    camera footage from John's stuff, and any sensor data. We also show them the      
    corpses, and they take a corpse sample. They're going to take the corpse and have      
    their EggHeads look at them.      
    The military leaves. Abe gets message from Quella, asking when John gets out of cryo-      
    berth. Abe asks what's keeping us here; someone mentions Wynn, Gwenn, and Jet.      
    Abe leaves John's camers operation, and team goes to Newland to get better lab      
    dissection gear (acid resistant), and to check out the transmitter. Plan to stay til John      
    is awake, then return to ranch.      
    Abe checks captured transmitter in flight (effect +3), it has recording ability, but mainly      
    is a transmitter. It's higher TL than usual. It does have mfg info, but Abe doesn't       
    recognize it. It's a bunch of numbers that do not mean anything ATM. It is not       
    currently transmitting. It is still powered, but it is either off, or on standby mode. Abe      
    tries to determine what frequency it was meant to transmit on, but cannot tell (effect -1).      
    Get medical grade dissection gear at starport, as well as booze and air freshners, and       
    restock John's 2 doses of Slow. Abe assists Brence in the dissection of the corpse,       
    (+4 Effect, than +8). We record all their work, and Abe mentions we should name it.      
    Maybe name it after Brence? Has most of the usual quadraped predator internal       
    organs, they're unusually sized though (larger heart, larger more developed lungs,      
    muscles are highly alien. Undergone a lot of genetic tinkering). They are too      
    efficient. Was clearly engineered as a vicious killing machine. Claws are larger than      
    practical. it doesn't look like it can withstand a vacuum. Its brain is highly developed       
    but we don't find any sort of mechanical receiver.      
    We publish the data to the TarsusNet, and send a message offworld for transmission along the      
    Xboat Route. First stop will be the Scout base on COLLACE. We keep samples of the Crabdog.      
    For now the working name of these things is Crabdog, or Flying Crabdog; perhaps Tarsian.      
    Jet has closed out the Nobble contract and has collected the funds. He needs Brence's      
    signature to transfer the funds to the ranch (Octavia Kator). Less our split?      
    We head back to the ranch to see if we can continue to follow the creature tracks.       
    We get a ping from the ranch (Barrik), confirming it's us. Mara pilots the Air Raft as we      
    go tracking them (+0 Eff) and Abe recon (+0 Eff) while Brence flies overwatch (+2 Eff).      
    The tracks continue on in a straight line. It looks like they were going straight to the       
    transmitter, and then made a course change towards the ranch, to the fence's weak point.      
    We have a crabdog corpse, and some of the commlinks and a bag from the snipers.      
3/3/2022 349-1000 Nobble hunting with Kator. Owes us 4000Cr per person (Me, Brence, Abe, Mara).      
    Trying to help them the rest to keep the Ranch afloat. Hopefully good Karma for us.      
    Repair Parts on the Air Raft, if we guy the parts. Air Raft currently at 8/16 body.      
    Also, we should spend an hour or so and go to the crashed raft site and scavenge for parts.      
    Abe rolls good, I suck, Mara good, Brence avg. Pull off 5 points of parts. Will buy the above.      
    I need to send a message offworld to Mst Chf and Warick, ask them to ping the imperial       
    scout wiki network and see if they can find the articles about Crabdogs. Msg me back yes/no.      
    Look for an answer in a few weeks. While crew is working, I send my report to the Lt.      
    Repairs take 6 hours on the raft. Air Raft now at 13/16.      
    Report: We were hunging nobbles legally as contracted by Kator Ranch. While hunting we took      
   
AMR fire to our air raft. We returned fire and gave chase as they fled. We forced their air raft to 
     
    crash and then we collected their bodies and gear and turned them over to you.      
    Then we go back to tracking. Crabdogs came from NW, and at beacon turned S to the ranch.      
    We follow them from the beacon to the NW. At about 125km from beacon, pick up something      
   
on sensors. Signature on the ground. It's zerg, their patch stuff, and see 2 crabdogs. 500m out.
     
