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G3Haltef

Page history last edited by Jeff 14 years, 11 months ago
Haltef                          176 Points
(hall- tef)
Archer / Footman
Male, Viking, Age 15, Height 5'-2", Weight 130#, Short, boyish, blond hair, blue eyes.
No facial hair, stocky. Wears a light set of leather armor over his work shirt and pants.
Right handed, 20/20 vision, TL3.

ST     12      20      
DX      13      60      
IQ      10      0
HT      12      20

HP     12
WI      12
PE      10
FP      15
	
Advantages:                     Disadvantages:
	                       Bad Temper (12)                 -10
	                       Bloodlust (12)                  -10
Accute Vision (+3)      6       Code of Honor (Vikings)         -10     
Breath Holding (+1)     2       Duty (Headman) Haz <12               -15     
Arm ST (+1)             5       Destiny (Fight in Rag)          -30
Basic Move (0.25)(3)    15      Sense of Duty (Crew&Nation) -10
DR (0)                  0       Unknown Enemy                   -15
Extra fatigue (3)       9       
Extra Hit Points (0)            Choice of -20 from:
Hard to Kill (1)        2       Lecherousness                   -15
	                       Lunacy                          -10
	                       Impulsiveness                   -10
Resistant to Disease +8 15      Honesty                         -10
	                       Gullability                     -10
	                       Greed                           -15
Intuition               15      Chummy                          -5
Luck (1/game hr)        15
Strong Will (2)         10
Fit                     5
Combat Reflexes         15

Quirks:
	-1
	-1
	-1
	-1
	-1

Languages:
Northern (native)       0

Skills: 
	name (diff,pts:val)

Axe/Mace               (DX/A, 1: 12)
Boating (Unpowered)     (DX/A, 2: 13)
Bow                     (DX/A, 4: 14)
Brawling                (DX/E, 1: 13)
Broadsword              (DX/A, d:  9)
Camouflage              (IQ/E, 1: 10)
Carousing               (HT/E, 1: 12)
Climbing                (DX/A, 2: 13)
Dancing                 (DX/A, 1: 12)
Escape                  (DX/H, 1: 11)
Fast Draw (Arrow)       (Dx/E, 2: 15) +1 CR
Fast Talk               (IQ/A, 2: 10)
Gesture                 (IQ/E, 1: 10)
Hiking                  (HT/A, 1: 11)
Intimidation            (WI/A, 1: 11)
Jumping                 (DX/E, 2: 14)
Knife                   (DX/E, 4: 15)
Navigation (Land)       (IQ/A, 1:  9)
Navigation (Sea)        (IQ/A, 1:  9)
Observation             (PE/A, 2: 10)
Riding                  (DX/A, 2: 13)
Running                 (HT/A, 4: 13)
Search                  (PE/A, 2: 10)
Shield                  (DX/E, 1: 13)
Spear                   (DX/A, 1: 12)
Stealth                 (DX/A, 4: 14)
Streetwise              (IQ/A, 2: 10)
Survival (Arctic)       (IQ/A, 1:  9)
Survival (Woodland)     (IQ/A, 1:  9)
Swimming                (HT/E, 8: 15)
Tactics                 (IQ/A, 2: 10)
Throwing                (DX/A, 2: 13)
Throwing (knife)        (DX/E, 1: 13)
Tracking                (PE/A, 1:  9)
Traps                   (IQ/A, 1:  9)
Wrestling               (DX/A, 1: 12)

Viking Swordsman
Naval Training                  (1)
Targeted Atk (Bow Th Face)      (Hrd, 5: 11) Def-7
Targeted Atk (Bow Th Vital)     (Hrd, 2: 13) Def-3

Points:
Attributes      100
Advantages      114
Disadvantage    -120
Quirks          -5
Languages       0
Skills          73

Armor:
Leather Jacket 6-11, 17-18      DR 1 Flexible
Leather Legs 12-14              DR 1 Flexible
Leather Gloves 15               DR 2 Flexible
Heavy Boots 16                  DR 2 Flexible

Encumberance
None (0) BL     29#
Light (1)       58#
Medium (2)      87#
Heavy (3)       174#
X-Heavy (4)     290#

Move
Basic   7
move    7
Dodge   11

Damage (Arm St 13)
Punch Thrust    1d
Punch Swiwng    2d-1
Kick Thrust     1d+1
Broadsword      swing +1        Cut
Bow             Thrust +2       Imp
Spear           Thrust +2       Imp
Axe             Swing +2        Cut
Knife           Swing -2        Cut
Dagger          Thrust          Imp

Parry
Knife           10
Brawl           11 (2 per round)
Spear           10
Broadsword      10 (2 per round)
Block           10 (+2 All Active Defenses (not included))

Gear
Horse, Saddle, Bags, blankets, 50' rope, 5 days dried fish and hard bread, water skin.
Belt, purse (12 silver), pouch, flint, steel, tinder bag.
Armor, Knife (3), Dagger, Bow, Quivers (2), 40 arrows total.
Clothes, hooded cloak, boots, gloves, hat.

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