| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

Bulwyf

Page history last edited by PBworks 16 years, 7 months ago

Bulwyf

 

An angry nordic fellow from the plains northwest of the major city. His society was very Mongolian. So he was basically a viking mongol. Two greater combinations I could not imagine.

 

Epic Desert of Desolation -- Jeff -- Jeff's Characters

 


 

Character: Buliwy Hallgrimr

Gender: Male

Age: 19 Ht: 5'-8" Wt: 175#

Brown eyes, red hair

 

Class: Man-at-Arms 7 / Beserker 1

Traits: Brave (Immune to Fear), Resilient (Heal from Reserve as FRA)

 

Ability Scores:

STR: 18 (+4)

DEX: 14 (+2) bumped at 4th

CON: 17 (+3) bumped at 8th

INT: 14 (+2)

WIS: 10 (+0)

CHA: 11 (+0)

 

Saving Throws:

Reflex: +10 = 8 (base) + 2 (dex)

Fortitude: +11 = 8 (base) + 3 (con)

Will: +8 = 8 (base) + 0 (wis)

 

Initiative: +6 = 2 (dex) + 4 (feat)

Defense: 21 = 10 (base) + 6 (def) + 2 (dex) + 3 (shield)

Active: +8

Passive: +3

 

Armor/DR: No armor / 1d4 + 2

Armor Check: -2

Speed: 30'

Armor Weight: 10 lbs.

 

HP: 96

RP: 96

 

BAB: +8/+3

Grapple: +12 (Melee BAB + STR + Size)

 

Attacks:

{Great Axe} +12/+7 melee 1d10+4 Crit x3 Slashing

 

{Longsword} +12/+7 melee 1d8+4 Crit 19-20 x2 Slashing

 

{Morning Star} +12/+7 melee 1d8+4 Crit 19-20 x2 Piercing/Bludgeoning

 

{Composite Longbow} +10/+5 ranged 1d8 Crit x3 Piercing

 

{Kukri} +12/+7 melee 1d4+4 Crit 18-20 x2 Slashing

 

{Dagger} +12/+7 melee 1d4+4 +10/+5 thrown Crit 19-20 x2 Slashing

 

 

Skill Groups: Man-At-Arms

{Social: bluff, diplomacy, gather info, intimidate} (10 ranks)

{Wilderness Lore: handle animal, ride, survival, use rope} (10 ranks)

{Perception: listen, search, spot, sense motive} (10 ranks)

 

Skill Groups: Beserker

{Athletics: climb, jump, swim} (1 rank)

 

Individual Skills:

{Bluff} +10 = 0 (ranks) + 0 (cha) + 10 (group)

{Climb} +13 = 8 (ranks) + 4 (str) + 1 (group)

{Craft(metal/tools)} + 5 = 3 (ranks) + 2 (int) + 0 (group)

{Diplomacy} +10 = 0 (ranks) + 0 (cha) + 10 (group)

{Gather Info} +xx = 0 (ranks) + 0 (cha) + 10 (group)

{Handle Animal} +xx = 0 (ranks) + 0 (cha) + 10 (group)

{Heal} +xx = 5 (ranks) + 0 (wis) + 0 (group)

{Hide} +xx = 10 (ranks) + 2 (dex) + 0 (group)

{Intimidate} +xx = 0 (ranks) + 0 (cha) + 10 (group)

{Jump} +xx = 0 (ranks) + 4 (str) + 1 (group)

{Knowledge(geography)} +xx = 2 (ranks) + 2 (int) + 0 (group)

{Listen} +xx = 0 (ranks) + 0 (wis) + 10 (group)

{Move Silently} +xx = 9 (ranks) + 2 (dex) + 0 (group)

{Perform(story tellin)} +xx = 4 (ranks) + 0 (cha) + 0 (group)

{Ride} +xx = 1 (ranks) + 2 (dex) + 10 (group)

{Search} +xx = 0 (ranks) + 2 (int) + 10 (group)

{Sense motive} +xx = 0 (ranks) + 0 (wis) + 10 (group)

{Spot} +xx = 0 (ranks) + 0 (wis) + 10 (group)

{Swim} +xx = 0 (ranks) + 4 (str) + 1 (group)

{Tumble} +xx = 8 (ranks) + 2 (dex) + 0 (group)

{Use Rope} +xx = 0 (ranks) + 2 (dex) + 10 (group)

{Wilderness Lore} +xx = 1 (ranks) + 0 (wis) + 10 (group)

{Speak Language} 2 (ranks)

 

Languages:

Sprak (s)

Fanac (s&r)

 

Feats:

All simple and martial weapons.

All armor and shields.

Level 1: Diehard - stabalize at negative hp.

Level 1: Endurance - +4 to stuff

Level 1 (M@A): Power Attack 1

Level 2: Armor Master 1 (+1 DR)

Level 3 (M@A): Cleave 1

Wild Card 1 (Quick Draw atm)

Level 4: Vorpal Hurricane

Level 6: Improved Initiative

Level 8: Armor Mastery 3 (+1 DR)

Level 7 (M@A): Power Attack 4

 

 

Special Abilities:

Beserk Strength: +2 STR +2 CON (2 tokens) 2+rounds per CON +2 rounds/token

Beserk Speed: +2 DEX +10'SPD (2 tokens) 2+rounds per CON +2 rounds/token

 

Token Pools:

{Beserk}: (0) {Max 12}

5/defeated Friend

1/attack that hits me

1/move action stoking

2/standard action stoking

4/full round action stoking

 

Equipment:

Heavy Wood Shield - 10 lb

Great Axe - 12 lb

Longsword - 4 lb

Morning Star - 5 lb

Dagger (6) - 6 lb

Kukri - 2 lb

Handaxe (2) - 6 lb

Composite Longbow - 3 lb

Arrows (20) - 3 lb

Sling - 0 lb

Belt

Beltpouch (flint and steel, chalk) - 3 lb

Travellers outfit

51 lb

 

Backpack - 2 lb

Gold - 40 lb

Ration, day (2) - 2 lb

Lantern Hooded - 2

Oil, pint (1) - 1

Hemp rope, feet (80) - 16 lb

Waterskin (6) - 24 lb

110 lb

 

Carrying Capacity (self-lgt): 100 lb.

Carrying Capacity (self-med): 200 lb.

Carrying Capacity (self-hvy): 300 lb.

Lifting over head Capacity (self): 300 lb.

Lifting off ground Capacity (self): 600 lb.

Push/Drag Capacity (self): 1500 lb.

 

Total Weight (self): 161 lbs.

 

Current Money: 51p 2060g 15s 12c

 

Valuables: Glass orb, silver ring, Uncle's Horse "Revenge" stabled in town

Comments (0)

You don't have permission to comment on this page.