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Arust4E
Page history last edited by Jeff 3 wks ago
Tall for an elf, a full six feet tall, a severe countenance, has hazel eyes, and keeps his coppery brown hair long, almost to the middle of his back. Arust is deeply tanned but plain looking for an elf. He's tough and moves with an animal like grace. What has gotten him farthest, aside from a willingness to instantly unleash violence calmly, is the wisdom imparted to him by El'Ahara, his mentor, and a healthy paranoia. He is a warrior through and through, scout, pathfinder, and huntsman to the High Lord of Luruar, and Huntsman of Myth-Drannor; one of his many rangers. He favors rugged green or brown clothing, worn with his formfitting leather armor and leafy elven cloak. He has gotten several tattoos including one of his totem animal Owl.
His weapons are close at hand and worn, but well cared for. His handaxe is dwarven make, its green hues are a mystery to Arust, but he's carried it since he left home when his father gave it to him. His broadsword is of elven make, with a butterfly double edge and a slightly extended handle under an elaborate pommel. His dagger is of obviously orcish make, rough, jagged, and scaled. It is perhaps his favorite. His longbow though is a territory treasure, passed to the most accomplished warriors and not burried with the dead. He won it at the last highmoot when its former owner Illvesk fell in battle. Its long amber limbs and red leather handle are distinctive, as are the runes carved up and down the belly of the bow. The rest of his daggers vary in shape to fit their form, and are of elven make with long slim blades and generally curved.
His moods change with the hour, but generally flip flop between withdrawn brooding and basically happy. He knows all the others, but those are the two he spends most time in. He pursues his current task with a single minded determination, often for days on end, only to drop that and turn to another gainful activity.
| Name: |
Arust Nailo |
Level: |
17 |
Age: |
135 |
Class: |
Ranger |
| Race: |
Elf |
Size: |
Medium |
Gender: |
Male |
Paragon Path: |
Sharpshooter |
| Height: |
6'-1" |
Weight: |
150 lbs |
|
|
Epic Destiny: |
|
| Align: |
Good |
Deity: |
Solonor Thelandira |
Adventuring Company: |
|
|
|
| Player: |
Jeff |
|
Total XP: |
83,000 |
|
Campaign: |
Kingdom Under Siege |
| Background: Lurura. Luruar is a land of friendship and safety, a defensive league of strong independent cities. You may reroll any History check, but you must keep the second result. Gain one additional language of your choice. |
| Secondary Skill: Forester/Woodworker. |
| 19 |
Initiative |
4 Dex + 8 Level + 7 Misc |
|
27 |
AC |
18 + 6 Armor/Dex + 3 Enh |
|
8 |
Speed |
7 + 1 Misc |
| 18 |
STR |
+4 mod |
|
27 |
Fort |
18 + 4 Abil + 1 Class + 4 Enh |
|
22 |
Passive Insight |
10 + 12 skill |
| 12 |
CON |
+1 mod |
|
| 18 |
DEX |
+4 mod |
|
27 |
Reflex |
18 + 4 Abil + 1 Class +4 Enh |
|
32 |
Passive Perception |
10 + 22 skill |
| 12 |
INT |
+1 mod |
|
| 18 |
WIS |
+4 mod |
|
26 |
Will |
18 + 4 Abil + 4 Enh |
|
|
Low Light Vision |
| 14 |
CHA |
+2 mod |
|
| Action Points |
|
|
Race Features |
| Hit Points |
|
Elven Weap Prof - Longbow, Shortbow |
| Max HP |
Bloodied |
Surge |
Surges/day |
|
Group Awareness - non-elf allies within 5 get +1 to Percep |
| 104 |
52 |
26 |
7 |
|
Elven Accuracy - Use elven accuracy as encounter power. |
| Second Wind 1/Encounter |
|
|
Fey Origin - your origin is fey, not natural |