    Patch is 20m in diameter. Abe blasts one of the two, and the other digs under. Then a pod      
    bursts out fo the ground and shoots at us, there are 2 of the pillar pods. Combat!!      
    The shoot, and we take 8 spaceship damage, of 40. Oh fuck, get her out of here!!      
    Take a crit to the M-Drive, -1 to pilot.      
   
Abe first shoots the one that hasn't fired, looks pretty good hit (17). I leadership, 2 boons, Abe, Brence.
     
    Mara repairs critical. repairs it, will last an hour. Brence Trust and react to dodge. He dodges      
   
the other one. Brence waits to dodge the next, and next pillar does shoot, barely misses. Woot.
     
    Top, Abe shoots same again, with boon, does more (16). I leadership 3 boons. Mara boosts      
    thrust, with boon, 1 more thrust. First pillar misses, Brence evades T1. Brence flies us so lines      
    up Brence can hit both w/ 1 shot boon with T2. Other pillar attacks, barely hit, take 6 damage,      
    used T3, drive again, crit sev 2. (ship now up to 14 of 40).      
    Top, Abe aims and shoots both, boon, does dmg (13). Hits one dead center, and glowing bits      
    exposed. I screw up Leadership, and enemy gives us 2 Banes. Mara doesn't boost.       
   
Brence can't evade next shot, our armor absorbs the shot. After shooting, it pulses and explodes,
     
    in a gross rotted melon skull like eruption. Brence then tries to give abe some help.      
    Last pillar shoots, hits great, damage is light, take 5. (19 of 40), crit hits cargo bay, wrecks air      
    raft more.       
   
Top: abe hits again (11). John leaderships 4 boons. Mara, tries to repair, another +1 next round.
     
    Brence moves to help the shot. It shoots, hits, we take 3. (22 of 40).      
    Top: Abe boons hit, crit (15). John boon, 3 effects. Mara fixes the M-drive crit now, Brence has      
    1 thrust back for 6 hrs. Brence maneuvers to help Abe (+1). It shoots, Brence evades, miss.      
    Top: Abe hits (10) and another gooey cloud erupts as it explodes.       
    Mark it, fly over, get better sensor scan. Then go to ranch or Starport?      
    Get msg as we fly over, listen to it. Abe and John, get message from Warrick.       
    He asks, "Where are you and what are you doing?"      
    I reply, "We are at Grid 459820478, 500m on bearing 270 is a modly patch of crabdogs,       
    and a plasms spitter tower."      
    He comes back, "How did you get there, why are you there? Maintain safe distance."      
   
I reply, "Reasons, plus hunting nobbles. Helping ranchers keep land. Snipers. Then they attacked, we're following them."
     
    Brence flies us like 10km away, Abe keeps sensors on it, we land in a flat spot, Brence pilots      
    great, and we park. Mara comes up w/ list of repairs. We have 1 DT spares.       
    He replies, "I'm in system. Needs time to research. Will call back."      
    I say, "We're 10km away, keeping sensors on it." Abe sees it changed, patch has grown 5-10%.      
   
Abe monitors, I sit in turret. Brence and Mara fix. They go outside, I kit up, full armor, and overwatch.
     
    Start repairs, they repair 4, takes 2 hours. Then getting late body time, sleep. Keep watches.      
    (18 of 40) ship damage, 0.6DT spares left.      
    Sleep, we take watches, it grows 5% per watch period, so now up 20%.      
  350-1000 I msg Warrick, it's now almost 30% larger, but we're fine here. They repair for 3 hours, 6 back.      
    (12 of 40) ship damage, 0 spare parts. Jett messages too, contract payout done, 195k.      
    We got paid too, 4k each. Now there are 3 creatures.      
3/17/2022   We ask our merc friend for repair parts in order to go kill all his baddies for him, and then he'll      
    come in and sanitize the area. Karl is was the team lead.       
    While waiting, we watch a 20' diameter crab thing climb out of the ground, move, and then       
    dig itself back in.      
    We notice an underground mass about the same size as the corruption stuff.      
    Karl arrives in a system defence boat (from Warrick), with parts to fix the critical injuries, etc.       
    (w/ Bob 3, a combat engineer to expedite repairs). The boat has a cannon welded on, as it       
   
