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G3Kerstetter

Page history last edited by Jeff 14 years, 11 months ago
Private Dexter Kerstetter                       244 Points
Vehicles, Heavy Weapons, Sentry Removal
Male, American, Age 19, Height 6'-4", Weight 180#, Right handed, 20/20 vision, TL6.

Tall lanky kid from Penn. Grease under fingernails. Clean shaven, brown hair, brown eyes.
Winter smock, Jack boots, lots of ammo, MG on a sling, Stilleto, no helmet.

"Man, I'd love to have a Caddy right now."

ST      11      10
DX      13      60
IQ      12      40
HT      13      30
        
HP      16
WI      12
PE      12
FP      15
        
Advantages:                     
Combat Reflexes         15      
Extra Hit Points (5)    10
Lifting Str (3)         15
Enhanced Dodge          15
Basic Move (0.5)(2)     10
Extra Fatigue (2)       4
Hard to Kill (2)        4
Intuition               15
Luck (1/ game hr)       15
Fit                     5


Disadvantages:
Duty (Unit, Haz <12)            -20
Destiny (Unknown)               -30
Code of Honor (Enlisted)        -10
Code of Honor (Officers)        -10
Addiction (Tobacco)             -5
Fanaticism (Patriotism)         -15
Intolerance                     -10
Sense of Duty (Buddies in Unit) -5
Bloodlust (12)                  -10


Quirks:
Car guy                 -1
From PA                 -1
Sorta Greasy            -1
Sports Deficient        -1
Former Tanker           -1

Languages:
English (native)        0
German (broken)         2

Skills: 
        name (diff,pts:val)

Brawling                (DX/E, 2: 13)
Camouflage              (IQ/E, 1: 12) +gear
Carousing               (HT/E, 1: 13)
Climbing                (DX/A, 1: 12)
Driving (Automobile)    (DX/A, 8: 15)
Explosives (Demo)       (IQ/A, 1: 11)
Elec Op (Communication) (IQ/A, 1: 11)
First Aid               (IQ/E, 1: 11)
Gesture                 (IQ/E, 1: 11)
Guns (Rifle)            (DX/E, 2: 14)
Guns (Auto)             (DX/E, 2: 14)
Guns (Pistol)           (DX/E, 2: 14)
Gunner (MG)             (DX/E, 8: 16)
Gunner (Bazooka)        (DX/E, 8: 16)
Hiking                  (HT/A, 8: 15)
Intimidation            (WI/A, 1: 11)
Judo                    (DX/H, 2: 12)
Jumping                 (DX/E, 2: 14)
Knife                   (DX/E, 2: 14)
Navigation (Land)       (IQ/A, 1: 11)
Parachuting             (DX/E, 2: 14)
Savoir-Faire (Military) (IQ/E, 1: 12)
Shortsword (Rifle club) (DX/A, 1: 12)
Soldier                 (IQ/A, 4: 13)
Spear (Rifle bayonet)   (DX/A, 1: 11)
Stealth                 (DX/A, 4: 13)
Survival (Woodland)     (IQ/A, 1: 11)
Swimming                (HT/E, 2: 14)
Tactics                 (IQ/A, 2: 12)
Throwing                (DX/A, 2: 12)
Traps                   (IQ/A, 1: 10)
Wrestling               (DX/A, 2: 13)

Specials:
Gunner (Cannon)         (DX/E, 2: 14)
Gunner (Mortar)         (DX/E, 2: 14)
Gunner (Flamethrower)   (DX/E, 2: 14)
Acting                  (IQ/A, 2: 12)
Disguise                (IQ/A, 2: 12)
Garrote                 (DX/E, 1: 13)
Escape                  (DX/H, 1: 11)
Running                 (HT/A, 2: 13)
Streetwise              (IQ/A, 1: 11)
Mechanic                (IQ/A, 4, 13)
Lockpicking             (IQ/A, 2: 12)
Driving (Truck)         (DX/A, 2: 13)
Driving (Halftrack)     (DX/A, 2: 13)
Skiing                  (HT/H, 1: 11)

Sykes Fairbane Hand to Hand (1)
Close Combat (Knife)    (Hard, 2, 14)
Disarming (Knife)       (Hard, 2, 15)
Targeted (Knife Th Vitals) (Hrd 2, 13) Def -3
Targeted (Garrote SW Neck) (Hrd 2, 9) Def -5


Points:
Attributes      140
Advantages      108
Disadvantage    -115
Quirks          -5
Languages       2
Skills          114


Encumberance:
None (0) BL     40#
Light (1)       80#
Medium (2)      120#
Heavy (3)       240#
X-Heavy (4)     400#

Move:
Basic   7
move    7
Dodge   12

Parry:
Knife           
Brawl            (2 per round)
Shortsword      
Spear

Damage                  Dam             type    Range   Parry
Punch Thrust            1d-1            cr      C       0
Punch Swiwng            1d+1            cr      C       0
Kick Thrust             1d              cr      C       0
Rifle-Bayonet (Spear)   Swing +2        Cut             0 U
Knife                   Swing -2        Cut     C,1     -1
Dagger                  Thrust          Imp     C       -1
Smatchet                sw              cut     C,1     -1
Axe                     sw +2           cut     C,1     0 U
Shovel                  sw -2           cut     C,1     0,U
Rifle Butt              sw/th           cr      C,1     0


Sense Rolls:
All             12


Gear:
Jack Boots, 2 pair gray socks, Duty shirt pullover, long johns. 4 lbs.
Two Toque (tube with full face opening), Leather gloves, Wool Mittens.
Jump Smock - "Bone bag" waterproof, with short legs and snaps to hold gear down, molted pattern (+1 camo), zippered pockets, integrel holster in back, 

and face veil hood (also camo). 1 lbs.
Field Uniform - Light clothes, cheap material, integrel belt, unpleated pockets, rayon. 3.5 lbs.
Winter Uniform - Reversible overs, white/green camo. +2 camo. 5.5 lbs.
Compass, covered watch.
Black leather belt and suspenders. 0.6 lbs.
Ammo pouches. 4 lbs.

[Above is 18.6 lbs]

Canvas Carryall - field cap, towel, toiletries, personals, rations. Dynamo flashlight. 2.5 lbs.
Butter Tin 0.4 lbs.
Canteen 2.4 lbs full.
Iron Rations (9 oz biscuits, 7 oz red meat, 5.5 oz vegtables, 0.5 oz salt, 0.5 oz coffee) 1.8 lbs per day. 5 days. 9 lbs.
20 ft rope. 100 ft paracord. 10 lbs.

[above is 24.4 lbs]

Luger Pistol, 2 mags ammo. 3.4 lbs.
High Standard Pistol, 3 mags ammo. 2.7 lbs.  
MG42, 8 drums of ammo. 53 lbs.
Panzerfaust 30. 11.2 lbs.
WP / Smoke Grenade, 4 grenades. 4 lbs.

[above is 74.3 lbs]

Special:
Wrench & Screwdriver kit, hammer, wiring wrench. 5 lbs.
Entrenching tool. 2 lbs.
Stilleto 0.5 lbs.

[above is 124.8 lbs]

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