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Infinite Invasion

Page history last edited by Jeff 13 years, 9 months ago

INFINITE INVASION

"The universe is a big place, perhaps the biggest." Kurt Vonnegut

 

 

The GM: Jeff

 

 

The Characters:

Claus William Niklaren Swordsman and Mage
Alice Tani Storm Beastmaster and Woodsman
Brandon Kris Tewilliger Doppleganger Assassin
David Danesh al'Ummah Rogue AI SWARM-Bot
Jesse Victor Shlage Gadgeteer and Fascist
NPC Frank Ringer Survivalist and Scrounger
NPC Arik Olefson Lowlife Drunk Norweigan Commando
NPC Gar Panther
NPC Roosh Hawk
NPC Riki and Tiki Squirrels

 

 

Game Schedule - Character Creation - Team Writeup

 

 

Game System: GURPS

 

Game Type: Campaign hopefully.

 

 

Related Games:

 

None, or all. Depending on the nature of 'Infinite'.

 

 

 


Weapons - Vehicles - Gear - WorldsMore Worlds

 


Infinity Orginization - ISWAT Orgnization - ISWAT Teams

 


 

 

Game Premise:

The characters, along with possibly an NPC or three, form an operations team in one of the Squadrons of ISWAT. The units commander Otto Skorzeny, was recruited from a timeline known as Aeolus (Alternate Earths 2 pp. 90-108). On that time line he was in a prison camp for fighting on the side of the Republicans against the empires of the Hapsburgs. He finds his Nazi "twins" and their "corrupt toadying cynicism" repugnant.

 

Starting date will be Homeline date May 9, 2027.

 

The characters are recruited from anywhere any time. The team will face the largest most difficult jobs Infinity has; killing immortals, destroying invulnerable fortresses, capturing unbeatable foes, shifting quantums and breaking evil empires is their bread and butter.

 

 

 


 

Experience Points:

 

I'm going to use a not-fuzzy system that gives one point per session for showing up.

 

Additionally there is a fuzzy component to the system, where you can email or put on a piece of paper a limited variety of "things". If they come to fruition in a session, you get a point. You can have from 0-5 of these things. I prefer three, but if you don't want any thats ok too. These should be In-Character goals, or Out-Of-Character ideas/goals for how a scene or session starts for your character (not another charater). Out-Of-Charater ideas/goals should not specify an end result (e.g. "To discover the main badguy" == bad). Involving other charaters is fine, but your "things" should center on your character.

 

 

Good Ideas:

-Have a bad guy that uses X power.

-For my character to lead a mission on a space shuttle.

-Something on white water rapids.

-A bogus prophecy about my Dad.

 

Bad Ideas:

-For my character to kill Claus' character.

-To discover the badguy is Centrum.

-To learn more and interact with these Nazis.

-To get points in Intuition.

 

Its good to tell me what you're saving up for, or I won't let you buy it. But getting a point for spending your points is verboten.

 

The last fuzzy part is for the end of missions. If you do well you get more, but just surviving missions will be worth something, even if Centrum beats you.

 

 

(Jeff) Again I've thought that some characters in movies or books change alot because they're goalsetting, while others never seem to change. Similarly, some players covet xp, and eagerly want to use it; while others will sit on 100 points and never decide to use it. So I would like to accomodate both kinds of players. If you want lots of xp, you can earn it. If you just want to play the character you like without thoughts to rewards, or if you want in-game rewards more than points, I'll be glad to do that too.

 

 

 


 

Background Info:

 

Homeline is a world much like ours, but the current date is about 2027 there, and they discovered the ability to travel to parallel earths about 1994.

 

The quantum, or plane, that Homeline is on is refered to as Q5, or Quantum 5. Quantums can be thought of as a piece of paper, any point on the piece of paper can be an alternate earth, and a Q has no known limit in size.

 

Other Quantums exists, they exist on planes which are like Quantum 5, just further away, like sheets in a stack or ream of paper. There is no known limit to this size of this stack of paper either, they go on to infinity in both directions along the number line.

 

Traveling between earths is done by means of a Conveyor. It moves itself and its contents to the identical point on another earth. So if you are leaving from Istanbul, you will appear in whatever is at Istanbul on the alternate earth.

 

Traveling between Quantums is done by means of a Projector. It sends a Conveyor to an identical point 1 or 2 Quantums away. The Projector then retreives the Conveyor at a set time and place.

 

There is no means of communication between quanta or between earths without sending pigeons or other physical packets through on a Conveyor. Packets can be sent through as radio beacons, suitcases, UAV's, or any other physical means. Hence the need to establish a place and time for a "pickup", without a way to call home and say "Come get us" it is necessary to establish that fact before hand. Getting home from one earth to your home earth when both are in the same quantum is not as big a deal, because presumably your Conveyor will get you home.