doesn't have a turret. We take 6 hours to repair all the criticals, but we're still down the hull damage.
     
   
They have 6 guys with flamers. heavy gauss rifles and heavy armor. They plan on going on foot to 
     
    burn everything down, but we tell them we should go kill big things first.      
   
We go into a low orbit to shoot down, hoping to be out of range of their guns, so we can hit them!
     
   
After several great shots, and turret misses, we destory the turret (but they did get one shot in, 
     
    that critically injured our Mdrives (but Mara fixed it)      
  351-1000
The ground crew goes in to attack, and then a "Spiker" comes out to impale one of the ground crew.
     
    After impailing him, he is drug under ground. (From 60' away).      
    We end up killing the spikers (but Bob 4 got pulled under). Then other guys go and set charges,      
    and then blow up everything!      
    We part ways, and he says if we're ever at port, they'll give us the Friends/Family Discount.      
    We should go talk to Warrik - find out more about these creatures and the corporation that      
    has made/released them.      
    We have more repairs - and John set up a 'payment' for the job... something good!      
    0.8 Spare parts left.       
    I broker the payment, ask 20k / person plus repairs. He pays 17k. Deal struck.      
3/24/2022 351-1000 We fly off, back to Newland Downport. Brence pilots. Does a great job, we arrive fine.      
    Jet sends pmt of 95k for second Nobble hunt. Pays us each 25,000      
    Repair Ship, will take 20 hours. Down 20 points. Pauly Neener, mechanic at port.      
    Wynn calls, says Gwenn is missing. She's on the second moon. She was there getting       
    treatment, and the doctors just moved her off.       
    Go to bay, see Pauly. 7 hrs passed, we tell him to stop and button up. He obliges. 27/40.       
    Mara gets open source logs going of what's moving around based on IFF's.      
    I call port and get a Jump lockdown and missing persons started. Brence does the heavy lifting.      
    We do some lying to get to the Clinic they're at. I Deception.       
    We land, start meandering around, its very big. Split the group, Mara and I go look to medical.      
   
Brence and Abe head to apartments and look for Wynn's phone. At medical I bug to watch door.
     
