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DoIP Session 11

Page history last edited by Jeff 1 year, 11 months ago

Dragon of Icespire Peak

 

The group walks a day north and then west at the road, and crosses, headed to the coast.  They see the cliffs ahead and smell the ocean.  In the distance they spot a tower, and atop it a green pulsating light, that sickly matches their individual heartbeats.  A storm approaches, so they camp.

 

The next day, they venture down the cliffs, finding a pathway, and Ramel spots a crab on the beach.   The crab waves at them.

 

When they reach the beach, the tower is out on an island connected to the beach by a natural path of stones.  The stones are below the high water mark.  But the Island is 60 ft tall, and atop it sits a 40 foot tower.  The green light is on the top of the tower, it does not appear enclosed.

 

The crab hails them and warns them of the sharks, and the foul black heart half orc within.  He also says the sea elf that granted him intelligence haunts the walkway, if you help her, she will let you pass.  Find the amulet she wore in the shape of a conch, and crush it, that will free her soul.

 

The group goes inside via Seala's invisibility spell and make it past several harpies that are circling the tower.  The entry way, like all doors they find, are not closed or locked, just partway shut.  Everything has the feel of an abandoned tower.  They go in and see the entryway is empty, a door leads to the left and right.  They go right, and enter the round tower, a stairs leads up, and a door goes further to the right.  They go right, and inside see a half orc on the throne of skulls.  He has a hole where his heart should be.  He appears awake and is looking for them.  They opened the door, but are still invisible.  But he appears as ready as he can be.  He taunts them.  Ramel hold's the half orc.  Aden misses, Seals hits with something, and Dave finishes him off quickly.  They go left, and the room has an altar and Aden touches it, sparks jump to his eyes, and he feels he can shoot three lightning bolts.  They continue on, as the room has another door that leads left, and go out onto the perch/nest of the harpies.  They fight six, and finish them.  Ramel comes under their spells, but they make quick work of them.  The group break the spell he's under by giving the harpies a swift demise.

 

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