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G3Game

Page history last edited by Jeff 13 years, 11 months ago

Tri-Game

 

The GM: Jeff

 

The Characters:

PLAYER CHARACTER CHARACTER CHARACTER
PLAYER CHARACTER CHARACTER CHARACTER
PLAYER CHARACTER CHARACTER CHARACTER
PLAYER CHARACTER CHARACTER CHARACTER
PLAYER CHARACTER CHARACTER CHARACTER
PLAYER CHARACTER CHARACTER CHARACTER

 

Game System: Gurps

 

Game Type: One-Shot

 

Related Games:

 

Theme:

Three games, set to explore fast combat and fluid stories. The players flesh them out from pre-gen characters on the spot or in advance, then tie their characters to the other characters at the table using their advantages, disadvantages, quirks, traits, and skills.

 

This tie in happens so that they arrive at the jumping off point at the same time.

 

Intel on each mission points to a hard deadline, that if the players have not reached by a hard deadline in real life, they all die.

 

Time Frame:

I'm set to run these games on a Friday night, from when we start, until my alarm clock goes off at 1am or 2am (or 3am, you pick :D ).

 

Story Building:

The twelve pre-gens are all built by the GM (me) and built on basically the same number of points. They all have 2 disadvantages at most. They are also built with advantages, and a small (10 or 20 point) discretionary pool the PC can use to buy more advantages/stats/or skills. The PC can also take up to 4 more quirks (PC's will be built with two), the points gained from those can also be spent normally.

 

At the start of the session, players are given their pre-gen characters. First, each player writes a short sentence or two about how they came to be "in the adventure". Then, each player hands his character to the player on his left. Each player then writes a short sentence or two about how their character was met/etc by the charater handed to them. Then chracters are returned to their players. This is repeated once more by handing the characters to the player on their right. They are returned and the player then sums up how they ended up at the adventure start point.

 

If people want to do this in advance, we can just line up alphabetically and trade up and down.

 

XP:

XP is earned on the fly, for the following reasons. XP earned is applied to starting values of the next character in the next game (and onto the third) as well. Each method can be tapped once per session.

 

 

* 1 XP for showing up.

* 1 XP for having a printed wiki copy of your character.

* 1 XP for completing a "friction point" (will be explained in game).

* 1 XP for engaging an NPC in conversation. (Not "I talk to the vendor and get my price", but "Hey Lou, what's the going rate on 44 half-jackets?")

* 1 XP for keeping both an up to date Journal and Character Checkbook.

* 1 XP for using a contact or resource to gather information.

 

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