    Wynn answers, meet Abe and Brence, says she got some drugs, then went into emergency.      
    PsiDrug like stuff to help her condition, from the company named Celestial Biotech.      
    They come to us at the Hospital. We talk to check in. They can't find her. We make Abe barf      
    Abe's massive barf is a huge distraction as planned.      
    Mara and I go through the back, and into the ER. Mara grabs a computer, finds stuff.      
    I grab some gowns. Find 2 women that could be Gwenn, one died, one discharged and       
    sent to 3rd party. Zander Flannagan, and Meg Vanlaer. Abe gets taken back, drugged.      
    Brence comes w/ Abe. Me and Mara moved back to group. Brence wakes Abe. Leave.      
3/30/2022   As we exit lobby, and talk in hallway, I see bug report from the one i left at the other door.      
    Give up on doctors, concoct a plan to catfish Meg and threaten Zander; F that.      
    Instead, Mara plan, walk back to main platform by our ship. Mara and Abe go to ship and       
    arm up. Me, Brence, and Wynn to go comms/sec/Popo and talk to them.       
    15 min walk back, another guy walks out, from bug. Get info on how they walk in, cuz see guy      
    walk in. Msg from Jett, Jump lockdown lifted. So now being at comms/sec/Police is dead.      
    So we go back to threatening Zander, and catfishing Meg. We tell Zander we have another      
    experiment subject like the Darrian that died/you killed. Abe breaks in... wait! He says       
    stuff about Qwenn seeing a 20 tentacled bulbous bug monstrosity, and him connecting      
    with his cybernetic twin shit. It's weird. He kinda senses her... I get a bag with battle belt      
    and gauss rifle broken down hidden wrapped in clothes.      
    Find warehouse is lower than us, I ask a guy, he tells us. The security door I bugged is on       
    the way, so we hang out there and Abe checks his feelings.      
    Door is the lab of Celestial Biotech, the company that were allegedly helping.      
    Abe spoofs the door, kinda, tests it, walk off. Passes info to Mara.      
    I bribe a guy, but he has no info of packages that got delivered to CB door... we move on.      
    Wander to warehouse door? Or platform or something.      
    Check warehouse = nothing. Check mid level, and top level, nothing. But in apmts at top      
    Abe got the feeling he was being watched. Walk around apmts, drink a bit, gets a feeling.      
    Drink more, walk more. Not sure on direction or strength.      
4/14/2022   We keep wandering. Warrick has been messaging Abe stuff. He messages me, asks "How u?      
    Having problems? Was Amber us? He's smoothed some stuff out." "Do we want help." Yes.      
    Warrick says he'll get back to. We've been here a few hours, 3-5?       
    Go to viewing level, at a bar, watch for liftoffs. Wait an hour or so.       
    Abe says his head says he thinks she's still here, and one of them is getting worse.      
    Discuss plan, can break into Mar. barracks or Lab. Decide lab, take lift over to Lab.       
    Meanwhile Abe imagines her and his powers, and she seems "close" when we're at the lab.      
    Warrick messages "Found 3rd party. Company transported a lady matching Gwen to surface,      
    but it's not her. She is on station though, and alive." Warricks info doesn't descern whether      
    she's at the barracks or the lab, so we home inertial nav, and walk to barracks. Turns out      
    the barracks are right above (between 20-80ft) above the Lab.      
    Grabs some clothes for us and Gwen. I follow a Nerd out, Mara doesn't want to catfish, so      
    I follow the nerd out. He doesn't seem interested in my conversation, or my gay advances,      
    but when I break it off, I palm his badge (successfully), and go back to Commercial Zone and      
    wait for Warrick's distraction. Station broadcasts Environmental Breach, take cover. We go to       
    door, use badge. Door opens into a semi office, and beyond it we see a lab w/ 10 people in      
    chairs hooked up to electrodes. I lead the group around the office, to the lab... ? Others       
    act the part, shit. Some techs look at us like "Wtf?" One talks to Abe, Abe runs a scam, or      
    tries to get him to count the PsiDrugs for Carl downtown. 4 in office, plus 1 took us back,      
    8 people in lab chairs, 10 techs with them. Guy takes us to George, who shows abe the       
    inventory. It checks out, Abe switches tac "One more thing and I'm out. Got a mix up between      
    systems, any new ins or outs?" Gwens name is there, says Station 9. We try to get more,      
    don't really. But she's here and close. Abe says "Gwen" is the missing info, where is she?      
