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Cynrain4E

Page history last edited by c2 2 mos ago

 

Name: Cynrain R. Alderna Level: 17 Age: 23 Class: Rogue
Race: Human Size: Medium Gender: Male Paragon Path: Shocktrooper
Height: 5'8" Weight: 140 lbs     Epic Destiny:  
Align: Good Deity: Mielikki Adventuring Company:      
Player: David   Total XP: 83,052   Campaign: Kingdom Under Siege
Background: Dalelands: Roll second nature check, take second result even if worse.
Secondary Skill: Hunter
19 Initiative 6 Dex + 8 Level + 5 Misc   32 AC 18 + 9 Armor/Dex + 4 Enh +1 item   6 Speed 6
16 STR +3 mod   31 Fort 18 + 3 Abil +2 feat +4 enh + 3misc +1 race   26 Passive Insight 10 + 16 skill
13 CON +1 mod  
22 DEX +6 mod   32 Reflex 18 + 6 Abil + 2 Class +4 Enh+1 race+1 item   26 Passive Perception 10 + 16 skill
10 INT +0 mod  
17 WIS +3 mod   29 Will 18 + 3 Abil +2 feat + 4 Enh + 1 item +1 race     Normal Vision
11 CHA +0 mod  
Action Points     Race Features
Hit Points   Bonus Feat:
Max HP Bloodied Surge Surges/day   Bonus Skill:
105 52 26 9   Bonus At-will:
Second Wind 1/Encounter     Bonus Defense: +1 fort, ref, wil
Temporary Hit Points      
Death Saving Throw Failures          
Saving Throw Mods      
Basic Attacks
+19 vs AC Subtle Shortsword +3 1d8+10 +3d6 Crit +3d8+12 SA 0 Range
+19 vs AC Dynamic Dagger +2 1d6+9 +2d6 Crit +3d8+12 SA 0 Range
+21 vs AC Dagger +1 1d6+9 +1d6 Crit +3d8+6 SA 5/10 Range
Skills   Class/Path/Destiny Features
Bonus Skill Atrib Ab1/2 Trnd Arm Misc   Student of One-Handed Weapons: +1 to hit 1/enc
+18 Acrobatics DEX 14 5 -1     First Strike: Combat advantage against flat footed
+8 Arcana INT 8 0 NA     Rogue Tactics-Brutal Scoundrel: +str mod to SA
+15 Athletics STR 11 5 -1     Rogue Weapon Talent: +1 hit dagger, +1 die shurken
+8 Bluff CHR 8 0 NA     Sneak Attack: +3d 1/rnd w/ CA
+8 Diplomacy CHR 8 0 NA     Footwork Action: Spend AP to gain action, until end of next turn gain +2 reflex/AC and shift 1 when attack misses me.
+11 Dungeoneer WIS 11 0 NA     Deadly Soldier: Increase dmg die type by 1 for offhand weapons
+8 Endurance CON 8 1 -1     Quicker Death: 1/rnd, deal +dex dmg on melee hit when attacking with CA
+16 Heal WIS 11 5 NA      
+8 History INT 8 0 NA      
+16 Insight WIS 11 5 NA      
+13 Intimidate CHR 8 5 NA      
+11 Nature WIS 11 0 NA      
+16 Perception WIS 11 5 NA      
+8 Religion INT 8 0 NA     Languages
+18 Stealth DEX 14 5 -1     Giant, Common
+8 Streetwise CHR 8 0 NA      
+18 Thievery DEX 14 5 -1      
Feats
Student of the Sword Fighter Multi-class, +1 to hit 1/enc
Uncanny Dodge Does not grant +2 to attacks when granting combat advantage
Weapon Focus (Light Blade) +2 dmg w/ light blades
Weapon Expertise (Light Blade) +2 to hit w/ light blades
Slaying Action When spending action point for extra action, deal sneak attack a second time this round
Underhanded Tactics Deal -1d sneak attack damage to impose -2 attack for target until end of my next turn
Iron Will +2 Will defense
Armor Proficiency (Hide) Training with hide armor
Great Fortitude +2 Fort defense
Durable +2 healing surges
Backstabber Sneak attack dice are d8
POWER INDEX
At Will
Clever Strike +22 Standard 1[W]+dex melee, weapon, vs. AC, have CA if any ally is adjacent to target
Piercing Strike

+22

Standard 1[W]+dex melee, weapon, vs. Reflex
Deft Strike +22 Standard 1[W]+dex, melee/ranged, weapon, vs. AC, can move 2 before attacking
Encounter
Blade Vault +22 Standard 1[W]+dex+(3xsquares shifted), melee, weapon, shift up to 2 before attack, ignore difficult terrain.
Shocking Twister +21 Standard

1[W]+str, melee, weapon, on hit make secondary attack.

1[W]+str, melee, weapon(offhand), on hit shift 1 and make tertiary attack

1[W]+str, melee, weapon, on hit shift 1, target is dazed until the end of my next turn

Toppling Slash +22 Standard 2[W]+dex+str, melee, weapon, on hit push the target 2 and knock it prone
Guerilla Blitz +22 Standard 2[W]+dex, melee/ranged, weapon, move speed before attack, +1 ac/reflex per 2 squares moved til start of next turn.
Daily Powers
Swift Strike +22 Standard 3[W]+dex, melee/ranged, weapon, vs AC, +1[W] if target has not acted yet.  Miss half dmg.
Slaying Strike +22 Standard 3[W]+dex, melee/ranged, weapon, vs AC, +(2[W]+3) and crit on 17, 18, 19, 20 if target is bloodied.  Miss half dmg.
Deep Cut +22 Standard 2[W]+dex, melee, weapon, vs AC, on hit deals 8 ongoing damage, on miss deals half dmg no ongoing.
Utility Powers
Great Leap   Move At-will: All jumps as if running start, can jump further than move
Chameleon   Imm. Int. At-will: If lose concealment, stealth check vs. passive, stay stealthed til end of next turn.
Shadow Stride   Move At-will: Start hidden, move full move, stay hidden if end in concealment, no stealth check penalty
Assault Footwork   Minor Daily: Stance, 1/rnd, when I miss with attack or shift 1, take a +1 power bonus to AC until end of next turn
Grasshopper Leap   Free Encounter: When making an athletics check to jump, treat roll as natural 20.
Magic Item Index
Feytouched Feyhide Amor +4 Creation - lvl 17 item 17
Amulet of Protection +4 Creation - lvl 16 item 16
Subtle Shortsword +3 Creation - lvl 15 item 13
Strongheart Dagger +1 Creation - 680g 3
Circlet of Indomitability Creation - 3400g 8
Iron Armbands of Power Creation - 1800g 6
Gloves of Storing Creation - 4200g 9
Belt of Vim Creation - 3400g 8
Feyleaf Sandals Creation - 520g 2
Bag of Holding Creation - 1000g 5
Floating Lantern Creation - 680g 3
Everlasting Provisions Creation - 840g 4
Obsidian Steed Creation - 1000g 5
Frost Dagger +1 Creation - 680g 3
Flaming Dagger +1 Creation - 1000g 5
Thieving Dagger +1 Creation - 1000g 5
Dynamic Dagger +2 Creation - 1800g 6
+1 Rhythm Shortsword Purchased in game - 680g 3
Sending Stone on network Purchased in game - 4500g 9
On Hide Armor
   
   
   
   
   
   
   
   
     
     
     
     
     
     
Backpack 2#
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
Total:    

Money Pouch

 
Platinum  
Gold  
Silver  
Copper  

 

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