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Arust4E

Page history last edited by Jeff 13 years, 7 months ago

Tall for an elf, a full six feet tall, a severe countenance, has hazel eyes, and keeps his coppery brown hair long, almost to the middle of his back. Arust is deeply tanned but plain looking for an elf. He's tough and moves with an animal like grace. What has gotten him farthest, aside from a willingness to instantly unleash violence calmly, is the wisdom imparted to him by El'Ahara, his mentor, and a healthy paranoia. He is a warrior through and through, scout, pathfinder, and huntsman to the High Lord of Luruar, and Huntsman of Myth-Drannor; now he finds himself the general of Myth-Drannor, and should he pass the test, a weilder of the Elf Blade known as the War Blade. He favors rugged green or brown clothing, worn with his formfitting leather armor and leafy elven cloak. He has gotten several tattoos including one of his totem animal Owl.

 

His weapons are close at hand and worn, but well cared for. His handaxe is dwarven make, its green hues are a mystery to Arust, but he's carried it since he left home when his father gave it to him. His broadsword is of elven make, with a butterfly double edge and a slightly extended handle under an elaborate pommel. His dagger is of obviously orcish make, rough, jagged, and scaled. It is perhaps his favorite. His longbow though is a territory treasure, passed to the most accomplished warriors and not burried with the dead. He won it at the last highmoot when its former owner Illvesk fell in battle. Its long amber limbs and red leather handle are distinctive, as are the runes carved up and down the belly of the bow. The rest of his daggers vary in shape to fit their form, and are of elven make with long slim blades and generally curved.

 

His mood is generally dour and brooding or reserved, though sometimes he is goofy and giggly.  Its hard to say why they change.  He's helpful to a fault, doesn't like authority, or being in authority, and sometimes hesitates before he says dumb or too honest things, though he'll generally just go ahead and say them anyways; the truth hurts.  He also has a deep love of good metaphors.  He pursues his current task with a single minded determination, often for days on end, only to drop that and turn to another gainful activity.

 