 

Both systems are used with Electronics Operation (Parachronics). For rules See B. p529-p533.

 

Some super power, psionic power, and magic powers give the ability to shift Quantums and earths as well. For spells, use Plane Shift (M. 83), as earths and Quanta are like other planes. Alternately, Timeport is known to work (at 0 skill modifier only) in conjunction with Create Gate to allow multiple people to cross worlds or Quanta. Coupled with Teleport, it can allow a unit to leave a base in Chicago and end up in Berlin on another Quanta. It is of course, much more expensive. In the case of Timeport, using Beacon to soften the area up is helpful, and using Physics (Parachronic) skill to locate the Quanta or world you are going to is required. This can take days to weeks to years.

 

Nexus points or portals between worlds also exist, but tend to go from one world to another and are not alterable. They are created through the use of Create Gate (M. 85).

 

Infinity Patrol's main enemy is an earth on Q8 known as Centrum, they are meritocratic technarcs who strive to make each echo like their own, one ruled by a single government.

 

Infinity Patrol's second largest enemy is an earth on Q3 known as Reich-5, where thanks to a roque Soviet team of Spetznas, one of whom was the world-jumping scout, an SS division of a Nazi regime that had conquered the earth or set up pilot states and was basically the single world power, now has Parachronic travel. This coupled with a ruthless disregard for anything like human rights has led them to make great strides in genetic engineering, psionics, and brain manipulation through surgery, thanks to a large "population" they can experiment on. The military is pushing TL 10, with the aryan elite a comfortable TL9. The rest of the world is mired in poverty at TL7 or worse. WTG Russia.

 

 

 


 

Infinite Resources:

 

Weapons - Vehicles - Gear - Worlds

 

Ultratech for TL 9 (not TL 9^) is available for most things. High Tech (due out any time) will be fully useable (but again no ^ tech levels). Agents will be issued gear, and have a discretionary budget for each mission. Budget will change from mission to mission. A Conveyor will be provided for the team, and issued to their unit. They will use the same Conveyor mission after mission.

 

 

 


Mission Logs:

 

Mission 1: 12/9/2007 "Crazy Train" Session Notes Secret GM Notes
12/16/2007
Mission 2: 1/13/2008 "Shelter from the Storm" Session Notes Secret GM Notes
1/20/2008
2/10/2008
3/9/2008
Mission 3: 3/16/08 "All Along the Watchtower" Session Notes Secret GM Notes
3/30/08
4/20/08
Mission 4: 5/18/06 "Living in Wartime" Session Notes Secret GM Notes
6/8/08
Mission 5: 6/22/08 "Hotel California" Session Notes Secret GM Notes
7/13/08
Mission 6: 7/20/08 "Bridge over Troubled Waters" Session Notes Secret GM Notes
8/10/08
8/24/08
9/14/08
DEATH 09/23/08 "So, after hemming and hawing and trying to right the floundering ship I've decided to kill II. /mourn." Email from Jeff

 

 

 

Bold indicates next game session.

 

 


 

Infinite Invasion pages

 

 


Comments (9)

Anonymous said

at 10:00 am on Sep 6, 2007

Hrm. Gorta ninja updated and didn't leave a comment! :D

Anonymous said

at 10:01 am on Sep 6, 2007

And what is with a 2000 character limit?! Are comments == short stories?

Anonymous said

at 10:02 am on Sep 6, 2007

WTF!?!?! Who is El Chupacabra? Admin, kick that bum!!

Anonymous said

at 10:02 am on Sep 6, 2007

IM IN UR BASE! KILLIN UR MANZ!!

Anonymous said

at 10:03 am on Sep 6, 2007

UR both n00bs, L2post

Anonymous said

at 10:05 am on Sep 6, 2007

No seriouslyk, if you get characters made, post em for all to see :D

You can add to the table for NPCs too.

Or just put in concept text for a character.

Kr1mz0n said

at 8:52 pm on Oct 8, 2007

You want us to put our characters up? Do you honestly feel you've given us all the information we need to make our characters?

gorta said

at 10:26 am on Oct 9, 2007

Uh wow, I guess I hadn't noticed Jeff's tendency to have comment conversations with himself before. There is no reason to leave a comment, you can see who changed it and what they changed. But if you need a comment, I filled in names and fixed a spelling error to make your page seem more intelligent :)

Anonymous said

at 12:48 pm on Oct 10, 2007

Intelligent pages? bah.

What else do you want to make your characters? I've given alot. Maybe not enough, but alot. We can figure out the rest as we go on? And wtf, its more than you gave in your game. :D

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