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DoIP Session 3

Page history last edited by Jeff 2 years, 6 months ago

Dragon of Icespire Peak

 

The group travels from town to the magic gnome town of Gnomregarde, and jokes aside about bombs and a mad king, it actually has 2 mad kings who are lost.  

 

But first, the gnome hamlet is 5 doors in a hollow, above a falls and a couple small islands that are covered in magic growing mushrooms.  The air seems electric.  One door has a trail leading up to it, which they follow and talk to 5 gnomes in the kitchen, one named Dimble speaks common, the rest speak Gnome.  None of the party speak gnome as I recall, but Dimble says the king is lost and another gnome is missing.  They agree to search for the missing gnome.  Their mission is to bring a magic item back to town to help fight the dragon.

 

Dimble leads them to the two gnomes nominally in charge while the kings are lost.  Fibblestab and Dibbledob lead them through a bunch of tunnels, past one interesting contraption that looks like an automatic crossbow turret, and to a wine cellar.  Fibblestab and Dibbledob say that Orryn, the missing gnome, was last seen in the wine cellar.  8 giant (for gnomes) casks are inside, the floor is dirt.  F and D point in, but do not go in.

 

They end there, it's a short night.

 

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