| Temporary Hit Points |
|
|
Wild Step - Ignore difficult terrain when shifting |
| Death Saving Throw Failures |
|
|
|
|
|
| Saving Throw Mods |
|
|
|
| Basic Attacks |
| +20 vs AC |
Longbow +4 |
1d10+14 |
+4d6 Crit |
+2d8 Quarry |
20/40 Range |
| +16 vs AC |
Dynamic Broadsword +2 |
1d10+7 |
+3d6 Crit |
+2d8 Quarry |
0 Range |
| +16 vs AC |
Dynamic Handaxe +2 (melee/ranged) |
1d6+7 |
+3d6 Crit |
+2d8 Quarry |
5/10 Range |
| +16 vs AC |
Dagger viscious +1 |
1d4+5 |
+1d6 Crit |
+2d8 Quarry |
5/10 Range |
| +14 vs AC |
Melee basic unarmed |
1d4+4 |
|
+2d8 Quarry |
0 Range |
| Skills |
|
Class/Path/Destiny Features |
| Bonus |
Skill |
Atrib |
Ab1/2 |
Trnd |
Arm |
Misc |
|
Fighting Style - none |
| +13 |
Acrobatics |
DEX |
12 |
0 |
|
1 |
|
Beast Mastery - gain a beast GnollDeath |
| +9 |
Arcana |
INT |
9 |
0 |
NA |
|
|
Hunters Quarry - minor action, designate nearest enemy for extra dmg |
| +17 |
Athletics |
STR |
12 |
5 |
|
|
|
Rapid Fire Action - when I spend an AP to gain action, make ranged basic |
| +10 |
Bluff |
CHR |
10 |
0 |
NA |
|
|
with bow before or after action. |
| +10 |
Diplomacy |
CHR |
10 |
0 |
NA |
|
|
Opportunity Fire - Use bow to make an opportunity attack; these attacks |
| +12 |
Dungeoneer |
WIS |
12 |
0 |
NA |
|
|
don't provoke opportunity attacks. |
| +14 |
Endurance |
CON |
9 |
5 |
|
|
|
Seeking Arrow - No penalty for quarry's concealment or cover; |
| +12 |
Heal |
WIS |
12 |
0 |
NA |
|
|
normal penalty for total concealment or superior cover. |
| +9 |
History |
INT |
9 |
0 |
NA |
|
|
|
| +12 |
Insight |
WIS |
12 |
0 |
NA |
|
|
|
| +10 |
Intimidate |
CHR |
10 |
0 |
NA |
|
|
|
| +19 |
Nature |
WIS |
12 |
5 |
NA |
2 |
|
|
| +22 |
Perception |
WIS |
12 |
5 |
NA |
5 |
|
|
| +9 |
Religion |
INT |
9 |
0 |
NA |
|
|
Languages |
| +22 |
Stealth |
DEX |
12 |
5 |
|
5 |
|
Giant, Common, Elven |
| +10 |
Streetwise |
CHR |
10 |
0 |
NA |
|
|
|
| +12 |
Thievery |
DEX |
12 |
0 |
|
|
|
|
| Feats |
| Skill Focus (Perception) |
+3 to Perception checks |
| Imp Init |
+4 Init |
| Light Step |
+1 to Acrobatics and Stealth, +1 to hourly travel of self and all allies in group. Add 5 to DC to find or follow my tracks. |
| Lethal Hunter |
Hunters Quarry dice are d8's |
| Danger Sense |
Roll twice for Initiative and use the higher result |
| Leadership |
Attract a chort: Elloth |
| Fleet Footed |
+1 to Speed |
| Secret Stride |
No penalty to Stealth with move while hiding or sneaking except with a run |
| Weapon Focus (Bow) |
+2 to damage with bow attacks |
| Weapon Expertise (Bow) |
+2 to hit with bow attacks |
| |
|
| POWER INDEX |
| At Will |
| Predator Strike |
Standard |
Melee beast 1, Beast attack vs AC. 1 adjacent crea. 1B + beast Str (+5) + Wis (+4) damage. |
| Twin Strike |
Standard |
(2W)Melee or Ranged, Str/Dex vs AC. 1 or 2 crea. 1W damage. |
| Hunter's Quarry |
Minor |
Mark nearest enemy. +2d8 Damage. Mark lasts until end of encounter, something is remarked, or it is removed. |
| Encounter |
| Elven Accuracy |
|
Free |
Personal. Reroll an attack roll. Use second even if lower. |
| Hawk's talon |
|
Standard |
Melee or Ranged, 1 crea. Str/Dex vs AC. Power bonus of Wis (+4) to atk and dam. Ignore penalties from cover or conceal, except superior/total. 2W + Str/Dex damage. |
| Stab and Shoot |
|
Standard |
Melee 1, 1 crea. Dex vs AC. 1W + Dex (+4) + Target is dazed until end of your turn. Make secondary on other than first in range. Dex vs AC. 2W + Dex (+4). |
| Hammering Volley |
|
Standard |