Name: Arust Nailo Level: 23 Age: 136 Class: Ranger
Race: Elf Size: Medium Gender: Male Paragon Path: Sharpshooter
Height: 6'-1" Weight: 150 lbs     Epic Destiny: Dark Wanderer
Align: Good Deity: Solonor Thelandira Adventuring Company:      
Player: Jeff   Total XP: 255,000   Campaign: Kingdom Under Siege
Background: Lurura. Luruar is a land of friendship and safety, a defensive league of strong independent cities. You may reroll any History check, but you must keep the second result. Gain one additional language of your choice.
Secondary Skill: Forester/Woodworker.
30 Initiative 5 Dex + 11 Level + 14 Misc   33 AC 21 + 8 Armor/Dex + 4 Enh   8 Speed 7 + 1 Misc
19 STR +4 mod   31 Fort 21 + 4 Abil + 1 Class + 5 Enh   25 Passive Insight 11 + 14 skill
14 CON +2 mod  
20 DEX +5 mod   32 Reflex 21 + 5 Abil + 1 Class + 5 Enh   38 Passive Perception 11 + 27 skill
13 INT +1 mod  
19 WIS +4 mod   30 Will 21 + 4 Abil + 5 Enh     Low Light Vision
15 CHA +2 mod  
Action Points     Race Features
Hit Points   Elven Weap Prof - Longbow, Shortbow
Max HP Bloodied Surge Surges/day   Group Awareness - non-elf allies within 5 get +1 to Percep
136 68 34 8   Elven Accuracy - Use elven accuracy as encounter power.
Second Wind 1/Encounter     Fey Origin - your origin is fey, not natural
Temporary Hit Points     Wild Step - Ignore difficult terrain when shifting
Death Saving Throw Failures          
Saving Throw Mods      
Basic Attacks
+25 vs AC Supremely Vicious Longbow +5 2d10+17 +5d8 Crit +3d8 Quarry 20/40 Range
+21 vs AC Supremely Vicious Broadsword +4 2d10+8 +4d8 Crit +3d8 Quarry 0 Range
+21 vs AC Rovikar's Handaxe +4 (melee/ranged) 2d6+8 +4d6 Crit +3d8 Quarry 5/10 Range
+20 vs AC Dagger Vicious +3 2d4+7 +3d6 Crit +3d8 Quarry 5/10 Range
+15 vs AC Melee basic unarmed 2d4+4   +3d8 Quarry 0 Range
Skills   Class/Path/Destiny Features
Bonus Skill Atrib Ab1/2 Trnd Arm Misc   Fighting Style - none
+17 Acrobatics DEX 16 0   1   Beast Mastery - gain a beast GnollDeath
+12 Arcana INT 12 0 NA     Hunters Quarry - minor action, designate nearest enemy for extra dmg
+20 Athletics STR 15 5       Rapid Fire Action - when I spend an AP to gain action, make ranged basic
+13 Bluff CHR 13 0 NA     with bow before or after action.
+13 Diplomacy CHR 13 0 NA     Opportunity Fire - Use bow to make an opportunity attack; these attacks
+15 Dungeoneer WIS 15 0 NA     don't provoke opportunity attacks.
+18 Endurance CON 12 6       Seeking Arrow - No penalty for quarry's concealment or cover;
+15 Heal WIS 15 0 NA     normal penalty for total concealment or superior cover.
+12 History INT 12 0 NA     Not My Destiny - For your level or lower that hits me gets -4 to
+15 Insight WIS 15 0 NA     attack me until end of the encounter.
+13 Intimidate CHR 13 0 NA      
+22 Nature WIS 15 5 NA 2    
+28 Perception WIS 15 5 NA 8    
+12 Religion INT 12 0 NA     Languages
+27 Stealth DEX 16 5   6   Giant, Common, Elven
+13 Streetwise CHR 13 0 NA      
+16 Thievery DEX 16 0        
Feats
Skill Focus (Perception) +3 to Perception checks
Light Step +1 to Acrobatics and Stealth, +1 to hourly travel of self and all allies in group. Add 5 to DC to find or follow my tracks.
Lethal Hunter Hunters Quarry dice are d8's
Danger Sense Roll twice for Initiative and use the higher result
Leadership Attract a chort: Elloth
Fleet Footed +1 to Speed
Practiced Study Learn martial practices.
Weapon Focus (Bow) +2 to damage with bow attacks
Weapon Expertise (Bow) +2 to hit with bow attacks
Expert Tracker  +5 Percep check to find tracks and to the DC  to track me. 
Secret Stride No penalty to stealth while hiding from move, but not running.
Quick Beast Command Command beast to attack as a minor action.
Bow Mastery 19-20 Bow crits
Superior Init +8 Initiative
POWER INDEX
At Will
Predator Strike Standard Melee beast 1, Beast attack vs AC. 1 adjacent crea. 2B + beast Str (+5) + Wis (+4) damage. 2d12+10
Twin Strike Standard (2W)Melee or Ranged, Str/Dex vs AC. 1 or 2 crea. 2W damage.
Hunter's Quarry Minor Mark nearest enemy. +3d8 Damage. Mark lasts until end of encounter, something is remarked, or it is removed.
Encounter
Elven Accuracy   Free Personal. Reroll an attack roll. Use second even if lower.
Hawk's talon   Standard Melee or Ranged, 1 crea. Str/Dex vs AC. Power bonus of Wis (+4) to atk and dam. Ignore penalties from cover or conceal, except superior/total. 2W + Str/Dex damage.
Stab and Shoot   Standard Melee 1, 1 crea. Dex vs AC. 1W + Dex (+4) + Target is dazed until end of your turn. Make secondary on other than first in range. Dex vs AC. 2W + Dex (+4).
Hammering Volley   Standard Ranged, 1 or 2 crea. Dex vs Fort, 1 per target. If one, +2 to damage. If two, -2 to strike. 2W + Dex (+4) and knock prone.
Pounding Barrage   Standard Ranged, Martial, Weap. 1 creature. DX vs AC, 3 attacks. 1W + Dex mod per attack. If two hit, +1d6 damage. If three hit, the target is immobilized until end of my next.
Daily Powers
Attacks on the Run   Standard Melee or ranged, 1 or 2 crea. Can move speed. At any point during move, make two Str/Dex vs AC atks. 3W + Str/Dex (+4) per atk. Miss: Half damage.
Confounding Arrows   Standard Ranged. 1-3 crea. Dex vs AC, 3 atks. 1W + Dex (+4) per atk. Hit once is dazed (save ends). Hit twice is stunned (save ends). Hit three times is stunned (save ends) +2W damage. Miss: target dazed (save ends).
Unrestrained Aggression
  Standard Effect: Designate 1 target can see as quarry. Attack: Dex vs AC. Hit: 2W + Dex. +23 attk 2d10+16 damage.  Range 10, burst 3.  Target: Enemy in burst. Martial Weapon.
Escalating Barrage   Standard Ranged. 1 crea. Dex vs AC. Martial weapon. 2W + Dex (+4). Eff: Make secondary against non-first. Secondary: Dex +2 vs AC. 3W + Dex (+4). Eff: Make tertiary against not-1-2. Tertiary: Dex +3 vs AC. 4W + Dex (+4).
Utility Powers
Yield Ground   Imm React Martial, Personal, Encounter. Trig: Enemy damages you with melee. Effect: Shift suares of Wis mod (+4). +2 power to all defenses until end of the turn.
Evade Ambush   No Action Martial, Ranged sight. Effect: At start of surprise round when any allies are surprised, use this to unsurprise a number of allies equal to Wis mod (+4).
Undaunted Stride   Minor Martial, Stance, Personal. Movement is not hindered by difficult terrain.
Perfect Aim   Minor Martial, Weap, Personal. Must be weilding a ranged weapon. Effect: Until end of next turn, gain power bonus to atk and dam equal to Wis mod (+4). If you move or take damage before making a ranged atk, the bonus is lost.
Longstrider   Minor Martial, Stance, Personal. Effect: Increase speed by +2.
Master of Hunt   Minor Martial, Stance, Personal. Effect: While stance lasts, add +4 to damage.
Magic Item Index
Elven Cloak +5 (F/R/W/Stealth) 17th Level 1#
Supremely Vicious Longbow +5 16th Level 3#
Battle Harness Feyleather Armor +4 14th Level 15#
Supremely Viscious Broadsword +4 (One-hand, Versatile)  
5#
Rovikar's Handaxe +4 (Offhand, Heavy Thrown) 1800gp 3#
Vicious Dagger +3    
Bracers of Archery (+4 Ranged Damage) x -
Branchrunners    
Gloves of Storing 4200gp -
Helm of the Eagle    
Healer's Sash 9000gp -
Stone of Sending (3) - Tangled Trees, Elloth, Group
4500gp -
Endless Quiver    
Bowstring of Accuracy    
Premonition Ring     
Ring of Brotherhood    
Sigil of Companionship    
Corellon's Boon of Arcane Might    
Tattoo of Vengeance    
     
