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G3Buliwyf

Page history last edited by Jeff 14 years, 11 months ago
Buliwyf, son of Rothgar         240 Points
(Bull- Vie)
Headman
Male, Viking, Age 28, 6'-6" Height, 240# Weight, Tall nordic with blond hair and blue eyes. 
Hair is cut long and straight. Wears a fine scale suit of armor under furst and a subdued
red cape, Right handed, 20/20 vision, TL3.

"Be in the Mist."
"I will be the first man."

ST     14      40      
DX      12      40      
IQ      11      20
HT      13      20

HP     15
WI      14
PE      11
FP      16
	
Advantages:                     Disadvantages:
	                       Bad Temper (12)                 -10
Attractive              4       Bloodlust (12)                  -10
Combat Reflexes         15      Code of Honor (Vikings)         -10     
Breath Holding (+1)     2       Duty (Headman) Haz <12               -15     
Arm ST (+2)             10      Destiny (Fight in Rag)          -30
Basic Move (0.25)(0)    0       Sense of Duty (Crew&Nation) -10
DR (2)                  10      Unknown Enemy                   -15
Extra fatigue (3)       9       
Extra Hit Points (1)    2       Choice of -20 from:
Hard to Kill (2)        4       Lecherousness                   -15
High Pain Threshold     10      Lunacy                          -10
	                       Impulsiveness                   -10
Resistant to Disease +8 15      Honesty                         -10
Eidetic Memory          5       Gullability                     -10
Fearlessness (+2)       4       Greed                           -15
Intuition               15      Chummy                          -5
Luck (1/game hr)        15
Rapid Healing           5
Social (Feared)(2)      10
Strong Will (3)         15

Quirks:
Silent Leader                   -1
Determined and Aggressive       -1
Clever and thoughtful           -1
	-1
	-1

Languages:
Northern (native)       0

Skills: 
	name (diff,pts:val)

Axe/Mace               (DX/A, 2: 12)
Boating (Unpowered)     (DX/A, 2: 12)
Brawling                (DX/E, 2: 13)
Broadsword              (DX/A, 4: 13)
Camouflage              (IQ/E, 1: 11)
Carousing               (HT/E, 2: 14)
Climbing                (DX/A, 2: 12)
Dancing                 (DX/A, 1: 11)
Detect Lies             (PE/H, 1:  9)
Escape                  (DX/H, 1: 10)
Fast Talk               (IQ/A, 4: 12)
First Aid               (IQ/E, 1: 11)
Gesture                 (IQ/E, 1: 11)
Hiking                  (HT/A, 1: 12)
Interrogation           (IQ/A, 1: 10)
Intimidation            (WI/A, 4: 15)
Jumping                 (DX/E, 2: 13)
Knife                   (DX/E, 2: 13)
Leadership              (IQ/A, 8: 13)
Navigation (Land)       (IQ/A, 1: 10)
Navigation (Sea)        (IQ/A, 1: 10)
Observation             (PE/A, 1: 10)
Riding                  (DX/A, 2: 12)
Running                 (HT/A, 2: 12)
Search                  (PE/A, 1: 10)
Sex Appeal              (HT/A, 1: 10)
Shield                  (DX/E, 4: 14)
Spear                   (DX/A, 1: 11)
Stealth                 (DX/A, 4: 13)
Streetwise              (IQ/A, 1: 10)
Survival (Arctic)       (IQ/A, 1: 10)
Survival (Woodland)     (IQ/A, 1: 10)
Swimming                (HT/E, 2: 14)
Tactics                 (IQ/A,12: 14)
Throwing                (DX/A, 2: 12)
Throwing (knife)        (DX/E, 1: 12)
Tracking                (PE/A, 1: 10)
Traps                   (IQ/A, 1: 10)
Wrestling               (DX/A, 2: 12)

Viking Swordsman
Naval Training          (1)
Close Combat (Broadsw)  (Hrd, d:  9)
Feint (Broadsw)         (Hrd, 4: 15)
Disarming (Broadsw)     (Hrd, 2: 14)
Targeted Atk (Broadsw Th Vitals)(Hrd, 2: 11) Def-3

Points:
Attributes      130
Advantages      150
Disadvantage    -130
Quirks          -5
Languages       0
Skills          95

Armor:
Scale shirt 9-11, 17-18         DR 4
Scale Sleeves/Legs 6-8, 12-14   DR 4
Leather Gloves 15               DR 2 Flexible
Heavy Boots 16                  DR 2 Flexible
Helmet 3-5                      DR 4

Encumberance
None (0) BL     40#
Light (1)       80#
Medium (2)      120#
Heavy (3)       240#
X-Heavy (4)     400#

Move
Basic   6.25
move    6
Dodge   10

Damage (Arm St 16)
Punch Thrust    1d+1
Punch Swiwng    2d+2
Kick Thrust     2d
Broadsword      swing +1        Cut
Bow             Thrust +2       Imp
Spear           Thrust +2       Imp
Axe             Swing +2        Cut
Knife           Swing -2        Cut
Dagger          Thrust          Imp

Parry
Knife           9
Brawl           10 (2 per round)
Broadsword      10 (2 per round)
Block           11 (+2 All Active Defenses (not included))

Sense Rolls
All             11

Gear
Horse, Saddle, Bags, blankets, good set of clothes, 50' rope, 5 days dried fish and hard bread, water skin.
Belt, purse (250 silver, 12 gold), pouch, flint, steel, tinder bag.
Armor, Knife, Dagger, Broadsword, Shield (DR 7/ hp 40).
Clothes, hooded cloak, boots, gloves, hat.

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