Ranged, 1 or 2 crea. Dex vs Fort, 1 per target. If one, +2 to damage. If two, -2 to strike. 2W + Dex (+4) and knock prone. |
| Pounding Barrage |
|
Standard |
Ranged, Martial, Weap. 1 creature. DX vs AC, 3 attacks. 1W + Dex mod per attack. If two hit, +1d6 damage. If three hit, the target is immobilized until end of my next. |
| Daily Powers |
| Adaptive Assault |
|
Standard |
(2WR) Melee or ranged, 1 or 2 crea. Str vs AC, or DX vs AC, 2 atks. 1W + Str or 1W + DX, melee/ranged. If both hit same, tar takes either ongoing 5 or is dazed (save ends). Miss: half damage per atk. |
| Attacks on the Run |
|
Standard |
Melee or ranged, 1 or 2 crea. Can move speed. At any point during move, make two Str/Dex vs AC atks. 3W + Str/Dex (+4) per atk. Miss: Half damage. |
| Confounding Arrows |
|
Standard |
Ranged. 1-3 crea. Dex vs AC, 3 atks. 1W + Dex (+4) per atk. Hit once is dazed (save ends). Hit twice is stunned (save ends). Hit three times is stunned (save ends) +2W damage. Miss: target dazed (save ends). |
| Utility Powers |
| Yield Ground |
|
Imm React |
Martial, Personal, Encounter. Trig: Enemy damages you with melee. Effect: Shift suares of Wis mod (+4). +2 power to all defenses until end of the turn. |
| Evade Ambush |
|
No Action |
Martial, Ranged sight. Effect: At start of surprise round when any allies are surprised, use this to unsurprise a number of allies equal to Wis mod (+4). |
| Undaunted Stride |
|
Minor |
Martial, Stance, Personal. Movement is not hindered by difficult terrain. |
| Perfect Aim |
|
Minor |
Martial, Weap, Personal. Must be weilding a ranged weapon. Effect: Until end of next turn, gain power bonus to atk and dam equal to Wis mod (+4). If you move or take damage before making a ranged atk, the bonus is lost. |
| Longstrider |
|
Minor |
Martial, Stance, Personal. Effect: Increase speed by +2. |
| |
|
|
| Magic Item Index |
| Elven Cloak +4 (F/R/W/Stealth) |
17th Level |
1# |
| Magic Longbow +4 |
16th Level |
3# |
| Battle Harness Leather Armor +3 |
14th Level |
15# |
| Dynamic Broadsword +2 (One-hand, Versatile) |
1800gp |
5# |
| Dynamic Handaxe +2 (Offhand, Heavy Thrown) |
1800gp |
3# |
| Bracers of Archery (+4 Ranged Damage) |
x |
- |
| Gloves of Storing |
4200gp |
- |
| Healer's Sash |
9000gp |
- |
| Stone of Sending |
4500gp |
- |
| Eternal Chalk |
360gp |
- |
| Hunter's Flint |
520gp |
- |
| |
|
|
| On Battle Harness |
| Belt Pouches (2) |
1# |
| Money Pouch |
|
| Skinning Knife |
1# |
| Carving Knife (2) |
2# |
| Fishing hooks & 10ft twine |
1# |
| Flint and Steel |
|
| Shared Pouch |
|
| Potion of Healing (2) |
100gp |
|
| Nail of Sealing (2) |
80gp |
|
| Alchemical Fire (2) |
40gp |
|
| Lockbust Chalk (2) |
80gp |
|
| Everfull Quiver |
|
1# |
| |
|
|
| Backpack |
2# |
| Bedroll |
2# |
| Otterskin Poncho |
5# |
| Fur Blanket |
3# |
| Silken Rope (100ft) |
10# |
| Grappling Hook |
4# |
| Pitons (10) |
5# |
| Journeybread (40days) |
4# |
| Everburning torch (3) |
3# |
| Waterskin (2) |
8# |
| Silk Waterproof Tarp |
2# |
| Net hammock |
1# |
| Sac (5) |
5# |
| Carpentry Tools (Adze head, draw knife, drill, rasp, file(2), chisels(3)) |
15# |
| Fine and Coarse whetstone |
2# |
| Fine Clothing |
6# |
| Flask |
1# |
| Ritual Book, pen, charcoal, wood ink vial |
3# |
| Quiver capped (30) |
3# |
| Quiver capped (5 fire dry) |
3# |
| ---- |
---- |
---- |
| Total: |
24,280gp |
121# |
|
Money Pouch
|
|
| Platinum (100g ea) |
12 |
| Gold |
38 |
| Silver |
18 |
| Copper |
20 |
Background Contacts Wishlist Creation Kingdom Billfold
Arust4E
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