    Abe gets him to pull up her file. She was here this a.m. Blah blah. I create a spectacle, to      
    drag things out. Give him a few credits for the water George gives me, to get me to stop       
    coughing. Abe sees the tech and Doc on her record, recognizes Zander. Abe flicks her file      
    to his comp. Walking out, Abe checks the likely beds, one Tech asks "Can I help you?"      
    Abe says yeah looking for Gwen. Tech says no one been there since this a.m.       
    We leave. Go around corner, change costume. As we're waiting, door opens, 3 Marines walk      
    out go past. I'd ditched the badge. Hop platform, go to apartments.       
    Message Warrick, Gwen wasn't in Lab. Going to Zander's appt. He says "Won't find Zander.      
    Gwen is in Marine brks." Abe feels she is distant from here.      
    I look online, find directory, find Zander. Walk to his door, it's closed. 2nd on right, on bottom.      
    Lots of people talking, some say there was an attack.      
4/21/2022 351-1000 Mara recons, looks for people. I lock pick the door. We slip in before they see us.      
    Mara checks the apartment tablet, tries to crack it. Abe says Gwen is in more paint. Time      
    is short. I look for costume change, lab coats. Also look for stuff to steal. Gwen copies the      
    med info on Gwen. Very spartan clothes wise. No cash valuables. Nothing else incriminating.      
    We leave, head to Corp. Marine barracks. 2 options to get in: Main Hub or Station 1.      
    Call Warrick, he says they're shooting it out in the hub. We dither a bit. Can't think of a       
    good plan. But we're at the Station 1, so we hop that, Mara and Abe jack the panel and card      
    reader, and we go to Marine Station 1. Come out at the Marine base.      
    We pop out and sneak along a wall. We all stealth. Sneak up. I get out pistol and LI gogs. 160    
    Hand abe my Chemview goggles, he spots his DNA floating by to the left. But we have to       
    shoot guards, so we line up. Coordinate shot. I make a leadership roll, 5 boons. -27    
    We sneak, but they see us lining up, roll init. Goes meh. I lead, drop 1, wound 2 badly.      
    He shoots me, I take 8 to END, he tries to move a buddy around a corner, but doesn't.      
    Last guy at far end, moves behind crate. Abe closes. Mara and Brence do too, but we're at      
    like 120m range, and pistols have 20m. I load 1/3 grenade, and boon everyone w/ leadership      
    One marine drags another, other maneuvers. Abe moves up, Brence moves up, Mara jams      
    them almost with comm. They shoot at Abe, and miss. I shoot far guy, drop him.      
    Waste a burst, transition to second guy out in open, drop him. I shout surrender, Brence  -27    
    shouts "We only want the woman." Last guy drags buddy. Abe and Brence move up.      
    Mara keeps jamming. I shoot far guy again, he drops again, hopefully dead now. Shout       
    for them to surrender again. No reaction. Last guy, he hides/drags.       
    Abe and Brence move. Mara jams, moves up. I move up, Leadership 2 boons. -27    
    Abe moves up, Brence moves, we group up at corner, and Leadership to take on the marine      
    around the corner. Mara keeps jamming. Abe gets hit with a psionic attack, but resists it.      
    We move around corner, hear gunfire, see one guy dead. Other marine ran, opened door,      
    got greased. Group grabs 2 Gauss rifles, 4 stun grenades. And I do a combat reload.      
4/28/2022 351-1000 Brence first aids me back 3, 1 round.      
    We setup fast, 3 in a spread, me at door, 2 creatures inside Crab Dog. Abe John  
    Abe targets the Crab Dog, and doesn't see the Star Fish Face Fuck, Aim fire shoot. Miss, hit, hit 27    
    Abe drops one. I step to corner, kill one, w/ 2 bursts from Gauss pistol. Mara moves up.   18  
    Brence waits. Crab dogs move around.       
    Abe again, shoots at one in cover, after a step, miss, hit, miss. I move across, no shots. 27    
    Abe shouts to Gwen. No answer. Mara shoots the same one as Abe, blasts it.      
    One jumps from the side and into the door, at me. Brence was holding, sprays him, misses x3.      
    It comes at me, it's dodged, and I dodge, so it's at a penalty, but ugh... it misses thankfully.      
    Now Brence's turn, miss x3.       
    Abe aims and shoots, it dodges, wounds it. Second, it dodges, misse. Third, hits, killing it.  27    
    Room empty, we move in Abe and I. Brence and Mara covering.      
    We move up to passage on the right (on left is Command room). A marine twiches, stands up,      
    I think about starting shooting, the fucking flood. Hear more cracking, as another gets up!   18  
    He's right behind me, hits, but armor barely protects me.      
   
