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G3Atkins

Page history last edited by Jeff 14 years, 10 months ago
Corporal Thomas Atkins                  230 Points
Demolitions / Sentry Removal / Sniper
Male, American, Age 19, Height 5'-7", Weight 165#, Right handed, 20/20 vision, TL6.

Bushy brown beard, light brown hair, sorta long. Scruffy uniform. Brown eyes, thin oval face.
Winter whermacht camo, extra bag or two on back, no helmet, toque, jackboots, stilleto.

"Awww'sh'eet."

ST      11      10
DX      13      60
IQ      12      40
HT      13      30
        
HP      16
WI      12
PE      12
FP      15
        
Advantages:                     
Combat Reflexes         15      
Extra Hit Points (5)    10
Lifting Str (3)         15
Enhanced Dodge          15
Basic Move (0.5)(2)     10
Extra Fatigue (2)       4
Hard to Kill (2)        4
Intuition               15
Luck (1/ game hr)       15
Very Fit                10


Disadvantages:
Duty (Unit, Haz <12)            -20
Destiny (Unknown)               -30
Code of Honor (Enlisted)        -10
Code of Honor (Officers)        -10
Addiction (Tobacco)             -5
Fanaticism (Patriotism)         -15
Intolerance                     -10
Sense of Duty (Buddies in Unit) -5
Bloodlust (12)                  -10
Hard of Hearing -5              -10

Quirks:
Cocky                   -1
Farm Boy                -1
Ladies Man              -1
Explosives nut          -1
Hates swimming          -1

Languages:
English (native)        0
German (broken)         2

Skills: 
        name (diff,pts:val)

Brawling                (DX/E, 2: 13)
Camouflage              (IQ/E, 1: 12) +gear 
Carousing               (HT/E, 1: 13)
Climbing                (DX/A, 1: 12)
Driving (Automobile)    (DX/A, 1: 12)
Explosives (Demo)       (IQ/A, 8: 14)
Elec Op (Communication) (IQ/A, 1: 11)
First Aid               (IQ/E, 1: 11)
Gesture                 (IQ/E, 1: 11)
Guns (Rifle)            (DX/E, 4: 15)
Guns (Auto)             (DX/E, 4: 15)
Guns (Pistol)           (DX/E, 4: 15)
Gunner (MG)             (DX/E, 4: 15)
Gunner (Bazooka)        (DX/E, 4: 15)
Hiking                  (HT/A, 8: 15)
Intimidation            (WI/A, 1: 11)
Judo                    (DX/H, 2: 12)
Jumping                 (DX/E, 2: 14)
Knife                   (DX/E, 2: 14)
Navigation (Land)       (IQ/A, 1: 11)
Parachuting             (DX/E, 2: 14)
Savoir-Faire (Military) (IQ/E, 1: 12)
Shortsword (Rifle club) (DX/A, 1: 12)
Soldier                 (IQ/A, 4: 13)
Spear (Rifle bayonet)   (DX/A, 1: 11)
Stealth                 (DX/A, 4: 13)
Survival (Woodland)     (IQ/A, 1: 11)
Swimming                (HT/E, 2: 14)
Tactics                 (IQ/A, 2: 12)
Throwing                (DX/A, 2: 12)
Traps                   (IQ/A, 1: 10)
Wrestling               (DX/A, 2: 13)

Specials:
Explosives (Disposal)   (IQ/A, 4, 13) 
Garrote                 (DX/E, 2: 14)
Escape                  (DX/H, 1: 11)
Running                 (HT/A, 2: 13)
Streetwise              (IQ/A, 1: 11)
Search                  (PE/A, 1: 11)
Tracking                (PE/A, 1: 11)
Armory (Small Arms)     (IQ/A, 1: 11)
Observation             (PE/A, 1: 11)

Sykes Fairbane Hand to Hand (1)
Close Combat (Knife)    (Hard, 2, 14)
Disarming (Knife)       (Hard, 2, 15)
Targeted (Knife Th Vitals) (Hrd 3, 13) Def -3
Targeted (Garrote SW Neck) (Hrd 2, 10) Def -5


Points:
Attributes      140
Advantages      113
Disadvantage    -120
Quirks          -5
Languages       2
Skills          100


Encumberance:
None (0) BL     40#
Light (1)       80#
Medium (2)      120#
Heavy (3)       240#
X-Heavy (4)     400#

Move:
Basic   7
move    7
Dodge   12

Parry:
Knife           10
Brawl           10 (2 per round)
Shortsword      10
Spear           9

Damage                  Dam             type    Range   Parry
Punch Thrust            1d-1            cr      C       0
Punch Swiwng            1d+1            cr      C       0
Kick Thrust             1d              cr      C       0
Rifle-Bayonet (Spear)   Swing +2        Cut             0 U
Knife                   Swing -2        Cut     C,1     -1
Dagger                  Thrust          Imp     C       -1
Smatchet                sw              cut     C,1     -1
Axe                     sw +2           cut     C,1     0 U
Shovel                  sw -2           cut     C,1     0,U
Rifle Butt              sw/th           cr      C,1     0


Sense Rolls:
All             12


Gear:
Jack Boots, 2 pair gray socks, Duty shirt pullover, long johns. 4 lbs.
Two Toque (tube with full face opening), Leather gloves, Wool Mittens.
Jump Smock - "Bone bag" waterproof, with short legs and snaps to hold gear down, molted pattern (+1 camo), zippered pockets, integrel holster in back, 

and face veil hood (also camo). 1 lbs.
Field Uniform - Light clothes, cheap material, integrel belt, unpleated pockets, rayon. 3.5 lbs.
Winter Uniform - Reversible overs, white/green camo. +2 camo. 5.5 lbs.
Compass, covered watch.
Black leather belt and suspenders. 0.6 lbs.
Ammo pouches. 4 lbs.

[Above is 18.6 lbs]

Canvas Carryall - field cap, towel, toiletries, personals, rations. Dynamo flashlight. 2.5 lbs.
Butter Tin 0.4 lbs.
Canteen 2.4 lbs full.
Iron Rations (9 oz biscuits, 7 oz red meat, 5.5 oz vegtables, 0.5 oz salt, 0.5 oz coffee) 1.8 lbs per day. 5 days. 9 lbs.
20 ft rope. 100 ft paracord. 10 lbs.

[above is 24.4 lbs]

Luger Pistol, 2 mags ammo. 3.4 lbs.
High Standard Pistol, 3 mags ammo. 2.7 lbs.  
StG44 Assault Rifle, 10 mags. 33.2 lbs.
2 drums of MG ammo. 6 lbs.
Mini Grenade Bandoleer, 20 grenades. 5 lbs.
6 magnesium flares. 4 lbs.

[above is 54.3 lbs]

Special:
Axe 5 lbs.
Demo Bag: 10 lbs TNT, 10 lbs Comp-B. 40 ft Det Cord. 22 lbs.
Demo Gear: Contact wire 500', Detonator caps 50, Exploder-10, Fuse spool 30' (900sec), 10 pencil fuses, 10 pocket incend. 15 lbs.
K-bar 1 lbs. 

[Total is 140.3 lbs]

Back to WWII.

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