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Francis

Page history last edited by Kr1mz0n 13 years, 6 months ago

Francis                                      265 Points

 

Appeared in: GXXd

 

First in - Ex SWAT

Human Male, 28 years old, 6'0" and 185#

Right Handed, 20/20 Vision, Born 08-19-1975.  Culture: Western

 

Combat and Gear page

 

ST 11 10 HP 15 8 Attribs 113
DX 12 40 WILL 12 0 Ad/Disad 32
IQ 12 40 PER 13 5

Skills 

120

HT 11 10 FP  11 0 Unspent 8
    100     13 Total 273

 

Advantages Level Cost Disadvantage Level Cost
TL 8 - 0 Bully   -10 
Cultural Familiarity (SWAT) - 0 Callous   -5 
Aegis Template (App 9, Usually Reliable)   10 Chronic Pain (Mild, <9)   -10 

Secret

-20    Impulsiveness   -10 

Extremely Hazardous Duty

-20    Killer Instinct   -10 

Patron (Appearance 9)

50    Nightmares   -5 
Black Juice     On the Edge   -15 
Book Report     Truthfulness   -5 
Corruption Treatment     Unattractive (-1)    -4 
Ears and Eyes     Wealth (Dead Broke)    -25 
Face Lift          
Night on the Town          
Spider          
Tool Box          
Criminal SoI (App 3, unreliable)         
Pulling String: Cheap Vehicle        
Pulling String: Chop Shop        
Pulling String: Criminal Resources        
Pulling String: Safe House        
Pulling String: Funding 4  20         
Pulling String: Vehicle Check        
Ally: John Tsai (150% value, Available <9)    10       
Combat Reflexes   15       
Dead   10       
DR 1 (Limited, Crushing -40%, Tough Skin -40%)         
Fearlessness 3 levels 6      
Guardian Angel   20      
Hard to Kill 2 levels 4      
High Pain Threshold   10       
Luck   15       
Reputation (+1 with Criminal, All)         
Very Fit   15       
Gizmo: Glasses HUD Interface   5      
Perk: Sure Footed (Slippery)    Quirk: Obsessed - Destroy NDD    -1 
Perk: Sure Footed (Uneven)    Quirk: Habit - Quotes Francis Bacon    -1 
Perk: Quick-Sheath (Pistol)    Quirk:     -1 
      Quirk:     -1 
Language: English (Spoken - Native / Written - Native)   0 Quirk:     -1 
    136     -104

 

Skill Type Points Level Modifiers Technique Type Points Level Notes
AK (Chicag)  IQ/E  12    Arm Lock  AVG  13  not ex Judo +4 (16)
AK (Minneapolis)  IQ/E  12    CQB Pistol  HRD  14  not ex pistol +4 (18)
Armory (Small Arms)  IQ/A  11    CQB Rifle  HRD  15  not ex rifle +4 (19)
Axe/Mace  DX/A  11    Disarming  HRD  14  not ex judo +5 (17)
Brawling  DX/E  12    Ground Fighting HRD  not ex judo (12)
Camouflage  IQ/E  12    OWT Fast Draw Pistol HRD  13  not ex fast draw (13)
Carousing  HT/E  11    OWT Pistol  HRD  14  not ex pistol (14)
Chemistry  IQ/H  10    OWT Throwing  HRD  10  not ex throwing (14)
Climbing  DX/A  12    Quick Shot (Pistol)  AVG  not ex pistol (14)
Computer Op./TL8  IQ/E  12    Quick Shot (Rifle)  AVG  14  not ex rifle (15)
Criminology  IQ/A  11    Retain Weapon (Pistol)  HRD  14  not ex pistol +5 (19)
Detect Lies  Per/H  11   TA (Pistol/Head)  HRD  13  not ex pistol (14)
Drive (Auto)  DX/A  11    TA (Pistol/Leg)  HRD  12  not ex pistol (14)
El Op (Security)  IQ/A  11    TA (Pistol/Shoulder)  HRD  14  not ex pistol (14)
El Op (Surveillance)  IQ/A  11    TA (Rifle/Head)  HRD  14  not ex rifle (15)
Escape  DX/H  10    TA (Rifle/Leg)  HRD  14  not ex rifle  (15)
Explosive (Demo)  IQ/A  11    TA (Rifle/Shoulder)  HRD  14  not ex rifle (15)
Fast Draw (Ammo)  DX/E  13  +1 CR  Fast Firing (Pistol)  HRD  11  not ex pistol (14)
Fast Draw (Grenade)  DX/E  13  +1 CR  OWT Tonfa  HRD  not ex tonfa (12)
Fast Draw (Knife)  DX/E  13  +1 CR           
Fast Draw (Long Arm)  DX/E  13  +1 CR           
Fast Draw (Pistol)  DX/E  13  +1 CR           
Fast Draw (Tonfa)  DX/E  13  +1 CR           
Fast Talk  IQ/A 