Mara attacks the one not on me, good call, hits, hits, hits, their armor stops a lot, but moderate wounds.
     
    Brence attacks one engaged w/ me, aim, and single, hits, does light wounds.       
    Abe steps up one hex, goes for Marine on me, aim, hits, full auto, again, hits, 0 dmg, again,      
   
hits, wounded as hell but still up. I shoot him once, but his armor stops it all, gun jams, I clear it.
  9  
    The one not on me, moves up to Abe, shambling up to him.      
    One on me, attacks me, I parry, he still hits, armor stops some, I take 4.      
    Mara shoots one on Abe, miss, hits big, hit and he's down! Yay. Reload.      
    Brence shoots one on me, hits, big damage, single shot. Reload.      
    Abe shoots one on me, hits, kills it. Reloads. 9    
    We move up and cover, to the right passage, peek in. It's a Marine hospital. Pods on the left      
    stood up on end. High tech med stuff on the right, computers and whatnot.      
    People are in the pods. Creatures are on the tables nearby. In specimen tubes.      
    We move way in, see Gwen in one of the pods. A couple of the others look terrible, vitals       
    look fine, but they look horrible. Gwen opens her eyes, spooky illuminated blue, and she       
    looks half zombie.       
    We feel a strange crawling up the back of our spine. Abe tries to talk to her, but just doesn't      
    convince her.       
    She tries to control us, be doesn't somehow. Brence thinks he can put her in Stasis.      
    He starts sedating her. She psionics again. Brence gets punched in the SOC. Takes 4.      
    Then she passes out.      
    Sort of, but we feel a poke in the back of the head. Might still be the master?      
    Abe says Warrick is poking us, asks him to stop.       
    I check Gwen for incisions. Mara checks the computer, gets some records on Gwen.      
    The records say she's a perfect candidate. Brence scans her, doesn't find the implanted slug.      
    Abe and I go down to the command and control on the right, he checks security hub, I guard.      
    See Zander dead, but no officers. But Patrol Corvette is inbound. We need to move alarms      
    around, and then move out. Abe changes some alarms!       
    Cmdr Nelson of the Corve calls and I tell them go to the Warehouse. They send troops ETA      
    15 min, so we get ready to move past them.      
    We plan to skip by the marines, with timing. Abe to jam and shut off sensors.      
    I scrounge. Brence medical and engineers. Mara computers 2x. She deletes the fuck out       
    of everything. Abe has the reinforcements on watch, and spoofed to go to the warehouse.      
    I grab power units for Brence, battle dress for Abe, and a huge grenade launcher for me.      
    We get back to ship.       
    Wynn is glad to see us. Tells us about Imp Mar that landed. Very mortified for Gwen.      
    No lockdown on the Commercial dock, so we fly out. Brence leads us out!       
    Transit to Gas Giant, fuel up. Then Astrogate, Jump, and head to Trexalon.      
  351-1000 Puff of smoke, next to our ship, looks like the Ancient ship.      
    It's the Protos that saw Abe earlier, says it'll clean Gwen and return her to us.      
    Says will meet us in 14 months in shadow of Collace's gas giant.      
    Alien disappeared with Gwen.      
  359-1000 We come out in Trexalon, back to freight hauling.      
    Warrick pays us some money. Covers repairs. Abe gets a psionic learners permit and       
    admission to a school. Jett and Quella like "WTF"      
           
    Air Raft still down 3, need to buy 3 vehicle parts, 3000 cr.      
           
    Check message from Mst. Chief and Warick in a few weeks about Crabdogs.      
           
    John wants to buy some land, buy a vote, and build a house/put up a Hab module or two.  

 

 

Month 1, 4, 7, 10 are 35 day months (5 weeks), other months are 28.  Plus day 1 Holiday.

 

 

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