On Battle Harness
Belt Pouches (2) 1#
Money Pouch  
Hunter's Flint  
Eternal Chalk  
Skinning Knife 1#
Carving Knife (2), Astral Knife 2#
Fishing hooks & 10ft twine 1#
Flint and Steel  
Goggles of Night  
Shared Pouch (Ryvven)
 
Potion of Vitality (2) 100gp  
Nail of Sealing (heroic, 25) (2) 80gp  
Alchemical Fire L21 (2) 40gp  
Lockbust Chalk L19 (2) 80gp  
Jolt Flask L20 (3)    
Smokestick (heroic) (5)    
Ungent of Blindsight (epic)    
Endless Quiver   1#
     
Hewards Handy Haversack 2#
Restfull Bedroll 2#
Everfull Canteen  
Otterskin Poncho 5#
Fur Blanket 3#
Silken Rope (100ft) 10#
Rope of Climbing  
Grappling Hook 4#
Pitons (10) 5#
Journeybread (30days) 4#
Everburning torch (3) 3#
Waterskin (2) 8#
Silk Waterproof Tarp 2#
Net hammock 1#
Sac (5) 5#
Carpentry Tools (Adze head, draw knife, drill, rasp, file(2), chisels(3)) 15#
Fine and Coarse whetstone 2#
Fine Clothing 6#
Flask 1#
Ritual Book, pen, charcoal, wood ink vial 3#
Quiver capped (30 Firestorm Arrows +1 L8 2d6) 3#
Quiver capped (30) 3#
Quiver capped (5 fire dry) 3#
---- ---- ----
Total: 24,280gp 35#

Money Pouch

 
Astral diamond 20
Platinum (100g ea) 72
Gold 40
Silver 62
Copper 60
  207246.80gp

 

 

Martical Practices:

Long Distance Runner (150 gp-free at starting): L6, 10min, Athletics, 1 HS, <9 1hr, 10-14 2hr, 15-19 4hr, 20-24 8hr, 25-29 16hr, >30 24hr.

Master Artisan (50gp): L1, make an item, Athletics, time as required, components as cost. Permanent.

Peerless Exploration (1000 gp): L12, 1hr, Stealth, 1 HS, survey 1 mile, know stuff, +5 nature, +5 Endurance.

Survivor's Preparation (100 gp): L2, 10 min, Nature, 1 HS, no End checks needed for temp, +2 Endurance roll. 6 allies.

Tracker's Eye (50 gp): L1, 10 min, Perception, 1 HS, examine tracks. <9 natural beasts, 10-19 natural humanoids, 20-29 natural creatures, 30-39 any creatures, 40+ know conditions on them. +5 Percep til next Extended Rest.

Warded Campsite (50 gp): L3, 30 min, Nature, 8 hr duration, 1 HS, 10sq x 10sq, cannot be suprised and are woken not suprised.

Temporary Fix (50 gp): L1, 10 min, Athletics, 24 hours, 1 HS. Fix an object for the duration.

Travel Sense (50 gp): L1, 10 min, Nature, Instant, 1 HS, know weather.

Forge Armor (175 gp); L4, 1 day, Perm, Athletics (no check), See table.

Forge Weapon (175 gp); L4, 1 day, Perm, Athletics (no check), See table.

Thorough Search (75 gp): L5, 1 hr, Instant, 1 HS, Perception.  Get +20 to roll to search the room.  Large rooms may take two uses.

Survivor's Assurance (4500 gp): L17, 10 min, 24 hours, Nature. 1 HS. Get my nature check against environmental dangers, and +5 against thirst hunger.

 

Background Contacts Wishlist Creation Kingdom Billfold

 

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