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DoISP Dave
Page history
last edited
by Jeff 2 years, 3 months ago
Dragon of Icespire Peak
Name: |
Dave |
Player: |
Jeff |
Level: |
6 |
Fighter |
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Sex/Race: |
Human |
God: |
Tymora |
Alignment: |
Chaotic Good |
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Age: |
18 |
Height: |
6 ft |
Weight: |
160 # |
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Background: |
Raised on a tenant farmers land, moved to Waterdeep, fought in their Army. |
Appearance: |
Skinny 18 yr old kid, scraggly facial hair, blond curly hair, but strong. |
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Stat |
Mod |
Save |
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STR |
16 |
3 |
3 |
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DEX |
12 |
1 |
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CON |
16 |
3 |
3 |
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AC |
15 |
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INT |
10 |
0 |
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WIS |
7 |
-1 |
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CHR |
13 |
1 |
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Current Hit Points |
71 |
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Feats: |
Tough |
+2 hp / levl |
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Alert |
+5 Init, can't be surprised, |
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hidden foes don't gain Advantage |
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Greater Weapon Master |
tgt reduced to 0, bonus atk |
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take -5 to hit, add +10 to dmg |
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Init: |
6 |
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Proficiency Bonus: |
3 |
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Hit Dice: |
6 |
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Skills: Survival (Human), Animal Handling, Insight, Athletics, Intimidation |
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Warhammer/Pick |
+6 atk |
1d8+3 bludgeon/pierc |
Versatile (d10 hammer) |
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Longsword |
+6 atk |
1d8+3 slashing |
Versatile (d10) |
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Shortsword (off hand) |
+6 atk |
1d6+3 piercing/slashing |
Finesse, light |
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Shortbow |
+4 atk |
1d6+1 pierc |
range 80/320, two handed |
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20 arrows |
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5 knives |
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+6 atk |
1d4+3 slashing |
Finesse, light, thrown (20/60) |
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Dagger |
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+6 atk |
1d4+3 Piercing |
Finesse, light, thrown (20/60) |
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Breastplate |
AC 14 |
+DX (max 2) |
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Belt |
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Backpack |
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4 pourches |
GP
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SP
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CP
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blanket |
10 days rations |
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money |
45
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18
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22
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tarp |
Sack |
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whestone |
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crowbar |
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firestarting, tinder, flint and steel |
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chissel, drill, awl, adz |
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candles |
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climbers kit |
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Waterskin |
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soap |
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rope, 50 ft |
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Variant Human generation. |
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Rolls: |
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Did not take the human +1 to all. |
STR |
3 |
4 |
5 |
6 |
1 |
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DEX |
2 |
3 |
5 |
4 |
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CON |
1 |
6 |
5 |
5 |
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INT |
6 |
2 |
2 |
2 |
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WIS |
3 |
1 |
2 |
2 |
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CHR |
2 |
5 |
6 |
2 |
1 |
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Human Stats (STR and DEX) |
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Ftr |
Ftr |
Ftr |
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Roll: |
10 |
9 |
6 |
5 |
5 |
6
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Human Feat: Endurance |
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Human Skill: Survival |
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All Armor, All Shields |
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Simple, and Martial Weapons |
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Fighting Style: Two Weapon Fighting, off hand adds attribute to damage |
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Second Wind: bonus action regain d10+ftr lvl. 1 use/short or long |
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Action Surge (1 use): extra action, and bonus action. 1 use/short or long rest |
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Martial Archtype: Battlemaster |
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3 maneuvers |
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4 superiority dice (d8s), regain w/ short or long rest |
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Maneuver save DC = 8 + prof bonus + STR or DEX mod per maneuver desc. |
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Student of War: Engineer/Carpenter Siege Weapons |
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(man) Parry - when dmg by creature spend Sup die, to reduce damage +Dex mod |
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(man) Precision - with wep atk spend Sup die, add to atk roll |
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(man) Reposte - when creature missed you w/ melee atk, spend die, to make |
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melee atk against creature, if you hit, add die rol to dmg roll. |
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4th lvl Feat: Greater Weapon Master |
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5th Extra Attack |
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6th Feat Alert (Stat raise) |
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DoISP Dave
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