11 

           
Forced Entry  DX/E  12             
Garrote DX/E  12             
Gesture  IQ/E  12             
Guns (Pistol)  DX/E  14  d from rifle           
Guns (Rifle)  DX/E 8 15             
Guns (Shotgun)  DX/E  13  d from rifle           
Guns (SMG)  DX/E  13  d from rifle           
Guns (Grenade Launcher)  DX/E  13  d from rifle           
Holdout  IQ/A 

12 

           
Interrogation  IQ/A  11             
Intimidation  Will/A  11            
Judo  DX/H  12            
Knife  DX/E  12            
Law  IQ/H  10            
Lockpicking  IQ/A  12            
Observation  Per/A  12            
Professional Skill (SWAT)  IQ/A  11            
Running  HT/A  10            
Scrounging  Per/E  13            
Search  Per/A  11            
Shadowing  IQ/A  11            
Stealth  DX/A  14            
Streetwise  IQ/A  11            
Swimming  HT/E  11            
Tactics (Police)  IQ/H  10            
Thrown Weapon (Knife)  DX/E  12            
Throwing  DX/A  14            
Tonfa  DX/A  12            
Traps  IQ/A  11            
Urban Survival  Per/A  12            
                   
New Skill Cost                  
    80         40    

 

Damage Strike ST 11 Parry   Encumberance   Move   Sense  
Thrust 1d-1 Brawling 10 None (0) 25 Basic 5.75 Vision 13
Swing 1d+1  ^ vs armed 7 Light (-1) 50 Move 5 Hearing 13
    Judo 10 Medium (-2) 75 Move (Ground) 5 Touch 13
    Knife 9 Heavy (-3) 150 Dodge 9 Taste/Smell 13
    Tonfa 10 X-Heavy (-4) 250        

 

 

Feats:

Basic Lift  25 Lbs       
         
Standing High Jump  24.5 in       
Running High Jump  29.5 in       
Standing Broad Jump  8.5 ft.       
Running Broad Jump  13.5 ft.       
         
Climb  Page 349       
         
One Hand lift in 2 Sec  50 lbs       
Two Hand lift in 4 Sec  200 lbs       
         
Shove/Knock Over  300 lbs       
Shove/Knock Over w/ Running Start  600 lbs       
Carry on Back (If more than 130 lbs, cost 1 FP/sec)  375 lbs       
Shift Slightly  1250 lbs       
PUulling / Dragging  Page 353       
         
Throw (up to 1# object)  39 yrds       
Throw (up to 2# object)  27.5 yrds       
Throw (up to 3# object)  22 yrds       
Throw (up to 5# object)  16.5 yrds       
Throw (up to 6# object)  13.2 yrds       
Throw (up to 12# object)  8.8 yrds       
Throw (up to 25# object)  6.6 yrds       
Throw (up to 37# object)  4.4 yrds       
Throw (up to 50# object)  3.3 yrds       
Throw (max weight 200# object)   0.88 yrds       
         
Dig Ordinary Soil  25 cf/hr       
Pick Ordinary Soil  100 cf/hr       
Dig Loose Soil  50 cf/hr       
Pick or Shovel Hard Soil  50 cf/hr       
Pick or Shovel Hard Rock  25 cf/hr       
Above digging assumes steel or iron tools         
         
Encumbrance Penalty  -1  -2  -3 
Sprint  5 yrds/sec       
Sprint after 1 second  10 yrds/sec  9 yrds/sec  8 yrds/sec  7 yrds/sec 
Paced Running  5 yrds/sec  4.5 yrds/sec  4 yrds/sec  3.5 yrds/sec 
100 yds sprint  10.0 sec  11.1 sec  12.5 sec  14.3 sec 
100 yrd jog 20.0 sec  22.2 sec  25.0 sec  28.6 sec 
1 mi  5.87 min  6.52 min  7.33 min  8.38 min 
7.7 mi  45.17 min  50.19 min  56.47 min  64.53 min 
Speed Swim  1 yrd/Sec       
Long Distance Swim  10 yrds/sec       
         

 

Point Related Goals (IE: goals that I can buy with xp)

* Add something later

 

Purchase History

Date Net XP Unspent XP Trans XP Description
2010/07/19 250 0 0 Start
2010/07/19  252  XP earned at game 
2010/08/02  257  7 XP earned at Game 
2010/08/02 257 6 -1 Buy TA (Pistol/Shoulder) up to 3
2010/08/02 257 5 -1 Buy TA (Pistol/Head) up to 3
2010/08/02  257 4 -1 Buy Lockpicking up to 2
2010/08/02  257 2 -2 Buy Fast Fire (Pistol) to 2
2010/08/02 257 0 -2 Buy OWT Tonfa to 2
2010/08/04 265 8 +8 true up to mitch
2010/08/04 265 6 -2 +2 to TA (Pistol/Head)
2010/08/04 265 4 -2 +2 to TA (Rifle/Leg)
2010/08/04 265 2 -2 +2 to TA (Rifle/Shoulder)
2010/08/04 265 0 -2 +2 to TA (Rifle/Head)
2010/09/13 269 4 +4 XP earned at Game
2010/10/25 273 4 +4 XP earned at Game

 

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